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Editing v0.31:Size
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− | {{ | + | {{Quality|Tattered}} |
{{av}} | {{av}} | ||
− | How "big" the | + | How "big" the {{L|creature}} is, measured in grams. '''Bodysize''' determines what kind of equipment a creature can wear, how much {{L|damage}} they can absorb, how much damage they can inflict in melee and how much is yielded from {{L|butcher}}ing. Size is inherited through the new genetics system. |
− | The average size set for a dwarf is 3000, 15000, 60000, being the sizes as a baby, child and adult respectively. Modified with height (short to tall) and broadness ( | + | The average size set for a dwarf is 3000, 15000, 60000, being the sizes as a baby, child and adult respectively. Modified with height (short to tall) and broadness (incredibly skinny to fat). |
− | Also, '''Size''' for items is | + | Also, '''Size''' for items is in centimetres cubed and (with {{L|material}}) determines the weight of items (e.g. iron mace weighs ~ 6.2kg, copper halberd ~ 10.7kg etc.) and, therefore determines inflicted damage. |
− | Changing this too much can lead to | + | Changing this too much can lead to {{L|fun}}. |
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− | {{ |