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Editing v0.31:Door
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{{quality|Exceptional|18:03, 8 November 2010 (UTC)}}{{av}} | {{quality|Exceptional|18:03, 8 November 2010 (UTC)}}{{av}} | ||
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[[Image:Doors!.png|thumb|right|It is important to have many doors, but don't get carried away.]] | [[Image:Doors!.png|thumb|right|It is important to have many doors, but don't get carried away.]] | ||
− | '''Doors''' are a piece of | + | '''Doors''' are a piece of {{L|furniture}} used mainly to control the movement of dwarves, {{L|pet}}s and liquids and define the exits of {{L|room}}s. A door must be built next to a {{L|wall}} or other form of support. A door is not capable of providing support to another door. |
− | There is a way to place 3 | + | There is a way to place 3 doors side by side though. (X = Wall, o = Door, _ = Empty Tile) Build 2 walls, with 2 spaces inbetween, (X__X) build doors inside those spaces,(XooX) and delete one wall,(Xoo_) construct a wall beside the wall you destroyed,(Xoo_X) and place a door between the other 2 doors and your new wall. (XoooX) |
==Materials== | ==Materials== | ||
− | Doors can be made of | + | Doors can be made of {{L|stone}}, {{L|metal}}, {{L|glass}}, and {{L|wood}}. Artifact doors can be made out of just about anything. A glass door is called a '''portal'''. |
− | While | + | While {{L|stone}}, {{L|wood}}, and {{L|glass}} doors require only a single building material, {{L|metal}} doors are intended to require 3 {{L|bar}}s; due to a bug, however, they only require one bar{{bug|130}}. |
==Usage== | ==Usage== | ||
A door has three main settings: | A door has three main settings: | ||
− | *'''Forbid Passage''': The door can not be passed unless it is permitted again or destroyed. | + | *'''Forbid Passage''': The door can not be passed unless it is permitted again or destroyed. {{L|Dwarf|Dwarves}}, {{L|animals}}, both wild and tame, and most {{L|invader}}s will all be unable to pass ([[DF2010:Thief|thieves]] can pick the locks of forbidden doors and pass them that way.) |
− | *'''Keep tightly closed''': Animals will not be able to pass though the door, but dwarves and invaders will not be hindered. (A dwarf that passes through the door can accidentally let in the animals... {Or say a goblin that just so happened to be one of the 50 goblins that ambushed you was to open this door and let out these 500 ravenous | + | *'''Keep tightly closed''': Animals will not be able to pass though the door, but dwarves and invaders will not be hindered. (A dwarf that passes through the door can accidentally let in the animals... {Or say a goblin that just so happened to be one of the 50 goblins that ambushed you was to open this door and let out these 500 ravenous {{L|Dog|Wardogs}}.}) This setting has been known to cause game lag{{bug|797}}. |
*'''Set as internal''': When designating rooms, a door set as internal will not block room expansion. | *'''Set as internal''': When designating rooms, a door set as internal will not block room expansion. | ||
− | Doors can also be connected to | + | Doors can also be connected to {{L|lever}}s or {{L|pressure plate}}s to open on command. Doors also halt the movement of liquids in the manner of {{L|floodgate}}s, and can be used in the same ways if a passageway is narrow enough. |
==Notes== | ==Notes== | ||
− | Any item on the same tile as a door will cause the door to be propped open, which makes it impossible to lock and will allow fluids in | + | Any item on the same tile as a door will cause the door to be propped open, which makes it impossible to lock and will allow fluids in. |
Doors destroy any fluid on their tile when they close. | Doors destroy any fluid on their tile when they close. | ||
− | + | See also: {{L|Floor hatch}} | |
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− | See also: | ||
{{buildings}} | {{buildings}} |