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Editing v0.31:Soil
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{{av}} | {{av}} | ||
− | + | '''Soil''' is the name for the various kinds of ground that can be {{l|farming|planted}} on above ground without {{l|irrigation}} using {{l|water}}. In DF, the category of "Soil" includes all types of sand, clay, ooze and any "non-stone" layer equally, even if you or I generally don't associate that substance with "growing plants". | |
− | '''Soil''' is the name for the various kinds of ground that can be | + | |
+ | It is currently not possible to grow crops on unirrigated underground soil. | ||
+ | |||
{| class="wikitable" cellspacing="0" border="1" cellpadding="5" | {| class="wikitable" cellspacing="0" border="1" cellpadding="5" | ||
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! Tile | ! Tile | ||
|- | |- | ||
− | | | + | |Clay<sup>3</sup>||{{Raw Tile|▓|#800000|#808000}} |
|- | |- | ||
− | | | + | |Clay Loam<sup>3</sup>||{{Raw Tile|▒|#800000|#c0c0c0}} |
|- | |- | ||
− | | | + | |Loam||{{Raw Tile|░|#808000|#c0c0c0}} |
|- | |- | ||
− | | | + | |Loamy Sand<sup>1</sup>||{{Raw Tile|▒|#ffff00|#808000}} |
|- | |- | ||
− | | | + | |Peat||{{Raw Tile|░|#808080|#808000}} |
|- | |- | ||
− | | | + | |Sandy Clay<sup>1,3</sup>||{{Raw Tile|▒|#800000|#808000}} |
|- | |- | ||
− | | | + | |Sandy Clay Loam<sup>1</sup>||{{Raw Tile|░|#800000|#808000}} |
|- | |- | ||
− | | | + | |Sandy Loam<sup>1</sup>||{{Raw Tile|░|#ffff00|#808000}} |
|- | |- | ||
− | + | |Silt||{{Raw Tile|▓|#808000|#c0c0c0}} | |
− | |||
|- | |- | ||
− | | | + | |Silty Clay<sup>3</sup>||{{Raw Tile|▓|#800000|#c0c0c0}} |
|- | |- | ||
− | | | + | |Silty Clay Loam||{{Raw Tile|░|#800000|#c0c0c0}} |
|- | |- | ||
− | | | + | |Silt Loam||{{Raw Tile|▒|#808000|#c0c0c0}} |
|- | |- | ||
− | ! | + | ! Ocean Floor<sup>2</sup> |
! Tile | ! Tile | ||
|- | |- | ||
− | | | + | |Pelagic Clay||{{Raw Tile|░|#800000|#808000}} |
|- | |- | ||
− | | | + | |Siliceous Ooze||{{Raw Tile|▒|#800000|#c0c0c0}} |
|- | |- | ||
− | | | + | |Calcareous Ooze||{{Raw Tile|▒|#800000|#c0c0c0}} |
|- | |- | ||
− | + | ! Sand | |
− | |||
− | |||
− | |||
− | ! | ||
! Tile | ! Tile | ||
|- | |- | ||
− | + | |{{l|Sand}} (no color)||{{Raw Tile|░|#ffff00|#800000}} | |
|- | |- | ||
− | | | + | |Black {{l|Sand}}||{{Raw Tile|▓|#808080|#808000}} |
|- | |- | ||
− | | | + | |Red {{l|Sand}}||{{Raw Tile|░|#ff0000|#800000}} |
|- | |- | ||
− | | | + | |White {{l|Sand}}||{{Raw Tile|▓|#ffffff|#808000}} |
|- | |- | ||
− | | | + | |Yellow {{l|Sand}}||{{Raw Tile|▓|#ffff00|#808000}} |
|} | |} | ||
− | |||
− | |||
− | |||
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− | + | :''<sup>1</sup> Any soil listed in the upper part of the table does '''not''' count as {{l|sand}} for {{l|glass}}making, even if its name includes the word "sand."'' | |
+ | :''<sup>2</sup> These layers are only found under deep {{l|ocean}} tiles, usually far out from any embarkable site. Thus, they can rarely, if ever, be encountered in either {{l|fortress mode}} or {{l|adventure mode}}.'' | ||
+ | :''<sup>3</sup> These soil layers are '''not''' capable of supporting {{l|aquifer}}s.''{{verify}} | ||
− | + | When starting a new fortress, types and quantities of available soils are listed at the bottom right of the fortress location selection screen. In contrast to {{l|rock}} types, soil type names appear in brown, and are usually closest to the top of the list, and thus, closest to the surface of the ground. <!-- belongs in fortress-starting article --> | |
− | + | Note, however, that you may only {{l|farming|plant}} cave {{l|crop|flora}} if the tile is marked "{{l|Subterranean}}." To check this, go to the tile in {{k|k}} mode. <!-- belongs in a farming article --> | |
− | + | Digging into soil does not generate any byproduct materials, unlike digging in {{l|rock}}, and also is a much faster process which makes it much easier to create storerooms and other large areas of empty space, and to train {{l|miner}}s. | |
− | + | Soil cannot be {{l|smooth}}ed, so it is more difficult to make high value rooms, or pierce {{l|aquifer}}s. Also, since soil cannot be {{l|smooth}}ed, soil cannot be used to make {{l|fortification}}s. | |
− | {{ | + | <br />{{verify}} Building a {{l|farm plot}} or {{l|road}} or removing a {{l|construction}} on top of soil will cause it to become "furrowed", making it appear with the {{Tile|≈|#880}} and {{Tile|~|#880}} tiles. Above-ground furrowed soil will gradually smooth itself out, at which point grass and other vegetation will begin to grow, while subterranean soil will remain furrowed indefinitely. Sand always appears as {{Tile|≈|#880}} and {{Tile|~|#880}} and cannot become furrowed - as such, sand roads do not last as long as those made on ordinary soil. |
− | + | [[Category:Map tiles]] |