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Editing v0.31:Stonegears/Metalworking
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:''Back to the [[../|main tutorial page]]'' | :''Back to the [[../|main tutorial page]]'' | ||
− | ==Uses for metalworking, | + | ==Uses for metalworking, glassmaking and ceramics== |
− | * If you have the '''INVADERS''' | + | * If you have the '''INVADERS''' [../Options|option]‡ set to YES then you'll definitely need to make {{L|metal}} armor and weapons. A {{L|military}} with equipment made entirely from {{L|wood}}, {{L|bone}} and {{L|stone}} isn't going to be very effective. |
− | * Some [[../Nobles|nobles]]‡ will make | + | * Some [[../Nobles|nobles]]‡ will make {{L|demand}}s and production {{L|mandate}}s for metal, {{L|glass}} and {{L|ceramic}} items. |
− | * Making | + | * Making {{L|statue}}s out {{L|gold}}, {{L|platinum}} or {{L|aluminum}} is a good way to make high-value {{L|furniture}} which can be installed into {{L|room}}s to raise their quality or be put into communal areas so admiring them can give happy {{L|thought}}s. |
− | * | + | * {{L|Goblet}}s made from gold can be used to buy a lot of stuff from the {{L|caravan}}s. |
− | * If your fortress is at a site with no | + | * If your fortress is at a site with no trees on the surface, like a {{L|desert}} or {{L|glacier}}, you can make {{L|bin}}s out of metal in order to conserve your supplies of wood. |
− | * If you have any | + | * If you have any {{L|sand}} or {{L|clay}} floors on your site you can collect an endless amount of the materials for making glass and ceramics. |
==Normal forges and furnaces vs magma powered ones== | ==Normal forges and furnaces vs magma powered ones== | ||
− | + | {{L|Forge}}s and {{L|furnace}}s need power in order to operate. Normal ones are powered by consuming {{L|fuel}}, either {{L|charcoal}} made from {{L|wood}} or coke refined from {{L|bituminous coal}} or {{L|lignite}}. The {{L|magma}} version are powered by being placed one {{L|z-level}} above magma and need no fuel. Magma is usually obtained from the ubiquitous {{L|magma sea}}, but is sometimes acquired from a {{L|volcano}} instead. | |
===Advantages of magma power=== | ===Advantages of magma power=== | ||
The advantage of magma power all stem from the fact that you can use it endlessly without using up any fuel: | The advantage of magma power all stem from the fact that you can use it endlessly without using up any fuel: | ||
− | + | * You can train your {{L|armorsmith}} and {{L|weaponsmith}} by having them make weapons and armor out of {{L|copper}} and {{L|silver}}, so they'll have more {{L|experience}} when they later use {{L|steel}} or {{L|adamantine}}. | |
− | * You can train your | + | * If you have any sand on your site you can churn out endless amounts of raw glass to train your {{L|gem setter}} and {{L|gem cutter}}. |
− | + | * If you have any sand or clay on your site you can churn out endless amounts of glass and ceramic goods to trade to the caravans. Glass and ceramic are three times more valuable than ordinary rock and 50% more valuable than {{L|flux}}. (Of course, a skilled stonecrafter is going to make more valuable stone goods than an unskilled glassmaker or potter). | |
− | * If you have any sand on your site you can churn out endless amounts of raw glass to train your | + | * You can {{L|melt}} all of the iron weapons and armor left behind by {{L|goblin}} {{L|siege}}s without using up all your fuel. |
− | * If you have any sand or clay on your site you can churn out endless amounts of glass and ceramic goods to trade to the caravans. Glass and ceramic are three times more valuable than ordinary rock and 50% more valuable than | ||
===Disadvantages of magma power=== | ===Disadvantages of magma power=== | ||
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There are multiple ways of dealing with the problem of the long round trips: | There are multiple ways of dealing with the problem of the long round trips: | ||
− | * Make a second living area down near the magma sea, including | + | * Make a second living area down near the magma sea, including {{L|bedroom}}s, and manually assign the bedrooms to anyone working down there. This way the only dwarves making long round trips will be the {{L|hauling|haulers}}. |
− | + | * Choose a fortress site which has a {{L|volcano}}, so you can put your magma works near the surface. | |
− | * Choose a fortress site which has a | ||
* Move some magma up closer to the surface (taking advantage of the fact that magma in Dwarf Fortress never cools, thus acting as an infinite source of energy): | * Move some magma up closer to the surface (taking advantage of the fact that magma in Dwarf Fortress never cools, thus acting as an infinite source of energy): | ||
− | ** You can move magma up by using | + | ** You can move magma up by using {{L|pump}}s made from {{L|magma safe}} materials. |
− | ** You can take advantage of the game's simplistic simulation of liquid displacement via a | + | ** You can take advantage of the game's simplistic simulation of liquid displacement via a {{L|magma piston}}, which will teleport magma up many z-levels. |
− | * Build your fortress down near the magma sea. You can use the water from the lowest | + | * Build your fortress down near the magma sea. You can use the water from the lowest {{L|cavern}} to {{L|irrigation|irrigate}} rock for {{L|farming}}, leaving only few dwarfs up near the surface to cut down trees for wood. |
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