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Editing v0.31:Known bugs and issues
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{{quality|Fine|09:46, 1 February 2011 (UTC)}}{{av}} | {{quality|Fine|09:46, 1 February 2011 (UTC)}}{{av}} | ||
+ | '''PLEASE SUBMIT BUGS TO THE OFFICIAL BUG TRACKER - THEY WON'T GET FIXED IF THEY ARE ONLY LISTED HERE.'''<br /> | ||
+ | '''[http://www.bay12games.com/dwarves/mantisbt/ Dwarf Fortress Bug Tracker]''' | ||
− | + | *'''Please link to the mantis tracker issue as well as the forum post if possible.''' | |
− | + | *Also read the 'Not Actually Bugs' section before adding bug reports! | |
− | + | *When bugs gets fixed, move then to [[Recently fixed bugs and issues]]. | |
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==Not Actually Bugs== | ==Not Actually Bugs== | ||
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:You mean they're supposed to not be civilians while training? Oh... yeah maybe that is a bug, never seen anything else personally - foarl 10:19, 09 April, 2010 | :You mean they're supposed to not be civilians while training? Oh... yeah maybe that is a bug, never seen anything else personally - foarl 10:19, 09 April, 2010 | ||
::This bug is different - not civilian clothing, but civilian jobs. They'll work in workshops, haul goods, sit idle with "No Job", etc, and never attempt "Individual Combat Training". They do appear to equip assigned gear, though. -- 5:50, 10 June, 2010 | ::This bug is different - not civilian clothing, but civilian jobs. They'll work in workshops, haul goods, sit idle with "No Job", etc, and never attempt "Individual Combat Training". They do appear to equip assigned gear, though. -- 5:50, 10 June, 2010 | ||
− | :::Yes I can verify this bug. I have version .10 and it is still present-- None of the 4 | + | :::Yes I can verify this bug. I have version .10 and it is still present-- None of the 4 dwarfs in 1 of my 2 squads will take on 'active' military roles such as macedwarf, marksdwarf, etc... unless they are performing a move or attack order. When a kill order was cancelled (because it was completed) they even dumped their weapons and armor right where they were! At the same time the other squad works fine other than they are all endlessly waiting for a training excercise to begin. I was able to work around this by disbanding the squad, firing the militia captain & recreating them. 17:00EST 19 July, 2010 |
::::This sounds like it may be a misunderstanding of the military system, because this is actually the default mode for soldiers. If their current task is "no scheduled order", they'll do civilian life + combat drills (without the soldier icon, and possibly without uniforms), but they'll respond to move/attack orders normally. The "inactive" schedule (the '''default''' schedule) has "no scheduled order" throughout. — [[User:Wisq|Wisq]] ([[User talk:Wisq|talk]]) 05:45, 24 January 2011 (UTC) | ::::This sounds like it may be a misunderstanding of the military system, because this is actually the default mode for soldiers. If their current task is "no scheduled order", they'll do civilian life + combat drills (without the soldier icon, and possibly without uniforms), but they'll respond to move/attack orders normally. The "inactive" schedule (the '''default''' schedule) has "no scheduled order" throughout. — [[User:Wisq|Wisq]] ([[User talk:Wisq|talk]]) 05:45, 24 January 2011 (UTC) | ||
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*Dwarves may try to eat unowned food at the Depot, but realize their mistake halfway and stop... then try again... you can see where this is going. | *Dwarves may try to eat unowned food at the Depot, but realize their mistake halfway and stop... then try again... you can see where this is going. | ||
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:[http://www.bay12games.com/dwarves/mantisbt/view.php?id=237 Bug Tracker] | :[http://www.bay12games.com/dwarves/mantisbt/view.php?id=237 Bug Tracker] | ||
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::If waiting long enough causes it to return to the titlescreen, then it wasn't a lockup - it was just taking a long time to do its job. It's only a lockup if it '''never''' comes back. --[[User:Quietust|Quietust]] 14:41, 14 December 2011 (UTC) | ::If waiting long enough causes it to return to the titlescreen, then it wasn't a lockup - it was just taking a long time to do its job. It's only a lockup if it '''never''' comes back. --[[User:Quietust|Quietust]] 14:41, 14 December 2011 (UTC) | ||
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+ | == Worlds Caved In On Hell! == | ||
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+ | Rarely, the world can become corrupted, and all over world items turn into adaminite, slade, etc, carverns spawn on the surface, new fortresses spawn in [[HFS]] and the removed blocks appear in the sky, waiting to fall. This however, only happenss to PARTS of the world. |