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Editing v0.31:Menu

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{{quality|Exceptional|15:16, 18 April 2011 (UTC)}}
 
{{av}}
 
 
{{Expand Topic}}
 
 
The purpose of this page is to help players look up the meaning of user interface elements. See [[Dwarf_fortress_mode#Gameplay_User_Interface|Gameplay User Interface]] for more general information about the UI.
 
 
 
==Main in-game Menu==
 
==Main in-game Menu==
[[Image:MainMenuv0.31.png|right]]
+
[[Image:MainMenu3101.png|thumb]]
* {{K|a}}: View Announcements - Displays recent [[Announcement]]s
+
*a: View Announcements
* {{K|b}}: Building - [[#Building Menu|Building Menu]]
+
*b: Building
* {{K|r}}: Reports - [[#Combat reports screen|Combat reports screen]]
+
**Armor Stand (a) - Place a built [[Armor Stand]] (with hauling)
* {{K|c}}: View civilizations - Shows [[Civilization]]s that have been met
+
**Bed (b) - Place a built [[Bed]] (with hauling)
* {{K|d}}: Designations - [[#Designate Menu|Designate Menu]]
+
**Seat (c) - Place a built [[Seat]] (with hauling)
* {{K|o}}: Set Order - [[Standing orders|Orders Menu]]
+
**Burial Receptacle (n) - Place a built [[Coffin]] (with hauling)
* {{K|k}}: Look Around
+
**Door (d) - Place a built [[Door]] (with hauling)
* {{K|j}}: Job List - [[#Jobs Screen|Jobs Screen]]
+
**Floodgate (x) - Place a built [[Floodgate]] (with hauling)
* {{K|m}}: Military - [[Military interface|Military Interface]]
+
**Floor Hatch (H) - Place a built [[Floor Hatch]] (with hauling)
* {{K|s}}: Squads - [[#Squads Menu|Squads Menu]]
+
**Wall Grate (W) - Place a built [[Wall Grate]] (with hauling)
* {{K|N}}: Points/Routes/Notes - [[#Notes Menu|Notes Menu]]
+
**Floor Grate (G) - Place a built [[Floor Grate]] (with hauling)
* {{K|w}}: Define Burrows - [[#Burrows Menu|Burrows Menu]]
+
**Vertical Bars (B) - Place a built [[Vertical Bars]] (with hauling)
* {{K|p}}: Stockpiles - [[#Stockpiles Menu|Stockpiles Menu]]
+
**Floor Bars (Alt+b) - Place a built [[Floor Bars]] (with hauling)
* {{K|i}}: Zones - Place a [[Activity zone|Zone]]
+
**Cabinet (f) - Place a built [[Cabinet]] (with hauling)
* {{K|q}}: Set Building Tasks/Prefs -
+
**Container (h) - Place a built [[Container]] (with hauling)
* {{K|R}}: View Rooms/Buildings - View [[Room]]s and [[Building list|Building List]]
+
**Kennels (k) - Construct a [[Kennel]] ('''with job''')
* {{K|t}}: View Items in Buildings
+
**Farm Plot (p) - Place a [[Farm]] ('''with job''')
* {{K|v}}: View Units
+
**Weapon Rack (r) - Place a built [[Weapon Rack]] (with hauling)
* {{K|h}}: Hot Keys - [[#Hot Keys Menu|Hot Keys Menu]]
+
**Statue (s) - Place a built [[Statue]] (with hauling)
* {{K|n}}: Nobles and Administrators - [[#Nobles Screen|Nobles Screen]]
+
**Table (t) - Place a built [[Table]] (with hauling)
* {{K|z}}: Status - [[#Status Screen|Status Screen]]
+
**Paved Road (o) - Build a [[Paved Road]] ('''with job''')
* {{K|Tab}}: Move this menu/map - Moves the menu/map into another arrangement
+
**Dirt Road (O) - Build a [[Dirt Road]] ('''with job''')
* {{K|?}}: Help - [[#Help Screen|Help Screen]]
+
**Bridge (g) - Build a [[Bridge]] ('''with job''')
* {{K|Esc}}: Options - Set [[Dwarf fortress mode#Options Screen|Options]]
+
**Well (l) - Build a [[Well]] ('''with job''')
* {{K|;}}: Movies
+
**Siege Engines (i)
* {{K|D}}:  Depot Access - View whether your [[Trade depot]]s can be reached by other civs
+
***Ballista (b)
* {{K|Space}}: Resume
+
***Catapult (c)
* {{K|.}}: One-Step
+
**Workshops (w) - '''Build a [[Workshop]]'''
 
+
**Furnaces (e) - '''Build a [[Furnace]]'''
*{{K|u}}'': [[#Units Screen|Units Screen]] - Not displayed on Menu.''
+
**Glass Window (y) - Place a built [[Glass Window]] (with hauling]]
 
+
**Gem Window (Y) - Create a [[Gem Window]] ('''with job''')
=== Building Menu ===
+
**Wall/Floor/Stairs (C)
[[Image:BuildingMenu2010.png|right]]
+
***Wall (w) - Build a [[Wall]] ('''with job''')
:This menu lists objects/buildings that can be placed.  Some require dwarves to have a specific hauling labor set, others require dwarves to have another labor set.
+
***Floor (f) - Build a [[Floor]] ('''with job''')
* Armor Stand ({{K|a}}) - Place a built [[Armor stand]] (req. [[Furniture hauling]])
+
***Ramp (r) - Build a [[Ramp]] ('''with job''')
* Bed ({{K|b}}) - Place a built [[Bed]] (req. [[Furniture hauling]])
+
***Up Stair (u) - Build a [[Up Stair]] ('''with job''')
* Seat ({{K|c}}) - Place a built [[Throne]] (req. [[Furniture hauling]])
+
***Down Stair (d) - Build a [[Down Stair]] ('''with job''')
* Burial Receptacle ({{K|n}}) - Place a built [[Coffin]] (req. [[Furniture hauling]])
+
***Up/Down Stair (x) - Build a [[Up/Down Stair]] ('''with job''')
* Door ({{K|d}}) - Place a built [[Door]] (req. [[Furniture hauling]])
+
***Fortification (F) - Build a [[Fortification]] ('''with job''')
* Floodgate ({{K|x}}) - Place a built [[Floodgate]] (req. [[Furniture hauling]])
+
**Trade Depot (D) - Construct a [[Trade Depot]]  
* Floor Hatch ({{K|H}}) - Place a built [[Floor hatch]] (req. [[Furniture hauling]])
+
**Traps/Levers (T)
* Wall Grate ({{K|W}}) - Place a built [[Wall grate]] (req. [[Furniture hauling]])
+
***Stone-Fall Trap (s) - Build a [[Stone-Fall Trap]] ('''with job''')
* Floor Grate ({{K|G}}) - Place a built [[Floor grate]] (req. [[Furniture hauling]])
+
***Weapon Trap (w) - Build a [[Weapon Trap]] ('''with job''')
* Vertical Bars ({{K|B}}) - Place [[Vertical bars]] (req. [[Furniture hauling]])
+
***Lever (l) - Build a [[Lever]] ('''with job''')
* Floor Bars ({{K|Alt}}+({{K|b}}) - Place [[Floor bars]] (req. [[Furniture hauling]])
+
***Pressure Plate (p) - Build a [[Pressure Plate]] ('''with job''')
* Cabinet ({{K|f}}) - Place a built [[Cabinet]] (req. [[Furniture hauling]])
+
***Cage Trap (c) - Build a [[Cage Trap]] ('''with job''')
* Container ({{K|h}}) - Place a built [[Container]] (req. [[Furniture hauling]])
+
***Upright Spear/Spike (S) - Build a [[Upright Spear/Spike]] ('''with job''')
* Kennels ({{K|k}}) - Construct a [[Kennel]] (req. [[animal training]], [[small animal dissection]] and/or [[trapping]] labor)
+
**Machine Components (M)
* Farm Plot ({{K|p}}) - Place a [[Farm]] (req. [[Farming (fields)]] labor)
+
***Screw Pump (s) - Build a [[Screw Pump]] ('''with job''')
* Weapon Rack ({{K|r}}) - Place a built [[Weapon rack]] (req. [[Furniture hauling]])
+
***Water Wheel (w) - Build a [[Water Wheel]] ('''with job''')
* Statue ({{K|s}}) - Place a built [[Statue]] (req. [[Furniture hauling]])
+
***Windmill (m) - Build a [[Windmill]] ('''with job''')
* Table ({{K|t}}) - Place a built [[Table]] (req. [[Furniture hauling]])
+
***Gear Assembly (g) - Build a [[Gear Assembly]] ('''with job''')
* Paved Road ({{K|o}}) - Build a [[Paved road]] (req. [[Architecture]] labor)
+
***Horizontal Axle (h) - Build a [[Horizontal Axle]] ('''with job''')
* Dirt Road ({{K|O}}) - Build a [[Dirt road]] (req. [[Architecture]] labor)
+
***Vertical Axle (v) - Build a [[Vertical Axle]] ('''with job''')
* Bridge ({{K|g}}) - Build a [[Bridge]] (req. [[Architecture]] labor)
+
**Support (S) - Construct a [[Support]] ('''with job''')
* Well ({{K|l}}) - Build a [[Well]] (req. [[Architecture]] labor)
+
**Animal Trap (m) - Place an [[Animal Trap]] (with hauling)
* Siege Engines ({{K|i}})
+
**Restraint (v) - Place a [[Restraint]] (with hauling)
** Ballista ({{K|b}})
+
**Cage (j) - Place a built [[Cage]]
** Catapult ({{K|c}})
+
**Archery Target (A) - Build an [[Archery Target]]  
* Workshops ({{K|w}}) - [[#Workshops Menu|Workshops Menu]] - Menu to build various [[Workshop]]s
+
**Traction Bench (R) - Place a [[Traction Bench]] (with hauling)
* Furnaces ({{K|e}}) - [[#Furnaces Menu|Furnaces Menu]] - Menu to build various [[Furnace]]s
+
*r: Reports
* Glass Window ({{K|y}}) - Place a built [[window|Glass window]] (req. [[Furniture hauling]])
+
*c: View civilizations
* Gem Window ({{K|Y}}) - Create a [[Gem window]] ('''with job''')
+
*d: Designations
* Wall/Floor/Stairs ({{K|C}})
+
*o: Set Order
** Wall ({{K|w}}) - Build a [[Wall]] (req. [[Masonry]]/[[Carpenter]] labor)
+
*k: Look Around
** Floor ({{K|f}}) - Build a [[Floor]] (req. [[Masonry]]/[[Carpenter]] labor)
+
*j: Job List
** Ramp ({{K|r}}) - Build a [[Ramp]] (req. [[Masonry]]/[[Carpenter]] labor)
+
*m: Military
** Up Stair ({{K|u}}) - Build a [[Up stair]] (req. [[Masonry]]/[[Carpenter]] labor)
+
*s: Squads
** Down Stair ({{K|d}}) - Build a [[Down stair]] (req. [[Masonry]]/[[Carpenter]] labor)
+
*N: Points/Routes/Notes
** Up/Down Stair ({{K|x}}) - Build a [[Stairs|Up/Down Stair]] (req. [[Masonry]]/[[Carpenter]] labor)
+
*w: Define Burrows
** Fortification ({{K|F}}) - Build a [[Fortification]] (req. [[Masonry]]/[[Carpenter]] labor)
+
*p: Stockpiles
* Trade Depot ({{K|D}}) - Construct a [[Trade depot]]
+
*i: Zones
* Traps/Levers ({{K|T}})
+
*q: Set Building Tasks/Prefs
** Stone-Fall Trap ({{K|s}}) - Build a [[Trap|Stone-fall trap]] (req. [[Mechanics]] labor)
+
*R: View Rooms/Buildings
** Weapon Trap ({{K|w}}) - Build a [[Weapon trap]] (req. [[Mechanics]] labor)
+
*t: View Items in Buildings
** Lever ({{K|l}}) - Build a [[Lever]] (req. [[Mechanics]] labor)
+
*v: View Units
** Pressure Plate ({{K|p}}) - Build a [[Pressure plate]] (req. [[Mechanics]] labor)
+
*h: Hot Keys
** Cage Trap ({{K|c}}) - Build a [[Cage trap]] (req. [[Mechanics]] labor)
+
*n: Nobles and Administrators
** Upright Spear/Spike ({{K|S}}) - Build a [[Trap|Upright Spear/Spike]] (req. [[Mechanics]] labor)
+
*z: Status
* Machine Components ({{K|M}})
+
*Tab: Move this menu/map
** Screw Pump ({{K|s}}) - Build a [[Screw pump]] (req. [[Mechanics]] labor)
+
*?: Help
** Water Wheel ({{K|w}}) - Build a [[Water wheel]] (req. [[Mechanics]] labor)
+
*ESC: Options
** Windmill ({{K|m}}) - Build a [[Windmill]] (req. [[Mechanics]] labor)
+
*;: Movies
** Gear Assembly ({{K|g}}) - Build a [[Gear assembly]] (req. [[Mechanics]] labor)
+
*D Depot Access
** Horizontal Axle ({{K|h}}) - Build a [[axle|Horizontal axle]] (req. [[Mechanics]] labor)
 
** Vertical Axle ({{K|v}}) - Build a [[axle|Vertical axle]] (req. [[Mechanics]] labor)
 
* Support ({{K|S}}) - Construct a [[Support]] (req. [[Architecture]] labor)
 
* Animal Trap ({{K|m}}) - Place an [[Animal trap]] (with hauling)
 
* Restraint ({{K|v}}) - Place a [[Restraint]] (req. [[Furniture hauling]])
 
* Cage ({{K|j}}) - Place a built [[Cage]] (req. [[Furniture hauling]])
 
* Archery Target ({{K|A}}) - Build an [[Archery target]] (req. [[Architecture]] labor)
 
* Traction Bench ({{K|R}}) - Place a [[Traction bench]] (req. [[Furniture hauling]])
 
==== Workshops Menu ====
 
[[Image:Workshops Menu.png|right]]
 
*Leather works ({{K|e}}) - Build a [[Leather works]] (req. [[Leatherworking]] labor)
 
*Quern ({{K|q}}) - Build a [[Quern]] (req. [[Milling]] labor)
 
*Millstone ({{K|M}}) - Build a [[Millstone]] (req. [[Mechanics]] labor)
 
*Loom ({{K|o}}) - Build a [[Loom]] (req. [[Weaving]] labor)
 
*Clothier's Shop ({{K|k}}) - Build a [[Clothier's shop]] (req. [[Clothesmaking]] labor)
 
*Bowyer's Workshop ({{K|b}}) - Build a [[Bowyer's workshop]] (req. [[Crossbow-making]] labor)
 
*Carpenter's Workshop ({{K|c}})  - Build a [[Carpenter's workshop]] (req. [[Carpentry]] labor)
 
*Metalsmith's Forge ({{K|f}}) - Build a [[Metalsmith's forge]] (req. [[Weaponsmithing]]/[[Armoring]]/[[Blacksmithing]]/[[Metalcrafting]] labor)
 
*Magma Forge ({{K|v}}) - Build a [[Magma forge]] (req. [[Weaponsmithing]]/[[Armoring]]/[[Blacksmithing]]/[[Metalcrafting]] labor)
 
*Jeweler's Workshop ({{K|j}}) - Build a [[Jeweler's workshop]] (req. [[Gem cutting]] or [[Gem setting]] labor)
 
*Mason's Workshop ({{K|m}}) - Build a [[Mason's workshop]] (req. [[Masonry]] labor)
 
*Butcher's Shop ({{K|u}}) - Build a [[Butcher's shop]] (req. [[Butchery]] labor)
 
*Tanner's Shop ({{K|n}}) - Build a [[Tanner's shop]] (req. [[Tanning]] labor)
 
*Craftsdwarf's Workshop ({{K|r}}) - Build a [[Craftsdwarf's workshop]] (req. [[Woodcrafting]]/[[Bone carving]]/[[Stonecrafting]] labor)
 
*Siege Workshop ({{K|s}}) - Build a [[Siege workshop]] (req. [[Siege engineering]] labor)
 
*Mechanic's Workshop ({{K|t}}) - Build a [[Mechanic's workshop]] (req. [[Mechanics]] labor)
 
*Still ({{K|l}}) - Build a [[Still]] (req. [[Brewing]] labor)
 
*Farmer's Workshop ({{K|w}}) - Build a [[Farmer's workshop]] (req. [[Plant processing]]/[[Milking]]/[[Cheese making]] labor)
 
*Kitchen ({{K|z}}) - Build a [[Kitchen]] (req. [[Cooking]] labor)
 
*Fishery ({{K|h}}) - Build a [[Fishery]] (req. [[Fishing]]/[[Fish cleaning]] labor)
 
*Ashery ({{K|y}}) - Build an [[Ashery]] (req. [[Potash making]] or [[Lye making]] labor)
 
*Dyer's Shop ({{K|d}}) - Build a [[Dyer's shop]] (req. [[Dyeing]] labor)
 
*Soap Maker's Workshop ({{K|S}}) - Build a [[Soap maker's workshop]] (req. [[Soap making]] labor)
 
{{-}}
 
 
 
==== Furnaces Menu ====
 
[[Image:FurnacesMenu.png|right]]
 
*Wood Furnce ({{K|w}}) - Build a [[Wood furnace]] (req. [[Architecture]] labor)
 
*Smelter ({{K|s}}) - Build a [[Smelter]] (req. [[Architecture]] and [[Masonry]] labor)
 
*Glass Furnace ({{K|g}}) - Build a [[Glass furnace]] (req. [[Architecture]] and  [[Masonry]]/[[Metalsmithing]] labor)
 
*Kiln ({{K|k}}) - Build a [[Kiln]] (req. [[Architecture]] and [[Masonry]] labor)
 
*Magma Smelter ({{K|l}}) - Build a [[Magma smelter]] (req. [[Architecture]] and  [[Masonry]] labor)
 
*Magma Glass Furnace ({{K|a}}) - Build a [[Magma glass furnace]] (req. [[Architecture]] and  [[Masonry]]/[[Metalsmithing]] labor)
 
*Magma Kiln ({{K|n}}) - Build a [[Magma kiln]] (req. [[Architecture]] and  [[Masonry]] labor)
 
{{-}}
 
 
 
=== Combat reports Screen===
 
[[Image:CombatReportsScreen2010.png|right]]
 
Hit r to enter the report screen then go through the listing until you find the desired victim.
 
 
 
=== Designations Menu ===
 
[[Image:DesignateMenu2010.png|right]]
 
 
 
The [[Designations Menu]] (accessed by {{K|d}} provides the means to mark tiles with various designations including Mining, Wood Cutting, Plant Gathering, Stone Detailing as well as removing constructions, controlling traffic and other miscellaneous designations.
 
 
 
===Jobs Screen===
 
[[Image:JobsScreen2010.png|right|480px]]
 
{{-}}
 
===Squads Menu ===
 
[[Image:SquadsMenu2010.png|right]]
 
:This menu allows you to manage your squads
 
{{-}}
 
=== Notes Menu ===
 
[[Image:NotesMenu2010.png|right]]
 
:Allows the placement of notes, also referred to as “points”.  Required to create patrol routes, often used to label levers so you can remember what they are connected to.
 
*{{K|p}}: Place - Places a note on the cursor
 
*{{K|d}}: Delete - Deletes notes on the cursor
 
*{{K|n}}: Name - Name/label the note placed at this point
 
*{{K|t}}: Note text - Add additional information for the note
 
*{{K|c}}: Change symbol selector - Change which part of the symbol is being modified with {{K|+}}{{K|-}}{{K|*}}{{K|/}}, forecolor, backcolor, or symbol.
 
*{{K|s}}: Adopt selected symbol - Makes all future notes use the selected options .
 
*{{K|+}}{{K|-}}{{K|*}}{{K|/}} - Modify currently selected (using {{K|c}}) part of the symbol
 
*{{K|r}}:Routes – [[#Routes Menu]] allows linking of Notes/points together to form routes for patrols.
 
{{-}}
 
====Routes Menu ====
 
[[Image:RoutesMenu2010.png|right]]
 
*{{K|a}}: Add route - Create a new route.
 
*{{K|e}}: Edit waypts - Edit points that make up the route.
 
**{{K|a}}: Add waypt - Add current point to route.
 
**{{K|d}}: Add waypt - Delete current point from route.
 
**{{K|p}}: Add waypt - Finish editing route.
 
*{{K|d}}: Del route - Delete currently selected route.
 
*{{K|n}}: Name route - Name current route
 
*{{K|c}}: Center - Center on route.
 
*{{K|+}}{{K|-}}{{K|*}}{{K|/}} -  Select different routes
 
*{{K|p}}: Back to points/notes - Return to [[#Notes Menu|Notes menu]]
 
{{-}}
 
=== Burrows Menu ===
 
[[Image:BurrowsMenu2010.png|right]]
 
:This menu allows the creation and use of Burrows, which help to organize where dwarves are allowed to move/work
 
*{{K|a}}: Add new burrow - Create a new burrow
 
*{{K|d}}: Delete - Delete currently selected burrow
 
*{{K|+}}{{K|-}}{{K|*}}{{K|/}}: Change selection - Switch burrows
 
*{{K|Enter}}: Define this burrow - Select areas that make up burrow, multiple areas can be created.
 
**{{K|c}}: Change symbol selector - Change which part of the symbol is being modified with {{K|+}}{{K|-}}{{K|*}}{{K|/}}, forecolor, backcolor, or symbol.
 
**{{K|+}}{{K|-}}{{K|*}}{{K|/}} - Modify currently selected (using {{K|c}}) part of the symbol
 
*{{K|c}}: Add citizens to burrow - Allows you to select which citizens are restricted to this burrow.
 
*{{K|z}}: Center on burrow
 
*{{K|Esc}}: Done
 
{{-}}
 
=== Stockpiles Menu ===
 
[[Image:StockpilesMenu2010.png|right]]
 
:Creates stockpiles, dwarves will place items in the appropriate stockpile if they have the correct hauling labor.
 
*{{K|a}}: Animal  - Stores animals in cages/traps, empty cages/traps
 
*{{K|f}}: Food - Stores food and food by-products (Meat/Fish/Plants/Drinks/Cheese/Seeds/Leaves/Milled plants/Fat/Blood/Lye/ect.)
 
*{{K|u}}: Furniture Storage - Stores furniture and siege ammo
 
*{{K|y}}: Graveyard - Stores dead dwarves
 
*{{K|r}}: Refuse - Stores garbage/dead animals/bones/skulls/shells
 
*{{K|s}}: Stone - Stores stone/ore
 
*{{K|w}}: Wood - Stores wood
 
*{{K|e}}: Gem - Stores rough/cut gems
 
*{{K|b}}: Bar/Block - Stores bars (Metal/Coal/Potash/Ash/Pearlash/Soap), and Blocks (Stone/Glass)
 
*{{K|h}}: Cloth - Stores cloth/thread
 
*{{K|l}}: Leather - Stores leather
 
*{{K|z}}: Ammo - Stores Bolts/Arrows/Blowdarts
 
*{{K|n}}: Coins - Stores coins
 
*{{K|g}}: Finished Goods - Stores finished goods (chains/crafts/clothing (not armor)/splints/crutches/more)
 
*{{K|p}}: Weapons - Stores weapons/trap components
 
*{{K|d}}: Armor - Stores armor
 
*{{K|c}}: Customer Stockpile - Build custom stockpile (define with {{K|t}})
 
*{{K|t}}: Custom Settings - Define custom stockpile
 
*{{K|/}}{{K|*}}: Reserved Barrels - Set the number of barrels that will be reserved for workshop use (such as the [[Still]]).
 
*{{K|-}}:{{K|+}}: Reserved Bins - Set the number of bins that will be reserved for workshop use.
 
*{{K|x}}: Remove Designation - Remove stockpiles
 
*{{K|Enter}}: Select - Place start/end corner of stockpile.
 
 
 
=== Hot Keys Menu ===
 
[[Image:HotKeysMenu2010.png|right]]
 
:Allows the editing of hotkeys.  Pressing a hotkey, F1-F8 or Shift F1-F8 zooms to that location.
 
*{{K|F#}}: Select line F#
 
*{{K|Shift}}+{{K|F#}}: Select line Shift+F#
 
*{{K|n}}: Change Name - Name this hotkey
 
*{{K|z}}: Zoom Here - Set screen to zoom the the current location when selected hotkey is pressed.
 
{{-}}
 
=== Nobles Screen ===
 
[[Image:NoblesScreen2010.png|right|480px|225px]]
 
:In this screen various [[nobles]] can be assigned/removed.  See the [[nobles]] article for details on nobles, their requirements/demands/mandates.
 
*{{K|Enter}}:  View Unit/Fill Vacancy - Assigns a unit to the position if it's empty, otherwise opens the View screen for that unit.
 
*{{K|r}}:  Replace - Replace the current position if possible, or place if empty.
 
*{{K|s}}:  Settings - Only available for the [[broker]]
 
{{-}}
 
=== Status Screen ===
 
[[Image:StatusScreen2010.png|right|480px]]
 
:Shows basic Fortress status.
 
*A - [[#Animals Screen|Animals]]
 
*B - [[#Kitchen Screen|Kitchen]]
 
*C - [[#Stone Screen|Stone]]
 
*D - [[#Stocks Screen|Stocks]]
 
*E - [[#Health Screen|Health]]
 
*F - [[#Justice Screen|Justice]]
 
*G - Date - Day Month, Year, Early/Middle/Late Season - [[Trade]] caravans arrive late in the month.  Elves/Humans/Dwarves : Spring/Summer/Autumn
 
*H: Summary of your wealth, requires Broker with Appraisal skill to see - More wealth often leads to larger groups of [[immigrants]], and [[siege]]s.  The wealth of unground structures you can't see is listed here.  “?” at the end of a value means you haven't had your bookkeep keep records precise enough to know the exact value yet.
 
*I: How much wealth you have acquired through trade, or traded away (Import/Export)
 
*J: How much food you have.  Other contains prepared meals, as well as some inedible plants.
 
*{{K|←}}{{K|→}} - Move sub-menu
 
*{{K|Enter}} - Select sub-menu
 
{{-}}
 
==== Animals Screen ====
 
[[Image:AnimalsScreen2010.png|right|480px]]
 
:This shows information about all tame animals at your fortress.
 
*A: Animal type.  Stray Animals can be toggled to become pets, Tame animals are not hostile to your dwarves.
 
*B: Gender:  Amulet is Female, Bag (circle with arrow) is male.
 
*C: Who owns the animal.  Animals marked unavailable can't be adopted.  Animals marked “Ready for Slaughter will be slaughtered by a butcher at a butcher's shop.  Cats are marked as Uninterested and can't be set as available, cats will adopt dwarves themselves.
 
*{{K| ↓}}{{K|↑}} - Move between animals
 
*{{K|Enter}} - Toggle pet availability (not possible on untamed or cats)
 
*{{K|b}} - Slaughter
 
{{-}}
 
==== Kitchen Screen ====
 
[[Image:KitchenScreen2010.png|right|480px]]
 
:This screen allows you to control what food is processed in which manner.
 
*A: Type of food
 
*B: Count for that food.  “?” at the end of a value means you haven't had your bookkeep keep records precise enough to know the exact value yet.
 
*C: Whether a food is available to be cooked if possible. Blue=Yes/Red=No
 
*D: Whether a food is available to be brewed if possible. Blue=Yes/Red=No
 
*{{K| ↓}}{{K|↑}} - Move between food items
 
*{{K|c}} - Toggle cook.
 
*{{K|b}} - Toggle brew.
 
{{-}}
 
 
 
==== Stone Screen ====
 
[[Image:StoneScreen2010.png|right|480px]]
 
:This screen lets you restrict usage of stone to specific tasks.  All possible stones are listed here.
 
*A: Type of Stone/ore/bar.
 
*B: Various reactions that this item is a part of (<b>these can be selected for more information</b>)
 
*{{K|Enter}} - Mark stone economic/non-economic
 
{{-}}
 
==== Stocks Screen ====
 
[[Image:StocksScreen2010.png|right|480px]]
 
:This screen lists every item in your fortress.
 
*A: General item grouping
 
*B: Count of each general type. The white number counts usable items, the red number (if any) counts items that cannot be used, including those which belong to others (such as a caravan) and those which have been forbidden. A “?” at the end of a value means you haven't had your bookkeeper maintain records precise enough to know the exact value yet.
 
*C: individual kinds of items.  Items of the same kind but different [[quality]] are grouped together unless {{K|Tab}} is pressed.
 
*{{K|tab}}: Mode - Changes between listing single items, and grouping items of different quality but same type together.
 
*{{K|z}}: Zoom - only available after pressing {{K|tab}}, zooms screen to selected item.
 
*{{K|v}}: View - only available after pressing {{K|tab}}, views information on selected item.
 
*{{K|m}}: Melt - Marks/unmarks item or group to be melted
 
*{{K|f}}: Forbid - Marks/unmarks item or group to be forbiden
 
*{{K|d}}: Dump - Marks/unmarks item or group to be dumped
 
*{{K|h}}: Hide - Marks/unmarks item or group to be hidden
 
{{-}}
 
 
 
==== Health Screen ====
 
[[Image:HealthScreen2010.png|right|480px]]
 
:''Main article: [[Health screen]]''
 
 
 
:Lists all types of [[Healthcare]] information about tamed animals and dwarves in your fortress.  Only visible if you have appointed a [[Chief medical dwarf]].
 
{{-}}
 
 
 
==== Justice Screen ====
 
[[Image:JusticeScreen2010.png|right|480px]]
 
:Lists information about Justice at your fortress.
 
 
 
* A - Any criminals currently wanted or being punished are listed here
 
* B - Shows details about the currently selected criminal - crimes committed, punishment sentenced, and the officer currently assigned to carry out punishments.
 
* C - This lists the number of cages and chains marked for jailing criminals.
 
{{-}}
 
  
=== Help Screen ===
+
*Space: Resume
[[Image:HelpScreen2010.png|right|480px]]
+
*.: One-Step
{{-}}
 
{{Category|Interface}}
 

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