v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing v0.31:Menu
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.31"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{quality|Exceptional| | + | {{quality|Exceptional|08:00, 22 May 2010 (UTC)}} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Main in-game Menu== | ==Main in-game Menu== | ||
− | [[Image: | + | [[Image:MainMenuDF2010.png|right]] |
− | * {{K|a}}: View Announcements - Displays recent [[ | + | * {{K|a}}: View Announcements - Displays recent [[Announcements]] |
* {{K|b}}: Building - [[#Building Menu|Building Menu]] | * {{K|b}}: Building - [[#Building Menu|Building Menu]] | ||
* {{K|r}}: Reports - [[#Combat reports screen|Combat reports screen]] | * {{K|r}}: Reports - [[#Combat reports screen|Combat reports screen]] | ||
− | * {{K|c}}: View civilizations - Shows [[ | + | * {{K|c}}: View civilizations - Shows [[Civilizations]] that have been met |
* {{K|d}}: Designations - [[#Designate Menu|Designate Menu]] | * {{K|d}}: Designations - [[#Designate Menu|Designate Menu]] | ||
− | * {{K|o}}: Set Order - [[Standing orders|Orders Menu]] | + | * {{K|o}}: Set Order - [[DF2010:Standing orders|Orders Menu]] |
* {{K|k}}: Look Around | * {{K|k}}: Look Around | ||
* {{K|j}}: Job List - [[#Jobs Screen|Jobs Screen]] | * {{K|j}}: Job List - [[#Jobs Screen|Jobs Screen]] | ||
− | * {{K|m}}: Military - [[Military | + | * {{K|m}}: Military - [[#Military Screen|Military Screen]] |
* {{K|s}}: Squads - [[#Squads Menu|Squads Menu]] | * {{K|s}}: Squads - [[#Squads Menu|Squads Menu]] | ||
* {{K|N}}: Points/Routes/Notes - [[#Notes Menu|Notes Menu]] | * {{K|N}}: Points/Routes/Notes - [[#Notes Menu|Notes Menu]] | ||
* {{K|w}}: Define Burrows - [[#Burrows Menu|Burrows Menu]] | * {{K|w}}: Define Burrows - [[#Burrows Menu|Burrows Menu]] | ||
* {{K|p}}: Stockpiles - [[#Stockpiles Menu|Stockpiles Menu]] | * {{K|p}}: Stockpiles - [[#Stockpiles Menu|Stockpiles Menu]] | ||
− | * {{K|i}}: Zones - Place a [[ | + | * {{K|i}}: Zones - Place a [[Zone]] |
* {{K|q}}: Set Building Tasks/Prefs - | * {{K|q}}: Set Building Tasks/Prefs - | ||
− | * {{K|R}}: View Rooms/Buildings - View [[ | + | * {{K|R}}: View Rooms/Buildings - View all [[Rooms]] |
* {{K|t}}: View Items in Buildings | * {{K|t}}: View Items in Buildings | ||
* {{K|v}}: View Units | * {{K|v}}: View Units | ||
Line 31: | Line 25: | ||
* {{K|Tab}}: Move this menu/map - Moves the menu/map into another arrangement | * {{K|Tab}}: Move this menu/map - Moves the menu/map into another arrangement | ||
* {{K|?}}: Help - [[#Help Screen|Help Screen]] | * {{K|?}}: Help - [[#Help Screen|Help Screen]] | ||
− | * {{K|Esc}}: Options - Set [[ | + | * {{K|Esc}}: Options - Set [[Options]] |
* {{K|;}}: Movies | * {{K|;}}: Movies | ||
− | * {{K|D}}: Depot Access - View whether your [[Trade | + | * {{K|D}}: Depot Access - View whether your [[Trade Depots]] can be reached by other civs |
* {{K|Space}}: Resume | * {{K|Space}}: Resume | ||
* {{K|.}}: One-Step | * {{K|.}}: One-Step | ||
Line 42: | Line 36: | ||
[[Image:BuildingMenu2010.png|right]] | [[Image:BuildingMenu2010.png|right]] | ||
:This menu lists objects/buildings that can be placed. Some require dwarves to have a specific hauling labor set, others require dwarves to have another labor set. | :This menu lists objects/buildings that can be placed. Some require dwarves to have a specific hauling labor set, others require dwarves to have another labor set. | ||
− | * Armor Stand ({{K|a}}) - Place a built [[Armor | + | * Armor Stand ({{K|a}}) - Place a built [[Armor Stand]] (req. Furniture hauling) |
− | * Bed ({{K|b}}) - Place a built [[Bed]] (req. | + | * Bed ({{K|b}}) - Place a built [[Bed]] (req. Furniture hauling) |
− | * Seat ({{K|c}}) - Place a built [[ | + | * Seat ({{K|c}}) - Place a built [[Seat]] (req. Furniture hauling) |
− | * Burial Receptacle ({{K|n}}) - Place a built [[Coffin]] (req. | + | * Burial Receptacle ({{K|n}}) - Place a built [[Coffin]] (req. Furniture hauling) |
− | * Door ({{K|d}}) - Place a built [[Door]] (req. | + | * Door ({{K|d}}) - Place a built [[Door]] (req. Furniture hauling) |
− | * Floodgate ({{K|x}}) - Place a built [[Floodgate]] (req. | + | * Floodgate ({{K|x}}) - Place a built [[Floodgate]] (req. Furniture hauling) |
− | * Floor Hatch ({{K|H}}) - Place a built [[Floor | + | * Floor Hatch ({{K|H}}) - Place a built [[Floor Hatch]] (req. Furniture hauling) |
− | * Wall Grate ({{K|W}}) - Place a built [[Wall | + | * Wall Grate ({{K|W}}) - Place a built [[Wall Grate]] (req. Furniture hauling) |
− | * Floor Grate ({{K|G}}) - Place a built [[Floor | + | * Floor Grate ({{K|G}}) - Place a built [[Floor Grate]] (req. Furniture hauling) |
− | * Vertical Bars ({{K|B}}) - Place [[Vertical | + | * Vertical Bars ({{K|B}}) - Place a built [[Vertical Bars]] (req. Furniture hauling) |
− | * Floor Bars ({{K|Alt}}+({{K|b}}) - Place [[Floor | + | * Floor Bars ({{K|Alt}}+({{K|b}}) - Place a built [[Floor Bars]] (req. Furniture hauling) |
− | * Cabinet ({{K|f}}) - Place a built [[Cabinet]] (req. | + | * Cabinet ({{K|f}}) - Place a built [[Cabinet]] (req. Furniture hauling) |
− | * Container ({{K|h}}) - Place a built [[Container]] (req. | + | * Container ({{K|h}}) - Place a built [[Container]] (req. Furniture hauling) |
− | * Kennels ({{K|k}}) - Construct a [[Kennel]] (req. | + | * Kennels ({{K|k}}) - Construct a [[Kennel]] (req. {{L|animal training}}, {{L|Animal dissector|small animal dissection}} and/or {{L|trapping}} labor) |
− | * Farm Plot ({{K|p}}) - Place a [[Farm]] (req. | + | * Farm Plot ({{K|p}}) - Place a [[Farm]] (req. {{L|Farming}} labor) |
− | * Weapon Rack ({{K|r}}) - Place a built [[Weapon | + | * Weapon Rack ({{K|r}}) - Place a built [[Weapon Rack]] (req. Furniture hauling) |
− | * Statue ({{K|s}}) - Place a built [[Statue]] (req. | + | * Statue ({{K|s}}) - Place a built [[Statue]] (req. Furniture hauling) |
− | * Table ({{K|t}}) - Place a built [[Table]] (req. | + | * Table ({{K|t}}) - Place a built [[Table]] (req. Furniture hauling) |
− | * Paved Road ({{K|o}}) - Build a [[Paved | + | * Paved Road ({{K|o}}) - Build a [[Paved Road]] (req. {{L|Architect}} labor) |
− | * Dirt Road ({{K|O}}) - Build a [[Dirt | + | * Dirt Road ({{K|O}}) - Build a [[Dirt Road]] (req. {{L|Architect}} labor) |
− | * Bridge ({{K|g}}) - Build a [[Bridge]] (req. | + | * Bridge ({{K|g}}) - Build a [[Bridge]] (req. {{L|Architect}} labor) |
− | * Well ({{K|l}}) - Build a [[Well]] (req. | + | * Well ({{K|l}}) - Build a [[Well]] (req. {{L|Architect}} labor) |
* Siege Engines ({{K|i}}) | * Siege Engines ({{K|i}}) | ||
** Ballista ({{K|b}}) | ** Ballista ({{K|b}}) | ||
** Catapult ({{K|c}}) | ** Catapult ({{K|c}}) | ||
− | * Workshops ({{K|w}}) - [[#Workshops Menu|Workshops Menu]] - Menu to build various | + | * Workshops ({{K|w}}) - [[#Workshops Menu|Workshops Menu]] - Menu to build various {{L|Workshops}} |
− | * Furnaces ({{K|e}}) - [[#Furnaces Menu|Furnaces Menu]] - Menu to build various | + | * Furnaces ({{K|e}}) - [[#Furnaces Menu|Furnaces Menu]] - Menu to build various {{L|Furnace}} |
− | * Glass Window ({{K|y}}) - Place a built [[ | + | * Glass Window ({{K|y}}) - Place a built [[Glass Window]] (req. Furniture hauling]] |
− | * Gem Window ({{K|Y}}) - Create a [[Gem | + | * Gem Window ({{K|Y}}) - Create a [[Gem Window]] ('''with job''') |
* Wall/Floor/Stairs ({{K|C}}) | * Wall/Floor/Stairs ({{K|C}}) | ||
− | ** Wall ({{K|w}}) - Build a [[Wall]] (req. | + | ** Wall ({{K|w}}) - Build a [[Wall]] (req. {{L|Masonry}}/{{L|Carpenter}} labor) |
− | ** Floor ({{K|f}}) - Build a [[Floor]] (req. | + | ** Floor ({{K|f}}) - Build a [[Floor]] (req. {{L|Masonry}}/{{L|Carpenter}} labor) |
− | ** Ramp ({{K|r}}) - Build a [[Ramp]] (req. | + | ** Ramp ({{K|r}}) - Build a [[Ramp]] (req. {{L|Masonry}}/{{L|Carpenter}} labor) |
− | ** Up Stair ({{K|u}}) - Build a [[Up | + | ** Up Stair ({{K|u}}) - Build a [[Up Stair]] (req. {{L|Masonry}}/{{L|Carpenter}} labor) |
− | ** Down Stair ({{K|d}}) - Build a [[Down | + | ** Down Stair ({{K|d}}) - Build a [[Down Stair]] (req. {{L|Masonry}}/{{L|Carpenter}} labor) |
− | ** Up/Down Stair ({{K|x}}) - Build a [[Stairs|Up/Down Stair]] (req. | + | ** Up/Down Stair ({{K|x}}) - Build a [[Stairs|Up/Down Stair]] (req. {{L|Masonry}}/{{L|Carpenter}} labor) |
− | ** Fortification ({{K|F}}) - Build a [[Fortification]] (req. | + | ** Fortification ({{K|F}}) - Build a [[Fortification]] (req. {{L|Masonry}}/{{L|Carpenter}} labor) |
− | * Trade Depot ({{K|D}}) - Construct a [[Trade | + | * Trade Depot ({{K|D}}) - Construct a [[Trade Depot]] |
* Traps/Levers ({{K|T}}) | * Traps/Levers ({{K|T}}) | ||
− | ** Stone-Fall Trap ({{K|s}}) - Build a [[ | + | ** Stone-Fall Trap ({{K|s}}) - Build a [[Stone-Fall Trap]] (req. {{L|Mechanic}} labor) |
− | ** Weapon Trap ({{K|w}}) - Build a [[Weapon | + | ** Weapon Trap ({{K|w}}) - Build a [[Weapon Trap]] (req. {{L|Mechanic}} labor) |
− | ** Lever ({{K|l}}) - Build a [[Lever]] (req. | + | ** Lever ({{K|l}}) - Build a [[Lever]] (req. {{L|Mechanic}} labor) |
− | ** Pressure Plate ({{K|p}}) - Build a [[Pressure | + | ** Pressure Plate ({{K|p}}) - Build a [[Pressure Plate]] (req. {{L|Mechanic}} labor) |
− | ** Cage Trap ({{K|c}}) - Build a [[Cage | + | ** Cage Trap ({{K|c}}) - Build a [[Cage Trap]] (req. {{L|Mechanic}} labor) |
− | ** Upright Spear/Spike ({{K|S}}) - Build a [[Trap|Upright Spear/Spike]] (req. | + | ** Upright Spear/Spike ({{K|S}}) - Build a [[Trap|Upright Spear/Spike]] (req. {{L|Mechanic}} labor) |
* Machine Components ({{K|M}}) | * Machine Components ({{K|M}}) | ||
− | ** Screw Pump ({{K|s}}) - Build a [[Screw | + | ** Screw Pump ({{K|s}}) - Build a [[Screw Pump]] (req. {{L|Mechanic}} labor) |
− | ** Water Wheel ({{K|w}}) - Build a [[Water | + | ** Water Wheel ({{K|w}}) - Build a [[Water Wheel]] (req. {{L|Mechanic}} labor) |
− | ** Windmill ({{K|m}}) - Build a [[Windmill]] (req. | + | ** Windmill ({{K|m}}) - Build a [[Windmill]] (req. {{L|Mechanic}} labor) |
− | ** Gear Assembly ({{K|g}}) - Build a [[Gear | + | ** Gear Assembly ({{K|g}}) - Build a [[Gear Assembly]] (req. {{L|Mechanic}} labor) |
− | ** Horizontal Axle ({{K|h}}) - Build a [[ | + | ** Horizontal Axle ({{K|h}}) - Build a [[Horizontal Axle]] (req. {{L|Mechanic}} labor) |
− | ** Vertical Axle ({{K|v}}) - Build a [[ | + | ** Vertical Axle ({{K|v}}) - Build a [[Vertical Axle]] (req. {{L|Mechanic}} labor) |
− | * Support ({{K|S}}) - Construct a [[Support]] ( | + | * Support ({{K|S}}) - Construct a [[Support]] ('''with job''') |
− | * Animal Trap ({{K|m}}) - Place an [[Animal | + | * Animal Trap ({{K|m}}) - Place an [[Animal Trap]] (with hauling) |
− | * Restraint ({{K|v}}) - Place a [[Restraint]] (req. | + | * Restraint ({{K|v}}) - Place a [[Restraint]] (req. Furniture hauling) |
− | * Cage ({{K|j}}) - Place a built [[Cage]] (req. | + | * Cage ({{K|j}}) - Place a built [[Cage]] (req. Furniture hauling) |
− | * Archery Target ({{K|A}}) - Build an [[Archery | + | * Archery Target ({{K|A}}) - Build an [[Archery Target]] (req. {{L|Architect}} labor) |
− | * Traction Bench ({{K|R}}) - Place a [[Traction | + | * Traction Bench ({{K|R}}) - Place a [[Traction Bench]] (req. Furniture hauling) |
==== Workshops Menu ==== | ==== Workshops Menu ==== | ||
[[Image:Workshops Menu.png|right]] | [[Image:Workshops Menu.png|right]] | ||
− | *Leather works ({{K|e}}) - Build a | + | *Leather works ({{K|e}}) - Build a {{L|Leather Works}} (req. {{L|Leatherworking}} labor) |
− | *Quern ({{K|q}}) - Build a | + | *Quern ({{K|q}}) - Build a {{L|Quern}} (req. {{L|Milling}} labor) |
− | *Millstone ({{K|M}}) - Build a | + | *Millstone ({{K|M}}) - Build a {{L|Millstone}} (req. {{L|Mechanic}} labor) |
− | *Loom ({{K|o}}) - Build a | + | *Loom ({{K|o}}) - Build a {{L|Loom}} (req. {{L|Weaving}} labor) |
− | * | + | *Clothier’s Shop ({{K|k}}) - Build a {{L|Clothier’s shop}} (req. {{L|Clothesmaking}} labor) |
− | * | + | *Bowyer’s Workshop ({{K|b}}) - Build a {{L|Bowyer’s workshop}} (req. {{L|Bowyer}} labor) |
− | * | + | *Carpenter’s Workshop ({{K|c}}) - Build a {{L|Carpenter’s workshop}} (req. {{L|Carpentery}} labor) |
− | * | + | *Metalsmith’s Forge ({{K|f}}) - Build a {{L|Metalsmith’s forge}} (req. {{L|Weaponsmithing}}/{{L|Armoring}}/{{L|Blacksmithing}}/{{L|Metalcrafting}} labor) |
− | *Magma Forge ({{K|v}}) - Build a | + | *Magma Forge ({{K|v}}) - Build a {{L|Magma forge}} (req. {{L|Weaponsmithing}}/{{L|Armoring}}/{{L|Blacksmithing}}/{{L|Metalcrafting}} labor) |
− | * | + | *Jeweler’s Workshop ({{K|j}}) - Build a {{L|Jeweler’s workshop}} (req. {{L|}} labor) |
− | * | + | *Mason’s Workshop ({{K|m}}) - Build a {{L|Mason’s workshop}} (req. {{L|Masonry}} labor) |
− | * | + | *Butcher’s Shop ({{K|u}}) - Build a {{L|Butcher’s Shop}} (req. {{L|Butchery}} labor) |
− | * | + | *Tanner’s Shop ({{K|n}}) - Build a {{L|Tanner’s Shop}} (req. {{L|Tanning}} labor) |
− | * | + | *Craftsdwarf’s Workshop ({{K|r}}) - Build a {{L|Craftsdwarf’s workshop}} (req. {{L|Woodcrafting}}/{{L|Bone Carving}}/{{L|Stonecrafting}} labor) |
− | *Siege Workshop ({{K|s}}) - Build a | + | *Siege Workshop ({{K|s}}) - Build a {{L|Siege workshop}} (req. {{L|Siege Engineering}} labor) |
− | * | + | *Mechanic’s Workshop ({{K|t}}) - Build a {{L|Mechanic’s workshop}} (req. {{L|Mechanics}} labor) |
− | *Still ({{K|l}}) - Build a | + | *Still ({{K|l}}) - Build a {{L|Still}} (req. {{L|Brewing}} labor) |
− | * | + | *Farmer’s Workshop ({{K|w}}) - Build a {{L|Farmer’s workshop}} (req. {{L| Plant processing }}/{{L|Milking}}/{{L|Cheese making }} labor) |
− | *Kitchen ({{K|z}}) - Build a | + | *Kitchen ({{K|z}}) - Build a {{L|Kitchen}} (req. {{L|Cooking}} labor) |
− | *Fishery ({{K|h}}) - Build a | + | *Fishery ({{K|h}}) - Build a {{L|Fishery}} (req. {{L|Fishing}}/{{L|Fish Cleaning}} labor) |
− | *Ashery ({{K|y}}) - Build an | + | *Ashery ({{K|y}}) - Build an {{L|Ashery}} (req. {{L|Potash Making}}{{L|Lye Making}} labor) |
− | * | + | *Dyer’s Shop ({{K|d}}) - Build a {{L|Dyer’s Shop}} (req. {{L|Dyer}} labor) |
− | *Soap | + | *Soap Maker’s Workshop ({{K|S}}) - Build a {{L|Soap Maker’s workshop}} (req. {{L|Soap Making}} labor) |
{{-}} | {{-}} | ||
− | + | ==== Furances Menu ==== | |
− | ==== | ||
[[Image:FurnacesMenu.png|right]] | [[Image:FurnacesMenu.png|right]] | ||
− | *Wood Furnce ({{K|w}}) - Build a | + | *Wood Furnce ({{K|w}}) - Build a {{L|Wood furnace}} (req. {{L|Arichitecture}} labor) |
− | *Smelter ({{K|s}}) - Build a | + | *Smelter ({{K|s}}) - Build a {{L|Smelter}} (req. {{L|Arichitecture}} and {{L|Masonry}} labor) |
− | *Glass Furnace ({{K|g}}) - Build a | + | *Glass Furnace ({{K|g}}) - Build a {{L|Glass Furnace}} (req. {{L|Arichitecture}} and {{L|Masonry}}/{{L|Metalsmithing}} labor) |
− | *Kiln ({{K|k}}) - Build a | + | *Kiln ({{K|k}}) - Build a {{L|Kiln}} (req. {{L|Arichitecture}} and {{L|Masonry}} labor) |
− | *Magma Smelter ({{K|l}}) - Build a | + | *Magma Smelter ({{K|l}}) - Build a {{L|Magma Smelter}} (req. {{L|Arichitecture}} and {{L|Masonry}} labor) |
− | *Magma Glass Furnace ({{K|a}}) - Build a | + | *Magma Glass Furnace ({{K|a}}) - Build a {{L|Magma glass furnace}} (req. {{L|Arichitecture}} and {{L|Masonry}}/{{L|Metalsmithing}} labor) |
− | *Magma Kiln ({{K|n}}) - Build a | + | *Magma Kiln ({{K|n}}) - Build a {{L|Magma Kiln}} (req. {{L|Arichitecture}} and {{L|Masonry}} labor) |
{{-}} | {{-}} | ||
− | |||
=== Combat reports Screen=== | === Combat reports Screen=== | ||
[[Image:CombatReportsScreen2010.png|right]] | [[Image:CombatReportsScreen2010.png|right]] | ||
− | + | === Designate Menu === | |
− | |||
− | === | ||
[[Image:DesignateMenu2010.png|right]] | [[Image:DesignateMenu2010.png|right]] | ||
− | + | : These options each allow you to mark tiles with certain designations. Each are marked by first picking a tile with {{K|Enter}} for one corner of the square and {{K|Enter}} to mark the other corner. | |
− | + | *Mine ({{K|d}}) - Mark tiles to be {{L|Mining|mined}} out. Removing stone/soil walls and leaving stone/soil floors. May leave stone/ore/gems. {{req. {{L|Mining}} labor) | |
− | + | *Channel ({{K|h}}) - Mark tiles to be {{L|Channel|channeled}} out. Removing the stone/soil wall on that tile, the floor, and replacing the stone/soil floor below with a ramp. May leave stone/ore/gem. {{req. {{L|Mining}} labor) | |
+ | *Remove Up Stairs/Ramps ({{K|z}}) - Mark tiles to remove natural ramps and dug ramps/stairs. (req. {{L|Mining}} labor) | ||
+ | *Upward Stairway ({{K|u}}) - Mark walls to be dug out and replaced with upward stairs (req. {{L|Mining}} labor) | ||
+ | *Downward Stairway ({{K|j}}) - Mark walls to be dug out and replaced with downard stairs (req. {{L|Mining}} labor) | ||
+ | *Up/Down Stairway ({{K|i}}) - Mark walls to be dug out and replaced with upward/downward stairs (req. {{L|Mining}} labor) | ||
+ | *Upward Ramp ({{K|r}}) - Mark walls to be dug out and replaced with upward ramps (req. {{L|Mining}} labor) | ||
+ | *Chop Down Trees ({{K|t}}) - Mark {{L|Trees}} to be chopped down. (req. {{L|Wood cutting}} labor) | ||
+ | *Gather Plants ({{K|p}}) - Mark {{L|Plants}} to be gathered down. (req. {{L|Plant gathering}} labor) | ||
+ | *Smooth Stone ({{K|s}}) - Mark stone walls to be smoothed. (req. {{L|Stone detailing}} labor) | ||
+ | *Engrave Stone ({{K|e}}) - Mark smoothed walls to be engraved. (req. {{L|Stone detailing}} labor) | ||
+ | *Carve Fortifications ({{K|a}}) - Mark smoothed walls to have {{L|fortifications}} carved. (req. {{L|Stone detailing}} labor) | ||
+ | *Toggle Engravings ({{K|v}}) - Mark tiles to display/hide engravings | ||
+ | *Remove Designation ({{K|x}}) - Remove all designation markings. | ||
+ | *Remove Construction ({{K|n}}) - Mark {{L|Constructions}} to be removed (no labor required) | ||
+ | *Set Building/Item Properties ({{K|b}}) | ||
+ | **{{K|c}}: Reclaim Items/Buildings - Mark area of objects to be {{L|Claim|claimed}}. | ||
+ | **{{K|f}}: Forbid Items/Buildings - Mark area of objects to be {{L|Forbid|forbidden}}. | ||
+ | **{{K|m}}: Melt Items - Mark area of objects to be {{L|Melt|melted}}. | ||
+ | **{{K|M}}: Remove Melt - Remove {{L|melt }} marking from area. | ||
+ | **{{K|d}}: Dump Items - Mark area of objects to be {{L|Dump|dumped}}. | ||
+ | **{{K|D}}: Remove Dump - Remove {{L|dump}} marking from area. | ||
+ | **{{K|h}}: Hide Items/Buildings - Mark area of objects to be {{L|hidden }}. | ||
+ | **{{K|H}}: Unhide Items/Buildings - Remove {{L|hidden|forbidden}} marking from area. | ||
+ | *Set Traffic Areas ({{K|o}}) - Traffic area values determine where dwarves will travel. Large values for cost mean that dwarves will avoid that area if at all possible; smaller costs mean they will prefer that path even if it is longer than “normal”. | ||
+ | **{{K|h}}: High Traffic Area - Mark areas with the “cost” listed in “High Traffic Cost” | ||
+ | **{{K|n}}: Normal Traffic Area - Mark areas with the “cost” listed in “Normal Traffic Cost” | ||
+ | **{{K|l}}: Low Traffic Area - Mark areas with the “cost” listed in “Low Traffic Cost” | ||
+ | **{{K|r}}: Restricted Traffic Area - Mark areas with the “cost” listed in “Restricted Traffic Cost” | ||
+ | **{{K|/}}{{K|-}}{{K|+}}{{K|*}}: Move between type of areas to change with {{K|Q}}{{K|q}}{{K|w}}{{K|W}}. | ||
+ | **{{K|Q}}{{K|q}}{{K|w}}{{K|W}}: Change cost by -5/-1/1/5. | ||
===Jobs Screen=== | ===Jobs Screen=== | ||
[[Image:JobsScreen2010.png|right|480px]] | [[Image:JobsScreen2010.png|right|480px]] | ||
+ | {{-}} | ||
+ | ===Military Screen === | ||
+ | [[Image:MilitaryScreen2010.png|right|480px]] | ||
+ | :This screen allows for the creation of squads and the assignment of schedules/alerts/equipment. | ||
{{-}} | {{-}} | ||
===Squads Menu === | ===Squads Menu === | ||
Line 213: | Line 236: | ||
*{{K|c}}: Customer Stockpile - Build custom stockpile (define with {{K|t}}) | *{{K|c}}: Customer Stockpile - Build custom stockpile (define with {{K|t}}) | ||
*{{K|t}}: Custom Settings - Define custom stockpile | *{{K|t}}: Custom Settings - Define custom stockpile | ||
− | *{{K|/}}{{K|*}}: Reserved Barrels - | + | *{{K|/}}{{K|*}}: Reserved Barrels - 0 - ??? |
− | *{{K|-}}:{{K|+}}: Reserved Bins - | + | *{{K|-}}:{{K|+}}: Reserved Bins - 0 - ??? |
*{{K|x}}: Remove Designation - Remove stockpiles | *{{K|x}}: Remove Designation - Remove stockpiles | ||
*{{K|Enter}}: Select - Place start/end corner of stockpile. | *{{K|Enter}}: Select - Place start/end corner of stockpile. | ||
− | |||
=== Hot Keys Menu === | === Hot Keys Menu === | ||
[[Image:HotKeysMenu2010.png|right]] | [[Image:HotKeysMenu2010.png|right]] | ||
Line 228: | Line 250: | ||
=== Nobles Screen === | === Nobles Screen === | ||
[[Image:NoblesScreen2010.png|right|480px|225px]] | [[Image:NoblesScreen2010.png|right|480px|225px]] | ||
− | :In this screen various | + | :In this screen various {{L|nobles}} can be assigned/removed. See the {{L|nobles}} article for details on nobles, their requirements/demands/mandates. |
− | *{{K|Enter}}: View Unit/Fill Vacancy - Assigns a unit to the position if | + | *{{K|Enter}}: View Unit/Fill Vacancy - Assigns a unit to the position if it’s empty, otherwise opens the View screen for that unit. |
*{{K|r}}: Replace - Replace the current position if possible, or place if empty. | *{{K|r}}: Replace - Replace the current position if possible, or place if empty. | ||
− | *{{K|s}}: Settings - Only available for the | + | *{{K|s}}: Settings - Only available for the {{L|broker}} |
{{-}} | {{-}} | ||
=== Status Screen === | === Status Screen === | ||
Line 242: | Line 264: | ||
*E - [[#Health Screen|Health]] | *E - [[#Health Screen|Health]] | ||
*F - [[#Justice Screen|Justice]] | *F - [[#Justice Screen|Justice]] | ||
− | *G - Date - Day Month, Year, Early/Middle/Late Season - | + | *G - Date - Day Month, Year, Early/Middle/Late Season - {{L|Trade}} caravans arrive late in the month. Elves/Humans/Dwarves : Spring/Summer/Autumn |
− | *H: Summary of your wealth, requires Broker with Appraisal skill to see - More wealth often leads to larger groups of | + | *H: Summary of your wealth, requires Broker with Appraisal skill to see - More wealth often leads to larger groups of {{L|immigrants}}, and {{L|sieges}}. The wealth of unground structures you can’t see is listed here. “?” at the end of a value means you haven’t had your bookkeep keep records precise enough to know the exact value yet. |
*I: How much wealth you have acquired through trade, or traded away (Import/Export) | *I: How much wealth you have acquired through trade, or traded away (Import/Export) | ||
*J: How much food you have. Other contains prepared meals, as well as some inedible plants. | *J: How much food you have. Other contains prepared meals, as well as some inedible plants. | ||
Line 254: | Line 276: | ||
*A: Animal type. Stray Animals can be toggled to become pets, Tame animals are not hostile to your dwarves. | *A: Animal type. Stray Animals can be toggled to become pets, Tame animals are not hostile to your dwarves. | ||
*B: Gender: Amulet is Female, Bag (circle with arrow) is male. | *B: Gender: Amulet is Female, Bag (circle with arrow) is male. | ||
− | *C: Who owns the animal. Animals marked unavailable | + | *C: Who owns the animal. Animals marked unavailable can’t be adopted. Animals marked “Ready for Slaughter will be slaughtered by a butcher at a butcher’s shop. Cats are marked as Uninterested and can’t be set as available, cats will adopt dwarves themselves. |
*{{K| ↓}}{{K|↑}} - Move between animals | *{{K| ↓}}{{K|↑}} - Move between animals | ||
*{{K|Enter}} - Toggle pet availability (not possible on untamed or cats) | *{{K|Enter}} - Toggle pet availability (not possible on untamed or cats) | ||
Line 263: | Line 285: | ||
:This screen allows you to control what food is processed in which manner. | :This screen allows you to control what food is processed in which manner. | ||
*A: Type of food | *A: Type of food | ||
− | *B: Count for that food. “?” at the end of a value means you | + | *B: Count for that food. “?” at the end of a value means you haven’t had your bookkeep keep records precise enough to know the exact value yet. |
*C: Whether a food is available to be cooked if possible. Blue=Yes/Red=No | *C: Whether a food is available to be cooked if possible. Blue=Yes/Red=No | ||
*D: Whether a food is available to be brewed if possible. Blue=Yes/Red=No | *D: Whether a food is available to be brewed if possible. Blue=Yes/Red=No | ||
− | *{{K| ↓}}{{K|↑}} - Move between | + | *{{K| ↓}}{{K|↑}} - Move between animals |
*{{K|c}} - Toggle cook. | *{{K|c}} - Toggle cook. | ||
*{{K|b}} - Toggle brew. | *{{K|b}} - Toggle brew. | ||
{{-}} | {{-}} | ||
− | |||
==== Stone Screen ==== | ==== Stone Screen ==== | ||
[[Image:StoneScreen2010.png|right|480px]] | [[Image:StoneScreen2010.png|right|480px]] | ||
Line 282: | Line 303: | ||
:This screen lists every item in your fortress. | :This screen lists every item in your fortress. | ||
*A: General item grouping | *A: General item grouping | ||
− | *B: Count of each general type | + | *B: Count of each general type “?” at the end of a value means you haven’t had your bookkeep keep records precise enough to know the exact value yet. |
− | *C: individual kinds of items. Items of the same kind but different | + | *C: individual kinds of items. Items of the same kind but different {{L|quality}} are grouped together unless {{K|Tab}} is pressed. |
*{{K|tab}}: Mode - Changes between listing single items, and grouping items of different quality but same type together. | *{{K|tab}}: Mode - Changes between listing single items, and grouping items of different quality but same type together. | ||
*{{K|z}}: Zoom - only available after pressing {{K|tab}}, zooms screen to selected item. | *{{K|z}}: Zoom - only available after pressing {{K|tab}}, zooms screen to selected item. | ||
Line 292: | Line 313: | ||
*{{K|h}}: Hide - Marks/unmarks item or group to be hidden | *{{K|h}}: Hide - Marks/unmarks item or group to be hidden | ||
{{-}} | {{-}} | ||
− | |||
==== Health Screen ==== | ==== Health Screen ==== | ||
[[Image:HealthScreen2010.png|right|480px]] | [[Image:HealthScreen2010.png|right|480px]] | ||
− | + | :Lists all types of health information about tamed animals and dwarves in your fortress. | |
− | |||
− | :Lists all types of | ||
{{-}} | {{-}} | ||
− | |||
==== Justice Screen ==== | ==== Justice Screen ==== | ||
− | [[Image:JusticeScreen2010.png|right|480px]] | + | [[Image:JusticeScreen2010.png|right|480px]] |
− | :Lists information about | + | :Lists information about Justic at your fortress |
− | |||
− | |||
− | |||
− | |||
{{-}} | {{-}} | ||
− | |||
=== Help Screen === | === Help Screen === | ||
[[Image:HelpScreen2010.png|right|480px]] | [[Image:HelpScreen2010.png|right|480px]] | ||
{{-}} | {{-}} | ||
− |