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Editing v0.31:Stupid dwarf trick
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{{D for Dwarf}} | {{D for Dwarf}} | ||
− | A '''stupid dwarf trick''' is any project that requires a large amount | + | A '''stupid dwarf trick''' is any project that requires a large amount time and effort - often for little or no practical benefit. They exist only as a challenge for experienced players. |
==Adventure Mode Fortress== | ==Adventure Mode Fortress== | ||
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'''Difficulty:''' The sky's the limit. | '''Difficulty:''' The sky's the limit. | ||
− | '''Usefulness:''' | + | '''Usefulness:''' Not applicable. |
==Alarm Clock== | ==Alarm Clock== | ||
− | Are your soldiers all sound asleep | + | Are your soldiers all sound asleep while blood soaks the walls? No need to deconstruct their beds one by one, ''if'' you bought the Dwarf Wakey 3000! Simply a solitary floor tile balanced on a support, one or more can be toppled with the pull of a lever to produce an earth-shaking racket that'll have them leaping for their axes! |
'''Difficulty:''' Low. | '''Difficulty:''' Low. | ||
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==Archaeological Excavation== | ==Archaeological Excavation== | ||
− | A Fortress in the Caverns, built by the first dwarf tribes. | + | A Fortress in the Caverns, built by the first dwarf tribes. Built the Fortress however you see fit for those prehistoric Dwarves (i.e. only primitive metals, elaborate tombs for the chieftains with burial objects, cave art, etc.) and abandon it. Then, embark with modern Dwarves, and excavate the ancient Fortress. Sort of like the Adventure Fortress above, only for Reclaim Mode |
'''Difficulty:''' As High as you want. | '''Difficulty:''' As High as you want. | ||
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'''Difficulty:''' Medium to high, depending on what you want to build. You'll want to build for very high water flow if you have more than a few fluid gates. | '''Difficulty:''' Medium to high, depending on what you want to build. You'll want to build for very high water flow if you have more than a few fluid gates. | ||
− | '''Usefulness:''' Your mechanics and architects will level up very fast. Manual pumps give something for your haulers to do. Try and make a clock to trigger different mechanisms in different seasons. See if enemies actually blunder into your intricate traps. Watch all hell break loose as water freezes. | + | '''Usefulness:''' Your mechanics and architects will level up very fast. Manual pumps give something for your haulers to do<s> and makes them stronger</s> (in 31.25 only military work increases stats, i was really disappointed after 4 years of nonstop pumping only to see weak in urist description). Try and make a clock to trigger different mechanisms in different seasons. See if enemies actually blunder into your intricate traps. Watch all hell break loose as water freezes. |
==Dwarven Apartment Complex== | ==Dwarven Apartment Complex== | ||
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Megadwarfbonus: Extend the tower to have levels below ground as well as above. | Megadwarfbonus: Extend the tower to have levels below ground as well as above. | ||
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==Dwarven Disco Ball== | ==Dwarven Disco Ball== | ||
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==Glass Ceiling== | ==Glass Ceiling== | ||
− | Sick of having your | + | Sick of having your dwarfs vomit all the time when they go out to retrieve loot or lumber? Despair no more! Build an almost-infinitely tall tower, and then put a glass floor on the highest level, spanning the entire map. For extra kicks, make a mechanism that will crash the entire thing upon the heads of the one goblin horde that manages to get through all your other deathtraps. |
− | '''Difficulty:''' Medium. Very | + | '''Difficulty:''' Medium. Very grueling. |
'''Usefulness:''' Low, but potentially fortress-saving. (see above) | '''Usefulness:''' Low, but potentially fortress-saving. (see above) | ||
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In order to ensure that your A.I. doesn't find sleep interfering with crucial lever pulling, you might consider incorporating an alarm clock. If a goblin siege turns up on your doorstep, a single external lever to dump 7/7 of water on the sleeping A.I. might well save your fortress (and is so much cooler than having backup levers in your meeting hall). | In order to ensure that your A.I. doesn't find sleep interfering with crucial lever pulling, you might consider incorporating an alarm clock. If a goblin siege turns up on your doorstep, a single external lever to dump 7/7 of water on the sleeping A.I. might well save your fortress (and is so much cooler than having backup levers in your meeting hall). | ||
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You must also make a snazzy/lame acronym name for your AI, here are some examples: | You must also make a snazzy/lame acronym name for your AI, here are some examples: | ||
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*MegaDwarfBonus:Utilize trained fish. | *MegaDwarfBonus:Utilize trained fish. | ||
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