v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing v0.31:Road
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.31"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{ | + | {{av}} |
+ | {{Quality|Exceptional}} | ||
+ | '''Roads''' are a construction which paves over large sections of flat terrain. They are most commonly used to give {{L|caravan|caravans}} a reliable path to your fortress from the map's edge. A dwarf with the {{l|Architect}} labor must haul materials (if any) to the site and design the structure before it can be finished by any available dwarf. | ||
− | + | '''Dirt roads''' ({{k|b}} - {{k|O}}) can be constructed for free on any soil, removing shrubs and trees and preventing new ones from growing. However, they wear away over time, and have to be reconstructed periodically. Depending on the size of the road, this can be a hassle. | |
− | ''' | + | '''Paved roads''' ({{k|b}} - {{k|o}}) can be constructed with any building material, including {{l|stone}}, {{l|block}}s, {{l|wood}} and metal {{l|bars}}. These roads are permanent, and use less material than paving the same space with constructed {{l|floor}}s. To avoid the hassle of long-distance hauling, it is advisable to place a {{l|stockpile}} near the desired site for your Architect to get materials from. |
− | + | == Paving at an Angle == | |
+ | [[Image:roadangle.jpg|thumb|right|Sleight Angles]]It is possible and fairly simple to pave at nearly any angle. In the picture to the right, the road begins 4 squares below the river, and ends 5 squares below the river. Notice also that the road is not exactly stepped with the river, which helps to reduce the blocky look. To get angles that are not horizontal/vertical, the trick is to find the stepping pattern that will get you there. | ||
− | + | Let's say we want the road to travel 50 east and 30 down. The ratio is 50/30 = 5/3. For every 5 squares over, go 3 squares down. To make a stepping pattern, spread the smaller number evenly across the bigger number. In the example | |
+ | * 1 down, 1 over | ||
+ | * 1 over | ||
+ | * 1 down, 1 over | ||
+ | * 1 over | ||
+ | * 1 down, 1 over | ||
+ | Repeating the pattern results in a pair of [1down,1over] instructions next to each other every five steps, which is part of the pattern that gets a road to go 50 over and 30 down. | ||
− | |||
− | |||
{{buildings}} | {{buildings}} |