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Editing v0.31:Personality trait
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− | {{ | + | {{quality|Fine|08:00, 22 May 2010 (UTC)}}{{av}} |
− | {{av}} | ||
− | Dwarven personalities are determined by a set of traits | + | Dwarven personalities are determined by a set of traits. |
− | Personality traits are shown in | + | Personality traits are shown in the dwarf's "thoughts and preferences" description page. |
− | + | They can affect which social skills a dwarf trains during conversation. | |
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− | + | Perhaps they affect positive/negative thoughts from social interactions (including "give food" and "give water" nursing tasks), and whether they choose to socialize. | |
− | + | Perhaps also how quickly they get frustrated from not being able to do things. | |
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{| {{prettytable}} | {| {{prettytable}} | ||
|- style="background:#ddd" | |- style="background:#ddd" | ||
! Token | ! Token | ||
− | ! | + | ! Value |
! Description | ! Description | ||
! Gameplay effects | ! Gameplay effects | ||
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|- | |- | ||
− | + | ! ACHIEVEMENT_STRIVING | |
|- | |- | ||
− | + | ! ACTIVITY_LEVEL | |
|- | |- | ||
− | + | ! ADVENTUROUSNESS | |
|- | |- | ||
− | + | ! ALTRUISM | |
|- | |- | ||
− | + | ! ANGER | |
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− | ! | ||
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|- | |- | ||
− | + | ! ANXIETY | |
|- | |- | ||
− | + | ! ARTISTIC_INTEREST | |
|- | |- | ||
− | + | ! ASSERTIVENESS | |
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|- | |- | ||
− | + | ! CAUTIOUSNESS | |
|- | |- | ||
− | + | ! CHEERFULNESS | |
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− | ! | ||
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|- | |- | ||
− | + | ! COOPERATION | |
|- | |- | ||
− | + | ! DEPRESSION | |
|- | |- | ||
− | + | ! DUTIFULNESS | |
|- | |- | ||
− | + | ! EMOTIONALITY | |
|- | |- | ||
− | + | ! EXCITEMENT_SEEKING | |
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− | ! | ||
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|- | |- | ||
− | + | ! FRIENDLINESS | |
|- | |- | ||
− | + | ! GREGARIOUSNESS | |
|- | |- | ||
− | + | ! IMAGINATION | |
|- | |- | ||
− | + | ! IMMODERATION | |
|- | |- | ||
− | + | ! INTELLECTUAL_CURIOSITY | |
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− | ! | ||
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|- | |- | ||
− | + | ! LIBERALISM | |
|- | |- | ||
− | + | ! MODESTY | |
|- | |- | ||
− | + | ! ORDERLINESS | |
|- | |- | ||
− | + | ! SELF_CONSCIOUSNESS | |
|- | |- | ||
− | + | ! SELF_DISCIPLINE | |
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− | ! | ||
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|- | |- | ||
− | + | ! SELF_EFFICACY | |
|- | |- | ||
− | + | ! STRAIGHTFORWARDNESS | |
|- | |- | ||
− | + | ! SYMPATHY | |
|- | |- | ||
− | + | ! TRUST | |
|- | |- | ||
− | | | + | ! VULNERABILITY |
+ | |} | ||
− | + | == Effects of traits on skills == | |
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− | + | From a post by Toady at [http://www.bay12forums.com/smf/index.php?topic=60554.msg1413312#msg1413312]: | |
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− | + | The mental atts, as of the fixes for 0.31.11 (some of these are weird in part because only 3 mental atts can influence a roll, so there are holes, and there are probably dumb choices): A lot of these will only effect duration, when that is the only available skill effect to begin with, but they are factored into outcomes when it applies. | |
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− | + | analytical ability skills: animal care, trapping, cheesemaker, cook, smelter, extract strand, cut gem, siege craft, siege operate, mechanics, architecture, diagnose, appraisal, organization, record keeping, knowledge acquisition, knapping | |
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− | + | focus skills: fishing, ranged combat, siege operate, sneak, surgery, bone setting, suturing, record keeping, knowledge acquisition, concentration, observer | |
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− | + | willpower skills: mining, woodcutting, melee combat, crutch walking, pump operating, swimming, concentration | |
− | + | willpower directly resists exertion/pain effects | |
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− | + | creativity skills: all crafts, trapping, cheesemaking, cook, architecture, organization, lying, comedy | |
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− | + | intuition skills: animal training, judging intent, appraisal, observer, diagnose | |
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− | + | patience skills: animal training, fishing, concentration, some non-skill tasks | |
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− | + | memory skills: animal care, herbalism, diagnose, appraisal, record keeping, knowledge acquisition | |
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− | + | linguistic ability skills: persuasion, negotiation, lying, intimidation, conversation, comedy, flattery, console, pacify, leadership, teaching | |
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− | + | spatial sense skills: mining, wood cutting, crafts, trapping, combat skills, siege operate, sneak, architecture, wound dresssing, surgery, bone setting, suturing, crutch walking, swimming, observer, knapping | |
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− | + | musicality skills: nothing yet | |
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− | + | kinesthetic sense skills: most skills involving any movement at all (lots of them), non-skilled tasks as well | |
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− | + | empathy skills: animal training, animal care, dress wounds, persuasion, negotiation, judging intent, conversation, flattery, console, pacify, leadership, teaching | |
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− | + | social awareness skills: persuasion, negotiation, judging intent, organization, lying, conversation, flattery, console, pacify, leadership, teaching | |
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