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Editing v0.31:Stonegears/Examining items
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# If the item is simply laying on the ground, use {{K|k}} to enter "look" mode, the user arrow keys to move the cursor over the item you wish to examine. | # If the item is simply laying on the ground, use {{K|k}} to enter "look" mode, the user arrow keys to move the cursor over the item you wish to examine. | ||
# If the item is held/worn by a dwarf or other creature, use {{K|v}}-{{K|i}} to look at the creature's inventory. | # If the item is held/worn by a dwarf or other creature, use {{K|v}}-{{K|i}} to look at the creature's inventory. | ||
− | # If the item is inside of a | + | # If the item is inside of a {{L|workshop}}, {{L|trade depot}}, {{L|wagon}} or other {{L|building}} you can look inside the building with {{K|t}}. The first few lines, which contain a {{DFtext|[B]|white}} on the right hand side, are the items the building is made from. |
− | # If the item you wish to examine is an installed piece of | + | # If the item you wish to examine is an installed piece of {{L|furniture}} like a {{L|bed}}, then use {{K|t}} to examine it, since an installed piece of furniture is considered to be a building made from the furniture item. |
# To list and examine items by item category, use the [[../Status screen#Stocks|stocks screen]]. | # To list and examine items by item category, use the [[../Status screen#Stocks|stocks screen]]. | ||
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There are certain symbols that will bracket an item to indicate that it's different than normal. | There are certain symbols that will bracket an item to indicate that it's different than normal. | ||
− | * Bracketing with {{DFtext|-}}, {{DFtext|+}}, {{DFtext|*}}, {{DFtext|≡}} or {{DFtext|☼}} indicates that the item is of higher than normal | + | * Bracketing with {{DFtext|-}}, {{DFtext|+}}, {{DFtext|*}}, {{DFtext|≡}} or {{DFtext|☼}} indicates that the item is of higher than normal {{L|quality}}. |
** For many items quality merely increases the item's value. | ** For many items quality merely increases the item's value. | ||
− | ** For | + | ** For {{L|cooking|cooked}} food it increases the amount of {{L|thought|happiness}} a dwarf gains from eating it if one of the ingredients is among the dwarf's list of {{L|preference|preferred}} foods. |
− | ** For | + | ** For {{L|mechanism}}s used in {{L|Trap#Weapon_Trap|weapon traps}} it controls the how well the weapons strike. |
− | ** For weapons and armor their effectiveness is increased, | + | ** For weapons and armor their effectiveness is increased, but only if the weapon/armor is of masterful (☼) quality. |
− | ** If a masterwork (☼) item is destroyed or stolen the creator of the item will get an unhappy | + | ** If a masterwork (☼) item is destroyed or stolen the creator of the item will get an unhappy {{L|thought}}. |
− | * Bracketing with {{DFtext|« »}} indicates that the item is | + | * Bracketing with {{DFtext|« »}} indicates that the item is {{L|decoration|decorated}}. A decoration and the item it decorates can have separate quality levels, like a {{DFtext|*«+steel battle axe+»*|DarkGoldenRod}}. |
− | * Bracketing with {{DFtext|( )}} indicates that the item was not produced by your dwarves. This includes all items you start the game with, all items | + | * Bracketing with {{DFtext|( )}} indicates that the item was not produced by your dwarves. This includes all items you start the game with, all items {{L|immigration|immigrants}} bring with them, and all items belonging to {{L|caravan|traders}} and {{L|siege|invaders}}. You can make an item count as being produced by your dwarves either by transforming it into something else (like turning a {{L|log}} into a {{L|bed}}) or by {{L|decoration|decorating}} it. |
* Bracketing with {{DFtext|<nowiki>{ }</nowiki>}} indicates that the item is [[#Forbidding_items|forbidden]]. | * Bracketing with {{DFtext|<nowiki>{ }</nowiki>}} indicates that the item is [[#Forbidding_items|forbidden]]. | ||
− | * Bracketing with {{DFtext|x}}, {{DFtext|X}}, or {{DFtext|XX}} indicates that the item is partially | + | * Bracketing with {{DFtext|x}}, {{DFtext|X}}, or {{DFtext|XX}} indicates that the item is partially {{L|wear|worn out}}. This applies mainly to {{L|clothing}} that's wearing out, {{L|food}} that's going rotten, and {{L|building}}s that are being attacked by {{L|building destroyer}}s. |
− | * Bracketing with {{DFtext|‼}} indicates that the item is on | + | * Bracketing with {{DFtext|‼}} indicates that the item is on {{L|fire}}. |
==Item stacks== | ==Item stacks== | ||
− | Often identical items will be grouped together in a pile called a | + | Often identical items will be grouped together in a pile called a {{L|stack}}, where the number of items in the stack is indicated by a number inside of square brackets. For example, {{DFtext|plump helmets [5]|DarkGoldenRod}} it a stack of five {{DFtext|plump helmet|DarkGoldenRod}}. Item stacks like this have several advantages: |
− | * An item stack acts as a single item for the purposes of a dwarf | + | * An item stack acts as a single item for the purposes of a dwarf {{L|hauling}} it from one place to another, which saves time since the dwarf won't have to make a round trip of each individual item. |
− | * An item stack acts as a single item for the purposes of storing it directly on the ground in a [[../Stockpiles|stockpile]], saving space. It doesn't make any difference if the items are consolidated in | + | * An item stack acts as a single item for the purposes of storing it directly on the ground in a [[../Stockpiles|stockpile]], saving space. It doesn't make any difference if the items are consolidated in {{L|containers}}, though. |
* Many jobs which process items act on a whole stack at once, and process the whole stack in the same amount of time it takes to process a single item, no matter how large the stack, thus saving time. | * Many jobs which process items act on a whole stack at once, and process the whole stack in the same amount of time it takes to process a single item, no matter how large the stack, thus saving time. | ||
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==Container names== | ==Container names== | ||
− | The names of | + | The names of {{L|container}}s can change based on what they do (or don't) contain and where they are. An empty {{L|barrel}} made from cedar will be called {{DFtext|cedar barrel|DarkGoldenRod}}. If it is filled with {{L|booze|dwarven rum}} then it will be called {{DFtext|dwarven rum Barrel (cedar)|DarkGoldenRod}}. If a container is placed in a [[../Stockpiles|stockpile]] then its stockpile number will be appended inside of {{DFtext|< >}}, like {{DFtext|dwarven rum Barrel (cedar) <#1>|DarkGoldenRod}}. |
==Forbidding items== | ==Forbidding items== | ||
− | When examining an item in detail, or having it selected in a list, you can use {{K|f}} to | + | When examining an item in detail, or having it selected in a list, you can use {{K|f}} to {{L|forbid|(un)forbid)}} it. You can also {{K|d}}-{{K|b}}-{{K|f}} to designate an area in which all items are forbidden, and {{K|d}}-{{K|b}}-{{K|c}} to unforbid (reclaim) all items in an area. |
− | * If an item lying on the ground (or in a container on the ground) is forbidden then dwarves | + | * If an item lying on the ground (or in a container on the ground) is forbidden then dwarves. This can be used to reserve certain raw materials for future use, or to prevent your dwarves from gathering raw materials in a section of the fortress which you're about to wall off. You can mass-forbid all but one type of raw material from the [[../Status screen#Stocks|stocks screen]] in order to force a craftsdwarf to use the unforbidden raw material. |
− | * If the material a | + | * If the material a {{L|building}} is made from is forbidden, then your dwarves won't use it (this includes {{L|workshop}}s and installed pieces of {{L|furniture}}). If you mass forbid raw material from the stocks screen then you might accidentally forbid the raw material some of your buildings are made from, unintentionally keeping your dwarves from using them. |
− | * If an item your dwarf is wearing or wielding is forbidden then the dwarf will continue to use the item | + | * If an item your dwarf is wearing or wielding is forbidden then the dwarf will ignore it and continue to use the item. Dwarves will still ignore the item if the dwarf holding it later drops it for some other reason. |
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