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Editing v0.31:Rhesus macaque
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{{Quality|Fine|06:44, 9 July 2010 (UTC)}} | {{Quality|Fine|06:44, 9 July 2010 (UTC)}} | ||
{{Creaturelookup/0 | {{Creaturelookup/0 | ||
− | |contrib= | + | |contrib=yes |
|bone=4 | |bone=4 | ||
|meat=6 | |meat=6 | ||
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{{creaturedesc}} | {{creaturedesc}} | ||
− | '''Rhesus macaques''' | + | '''Rhesus macaques''' can be incredibly annoying and possibly dangerous. They disrupt jobs and bite if cornered or surprised by an awkward dwarf. They are known for stealing things. |
− | They can be tamed, but only | + | They can be tamed, but only in the presence of a {{L|dungeon master}}. |
− | They are | + | They are {{L|butcher|edible}}, but don't exist in the numbers/ consistency required for a consistent food source. |
− | |||
− | + | == Theft == | |
+ | |||
+ | '''Rhesus macaques''' are able to steal {{L|food}} and {{L|Finished goods|items}} left outside unattended, for instance in a trade depot. If you receive a stolen good message then that means the macaque has already came, taken your item, and left the map. | ||
+ | |||
+ | == Deterrence == | ||
+ | |||
+ | '''Rhesus macaques''' may become the subject of {{L|hunter|hunters}}, however this cannot be relied upon to eliminate a troop in a timely manner. | ||
+ | |||
+ | The creatures will show up as valid targets on the military screen. They do have no organization, and are easily dispatched by even a single shoddily equipped and skilled militia. | ||
{{D for Dwarf}} | {{D for Dwarf}} | ||
− | It has been suggested by some that | + | It has been suggested by some that Rhesus Macaque meat cooked with {{L|dwarven syrup}} is used for a tasty dwarven candy, or Rhesus Pieces. [http://www.bay12games.com/forum/index.php?topic=46408.msg922819#msg922819] |
{{gamedata}} | {{gamedata}} | ||
{{Creatures}} | {{Creatures}} | ||
{{Category|Animals}} | {{Category|Animals}} |