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Editing v0.31:Mining
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− | {{ | + | {{AV}} |
− | {{ | + | {{human}} |
− | | | + | {{Skill |
− | | skill = | + | | color = rgb(192,192,192) |
+ | | skill = Mining | ||
+ | | profession = Mining | ||
+ | | job name = Mining | ||
| tasks = | | tasks = | ||
− | * | + | * Mine |
+ | * Channel | ||
+ | * Remove Up Stairs/Ramps | ||
+ | * Upward/Downward/ "Up/Down" Stairway | ||
+ | * Upward Ramp | ||
+ | | workshop = No workshop, performed through designations | ||
}} | }} | ||
− | |||
− | '''Mining''' is an essential part of building a fort in Dwarf Fortress. There are several reasons you might want to mine, such as | + | '''Mining''' is an essential part of building a fort in Dwarf Fortress. There are several reasons you might want to mine, such as {{L|exploratory mining|searching}} for various {{L|stone|stone types}}, or simply to create the basic tunnels and {{L|rooms}} in your fort. |
There are several types of jobs associated with this skill: | There are several types of jobs associated with this skill: | ||
* '''Mining''' removes the section of the wall while preserving both the ceiling and the floor. | * '''Mining''' removes the section of the wall while preserving both the ceiling and the floor. | ||
− | * '''Channeling''' removes the section of the wall, the floor and | + | * '''Channeling''' removes the section of the wall, the floor and places a ramp one level below. |
* '''Ramps''' replaces the section with a upward ramp, also removing the tile and floor one level above. | * '''Ramps''' replaces the section with a upward ramp, also removing the tile and floor one level above. | ||
* '''Stairs''' builds upward (or downward) stairs. | * '''Stairs''' builds upward (or downward) stairs. | ||
− | Mining can only be done in pre-existing stone or soil; built | + | Mining can only be done in pre-existing stone or soil; built {{L|wall}}, {{L|stairs}} or {{L|ramp|ramps}} cannot be mined. These must be removed using the 'remove construction' option ({{K|q}}, {{K|x}}) |
== Making a dwarf a miner == | == Making a dwarf a miner == | ||
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# Specify your dwarf to be a miner via {{K|v}}iew, {{K|p}}ref, {{K|l}}abor. | # Specify your dwarf to be a miner via {{K|v}}iew, {{K|p}}ref, {{K|l}}abor. | ||
# Select "Mining" using {{K|+}} or {{K|-}}, then press {{K|enter}}. | # Select "Mining" using {{K|+}} or {{K|-}}, then press {{K|enter}}. | ||
− | A | + | A {{L|miner}} also requires an available {{L|pick}}. A dwarf's agility affects the speed at which material is mined alongside how [[sleep| tired]] they are. |
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== Designating the area to be mined == | == Designating the area to be mined == | ||
− | # Press {{K|d}}esignate to bring up the | + | # Press {{K|d}}esignate to bring up the {{L|Designations}} menu. |
# Highlight the requested action by pressing: | # Highlight the requested action by pressing: | ||
#* {{K|d}} for mining | #* {{K|d}} for mining | ||
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#* {{K|i}} for stairs in both directions | #* {{K|i}} for stairs in both directions | ||
# Move the cursor to the starting point, then press {{K|enter}}. You should see a green flashing cross symbol indicating that it's in Selection Mode. | # Move the cursor to the starting point, then press {{K|enter}}. You should see a green flashing cross symbol indicating that it's in Selection Mode. | ||
− | # Move the cursor to another point to define the opposite corners of a rectangle, press {{K|enter}} again. A yellow area should now be highlighted, indicating the area to be mined | + | # Move the cursor to another point to define the opposite corners of a rectangle, press {{K|enter}} again. A yellow area should now be highlighted, indicating the area to be mined. |
− | == | + | == Notes == |
− | + | To create a channel with no downward ramps, you have to mine out the area underneath the channel first, or manually designate the ramps created for removal afterwards. If you wish for these channels to be completely inaccessible from the outside, channel out the access-point (downward staircase). Rampless channels are an effective substitute for walls against melee enemies that cannot fly, and they can be dug out far faster than a wall can be built. However, channels offer no defense against archers or dragonbreath. | |
− | + | Since the skill of mining also is used in combat, a dwarf with mining enabled that is carrying a pick will increase their mining skill through combat drills. | |
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== See also == | == See also == | ||
− | * | + | * {{L|Map tile}}s – Different types of walled, floor and open spaces. |
− | * | + | * {{L|Caverns}} – Large underground tunnel systems. |
− | * | + | * {{L|Exploratory mining}} – Mining focused on finding valuable {{L|stone}}. |
− | * | + | * {{L|Stone}} – A list of different types of stones and ores left behind from mining.<br> |
− | + | * {{L|Soil}} – A list of soil types. | |
− | * |