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Editing v0.31:Exploratory mining
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== Goals == | == Goals == | ||
− | Minerals are quite common (as of v0.31.01), reducing the need for extensive exploratory mining to find raw materials. Instead, the goal of most exploratory mining will be finding special features like | + | Minerals are quite common (as of v0.31.01), reducing the need for extensive exploratory mining to find raw materials. Instead, the goal of most exploratory mining will be finding special features like {{L|Caverns}} and {{L|Magma}}. |
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== Dangers == | == Dangers == | ||
Potential dangers include: | Potential dangers include: | ||
− | * | + | *hostile creatures which inhabit underground areas |
− | * | + | *large pools of liquids ({{L|Water}}, {{L|Magma}}) |
− | * | + | *Dehydration - dwarves are quite task oriented and may forget to break for a drink! (Consider giving miners waterskins) |
+ | *{{L|Fun}} | ||
==Strategies== | ==Strategies== | ||
− | All of the interesting stuff is below you when you start - digging straight down may be the fastest ( | + | All of the interesting stuff is below you when you start - digging straight down may be the fastest (if not the safest) way to find points of interest. |
Those interested in *safely* exploring the depths may wish to create a level every so often where the stairway is broken so you can create barriers (like doors or lever-controlled floodgates) or garrison military squads to deal with any discovered hostiles. | Those interested in *safely* exploring the depths may wish to create a level every so often where the stairway is broken so you can create barriers (like doors or lever-controlled floodgates) or garrison military squads to deal with any discovered hostiles. | ||
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