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Editing v0.31:Millstone
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Latest revision | Your text | ||
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{{Quality|Exceptional|21:54, 28 June 2010 (UTC)}} | {{Quality|Exceptional|21:54, 28 June 2010 (UTC)}} | ||
− | {{Workshop|name=Millstone|key=M|job= | + | {{Workshop|name=Millstone|key=M|job={{l|Miller|Milling}} |
|construction= | |construction= | ||
− | * | + | * {{L|Furniture|Millstone}} |
− | * | + | * {{l|Mechanism}} |
|construction_job= | |construction_job= | ||
− | * | + | * {{l|Mechanic}} |
|use= | |use= | ||
− | * | + | * {{l|Blade weed}} |
− | * | + | * {{l|Cave wheat}} |
− | * | + | * {{l|Dimple cup}} |
− | * | + | * {{l|Hide root}} |
− | * | + | * {{l|Longland grass}} |
− | * | + | * {{l|Quarry bush|Rock nut}} |
− | * | + | * {{l|Sliver barb}} |
− | * | + | * {{l|Sweet pod}} |
− | * | + | * {{l|Whip vine}} |
− | * An empty | + | * An empty {{l|bag}} |
|production= | |production= | ||
− | * | + | * {{l|Emerald dye}} |
− | * | + | * {{L|Flour|Dwarven wheat flour}} |
− | * | + | * {{l|Dimple dye}} |
− | * | + | * {{l|Redroot dye}} |
− | * | + | * {{L|Flour|Longland flour}} |
− | * | + | * {{L|Quarry bush|Rock nut paste}} |
− | * | + | * {{l|Sliver dye}} |
− | * | + | * {{l|Dwarven sugar}} |
− | * | + | * {{l|Whip vine flour}} |
}}{{av}} | }}{{av}} | ||
− | A '''millstone''' is used to grind up certain | + | A '''millstone''' is used to grind up certain {{l|plants}} to make {{L|sugar}}, {{l|flour}} and {{l|dye}}. Each {{l|milling}} job requires an empty {{l|bag}}. To operate, it needs to be connected to a mechanical {{l|power}} source such as a {{l|water wheel}} or {{l|windmill}} that supplies it with 10 power units. If none is available, a {{l|quern}} can be used instead, although millstones process plants much faster than querns. Before they can be placed as a building, you must first construct the millstone at a {{l|Mason's workshop}}. |
If the power to the millstone is interrupted, any jobs must be requeued when power is returned. Therefore it is best to have uninterrupted power or at least the ability to run it for a long period of time. | If the power to the millstone is interrupted, any jobs must be requeued when power is returned. Therefore it is best to have uninterrupted power or at least the ability to run it for a long period of time. | ||
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Note that version 1 only works if the windmill is built first, and version 2 only works if the millstone is built first. | Note that version 1 only works if the windmill is built first, and version 2 only works if the millstone is built first. | ||
− | ''For a basic overview of how the different machine parts work and work together, see | + | ''For a basic overview of how the different machine parts work and work together, see {{l|machinery}}.'' |
{{Workshops}} | {{Workshops}} | ||
{{buildings}} | {{buildings}} |