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Editing v0.31:Mining
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− | {{ | + | {{AV}} |
− | {{ | + | {{human}} |
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− | '''Mining''' is an essential part of building a fort in Dwarf Fortress. There are several reasons you might want to mine, such as | + | '''Mining''' is an essential part of building a fort in Dwarf Fortress. There are several reasons you might want to mine, such as {{L|exploratory mining|searching}} for various {{L|stone|stone types}}, or simply to create the basic tunnels and {{L|rooms}} in your fort. |
There are several types of jobs associated with this skill: | There are several types of jobs associated with this skill: | ||
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* '''Stairs''' builds upward (or downward) stairs. | * '''Stairs''' builds upward (or downward) stairs. | ||
− | Mining can only be done in pre-existing stone or soil; built | + | Mining can only be done in pre-existing stone or soil; built {{L|wall}}, {{L|stairs}} or {{L|ramp|ramps}} cannot be mined. These must be removed using the 'remove construction' option ({{K|q}}, {{K|n}}) |
== Making a dwarf a miner == | == Making a dwarf a miner == | ||
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# Specify your dwarf to be a miner via {{K|v}}iew, {{K|p}}ref, {{K|l}}abor. | # Specify your dwarf to be a miner via {{K|v}}iew, {{K|p}}ref, {{K|l}}abor. | ||
# Select "Mining" using {{K|+}} or {{K|-}}, then press {{K|enter}}. | # Select "Mining" using {{K|+}} or {{K|-}}, then press {{K|enter}}. | ||
− | A | + | A {{L|miner}} also requires an available {{L|pick}}. A dwarf's agility affects the speed at which material is mined alongside how [[sleep| tired]] they are. |
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== Designating the area to be mined == | == Designating the area to be mined == | ||
− | # Press {{K|d}}esignate to bring up the | + | # Press {{K|d}}esignate to bring up the {{L|Designations}} menu. |
# Highlight the requested action by pressing: | # Highlight the requested action by pressing: | ||
#* {{K|d}} for mining | #* {{K|d}} for mining | ||
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# Move the cursor to the starting point, then press {{K|enter}}. You should see a green flashing cross symbol indicating that it's in Selection Mode. | # Move the cursor to the starting point, then press {{K|enter}}. You should see a green flashing cross symbol indicating that it's in Selection Mode. | ||
# Move the cursor to another point to define the opposite corners of a rectangle, press {{K|enter}} again. A yellow area should now be highlighted, indicating the area to be mined. Tiles can also be designated by using the mouse and left-clicking. This is particularly handy when you want to designate the same tile on several z-levels, typically to create up/down stairs. Leftclick and hold while moving through the z-levels. | # Move the cursor to another point to define the opposite corners of a rectangle, press {{K|enter}} again. A yellow area should now be highlighted, indicating the area to be mined. Tiles can also be designated by using the mouse and left-clicking. This is particularly handy when you want to designate the same tile on several z-levels, typically to create up/down stairs. Leftclick and hold while moving through the z-levels. | ||
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==Training Mining== | ==Training Mining== | ||
− | Mining skill is important for two reasons: First, it allows miners to dig faster. Second, a higher skill increases the chance that mining will produce a stone, lump of ore, or gem. A legendary miner will always produce a resource unless they are drowsy, hungry, or thirsty. | + | Mining skill is important for two reasons: First, it allows miners to dig faster. Second, a higher skill increases the chance that mining will produce a stone, lump of ore, or gem. A legendary miner will always produce a resource unless they are drowsy, hungry, or thirsty. Dwarves will continue acquiring jobs while tired, thirsty, and hungry, and they can easily ruin good resources if they are not stopped from mining important tiles while inhibited. |
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− | Dwarves | ||
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− | + | Dwarves learn by doing. Dwarves gain mining experience for each tile mined, be it stone, ore, gem, or soil. Soil is mined extremely quickly and is the fastest way to train miners. Since the skill of mining also is used in combat, a dwarf with mining enabled that is carrying a pick will increase their mining skill through combat drills. This process is much faster than learning by digging through stone, but not nearly as fast as learning by digging through soil. | |
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== Notes == | == Notes == | ||
− | To create a channel with no downward ramps, you have to mine out the area underneath the channel first, or manually designate the ramps created for removal afterwards | + | To create a channel with no downward ramps, you have to mine out the area underneath the channel first, or manually designate the ramps created for removal afterwards. If you wish for these channels to be completely inaccessible from the outside, channel out the access-point (downward staircase). Rampless channels are an effective substitute for walls against melee enemies that cannot fly, and they can be dug out far faster than a wall can be built. However, channels offer no defense against archers or dragonbreath. |
== See also == | == See also == | ||
− | * | + | * {{L|Map tile}}s – Different types of walled, floor and open spaces. |
− | * | + | * {{L|Caverns}} – Large underground tunnel systems. |
− | * | + | * {{L|Exploratory mining}} – Mining focused on finding valuable {{L|stone}}. |
− | * | + | * {{L|Stone}} – A list of different types of stones and ores left behind from mining.<br> |
− | + | * {{L|Soil}} – A list of soil types. | |
− | * |