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Editing v0.31:Sand
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− | {{ | + | {{av}}{{Quality|Exceptional}} |
− | '''Sand''' is one of the many specific types of | + | '''Sand''' is one of the many specific types of {{L|soil}} that can be found in Dwarf Fortress. As all sand types are {{L|soil}}s, above ground {{L|farm plot}}s can be built on them without need for irrigation. Sand can also be used to make {{L|glass}} (see below). |
− | There are five different colors of sand – | + | There are five different colors of sand – {{L|yellow sand}}, {{L|white sand}}, {{L|black sand}}, {{L|red sand}}, and {{L|sand (tan)|tan sand}} – but their only difference is their appearance on the ground, as there is no difference between them for purposes of {{L|Glass industry|glassmaking}}. Sand typically appears in {{L|desert}}s and along {{L|ocean}} beaches, but is often found in other {{L|biome}}s as well. |
Sandy clay, sandy clay loam, sandy loam, and loamy sand are '''not''' considered sand by the game and thus cannot be used for glassmaking. | Sandy clay, sandy clay loam, sandy loam, and loamy sand are '''not''' considered sand by the game and thus cannot be used for glassmaking. | ||
− | When an underground | + | When an underground plant grows on a muddy stone floor tile (after discovering a {{L|cavern}}), the floor tile turn into a soil type appropriate to the {{L|biome}} - for biomes which lack soil layers altogether (such as mountains and glaciers), a random soil type will be selected, which might sometimes be sand.{{verify}} |
− | Sand, unlike normal soil, is always depicted using the {{Tile|≈|6:0}} and {{Tile|~|6:0}} symbols and cannot be furrowed, thus causing unpaved sand | + | Sand, unlike normal soil, is always depicted using the {{Tile|≈|6:0}} and {{Tile|~|6:0}} symbols and it cannot be furrowed, thus causing unpaved sand {{L|road}}s to be covered in grass and vegetation much more quickly. |
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==Glass== | ==Glass== | ||
− | Sand is used in the production of | + | Sand is used in the production of {{L|glass|green and clear glass}} items at a {{L|glass furnace}} ({{L|glass|crystal glass}} requires rough {{L|rock crystal}} in its place). To collect sand, first locate some appropriate sand tiles. They will appear as "[Color] Sand [Tile]" when inspected with the loo{{k|k}} tool. Next, set an {{L|activity zone}} over the sand tiles by pressing {{k|i}} and then designating the sand tiles as an activity zone (note that sand cannot be collected from sand walls). Once you've done this, activate sand collection by pressing {{k|s}}; however, this will not yet result in any sand being collected. You must build a {{L|glass furnace}} and activate the collect sand task. Each Dwarf collecting sand will require a {{L|bag}}, only one dwarf will collect sand per furnace, and no other tasks can be performed at the furnace while sand is being collected. Sand collection requires the "Item Hauling" {{L|labor}}. |
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− | + | Filled bags of sand are considered {{L|furniture}}, and as such require the "Furniture Hauling" labor to move. Sand bags are stored in furniture {{L|stockpile}}s with "sand bags" enabled. Collected sand is listed under {{L|powder}} on the {{L|stocks}} menu. | |
− | To get bags to fill with sand for your fortress, create a | + | To get bags to fill with sand for your fortress, create a {{L|leather}} bag at a {{L|leather works}} or a {{L|cloth}} bag at a {{L|clothier's shop}}, or buy the bags from a caravan. To have sand bags stored near your glass furnace, create a furniture {{L|stockpile}} with only "sand bags" enabled (this is selected via the {{k|u}} key in the furniture/siege ammo submenu of the stockpile settings menu) but with all materials and quality levels still permitted. It may be useful to construct several glass furnaces so that you can have several "collect sand" jobs queued on them at the same time, which helps ensure that you have enough filled sand bags on hand to keep your glassmaker(s) supplied. |
==Availability== | ==Availability== | ||
− | Not all embark locations have sand available. While this may prevent the establishment of a full glass industry, it does not outright prevent the making of glass at all - individual bags of sand may be purchased during | + | Not all embark locations have sand available. While this may prevent the establishment of a full glass industry, it does not outright prevent the making of glass at all - individual bags of sand may be purchased during {{L|embark}} for 1 point apiece (with a free {{L|bag}} included), and sand may also be requested from one's {{L|liaison}}. |
− | It is wise to always keep several bags of sand on hand in order to deal with | + | It is wise to always keep several bags of sand on hand in order to deal with {{L|strange mood}}s requiring glass. In cases where {{L|noble}}s make frequent production {{L|mandate}}s for glass items, requesting all types of sand at maximum priority from the {{L|liaison}} is highly advised. |
{{Category|Materials}} | {{Category|Materials}} |