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Editing v0.31:Location
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{{Quality|Fine}}{{av}} | {{Quality|Fine}}{{av}} | ||
− | Searching for a good '''location''' for your fortress is extremely important. If you neglect this you may find your | + | Searching for a good '''location''' for your fortress is extremely important. If you neglect this you may find your {{L|dwarves}} dying off |
from dehydration, starvation or the other dangers that lurk about. | from dehydration, starvation or the other dangers that lurk about. | ||
''An ideal location includes'': | ''An ideal location includes'': | ||
− | * A location that lacks an | + | * A location that lacks an {{L|aquifer}}. (If the location is freezing, it may not matter, and perhaps even be useful) |
− | * A '''fresh''' water source like | + | * A '''fresh''' water source like {{L|stream}} or {{L|river}}. |
− | * A | + | * A {{L|Climate|temperature}} that isn't extremely hot or cold. |
− | * | + | * A {{L|sedimentary layer}} to provide {{L|bituminous coal|coal}} and {{L|iron}} ore. |
− | * A | + | * A {{L|flux}} material for making {{L|steel}}. Ideally, this would be a sedimentary flux layer ({{L|chalk}}, {{L|dolomite}}, or {{L|limestone}}), though {{L|marble}} (which is metamorphic) will also suffice. |
− | + | * A non-evil biome | |
− | + | * An area with an abundance of {{L|tree}}s. | |
− | * A non-evil biome | ||
− | * An area with an abundance of | ||
Depending on what type of fortress you are trying to build, you can choose a wide variety of locations. | Depending on what type of fortress you are trying to build, you can choose a wide variety of locations. | ||
− | For example a location with a | + | For example a location with a {{L|volcano}} is good if you don't want to pump {{L|magma}} to the surface, but still want to use it in constructions. Streams are good for generating power. Aquifers present problems for some people, but others utilize them. Freezing temperatures allow for water {{L|trap}}s to be used creatively. Likewise, in scorching environments, uncovering water will result in fast evaporation for creative entrances and traps. |
− | Before you choose a location, remember that: with the new versions all layers have | + | Before you choose a location, remember that: with the new versions all layers have {{L|magma sea|magma}} and many have {{L|cavern|underground water}}. |