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Editing v0.31:Temperature
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− | {{quality|Fine| | + | {{quality|Fine|08:00, 22 May 2010 (UTC)}}{{av}} |
− | ''For temperature as it relates to choosing an embarkation site, see [[Climate]].'' | + | ''For temperature as it relates to choosing an embarkation site, see [[DF2010:Climate|Climate]].'' |
==Temperature scale== | ==Temperature scale== | ||
− | + | Dwarf Fortress uses its own temperature scale in most cases, often called "Degrees [[Urist]]" on this wiki. | |
So if you see something like [HOMEOTHERM:10067], don't be amazed. | So if you see something like [HOMEOTHERM:10067], don't be amazed. | ||
− | + | [[Magma]]'s temperature is 12,000° Urist. | |
− | The highest possible temperature in | + | The highest possible temperature in Dwarf Fortress is 60,000°U - the temperature 60,001°U is used internally for temperatures which have been set to "NONE". |
===Conversion=== | ===Conversion=== | ||
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! Kelvin | ! Kelvin | ||
! Rankine | ! Rankine | ||
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| 273.15 | | 273.15 | ||
| 491.67 | | 491.67 | ||
+ | |||
+ | |- | ||
+ | | Boiling Point of Water | ||
+ | | 10180 | ||
+ | | 212 | ||
+ | | 100 | ||
+ | | 373.15 | ||
+ | | 671.67 | ||
|- | |- | ||
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<small> | <small> | ||
− | :<sup>1</sup> - Yes, temperatures in Dwarf Fortress can go '''far, far''' below absolute zero, which is physically impossible. Considering Dwarf Fortress also allows | + | :<sup>1</sup> - Yes, temperatures in Dwarf Fortress can go '''far, far''' below absolute zero, which is physically impossible. Considering Dwarf Fortress also allows {{L|water wheel#Perpetual motion|perpetual motion}}, it's best not to ask questions. |
:<sup>2</sup> - Technically, fractional/decimal temperatures are not possible in Dwarf Fortress, as they are stored as unsigned 16-bit integers. For instance, body temp for humans in the raws is rounded to 10067. | :<sup>2</sup> - Technically, fractional/decimal temperatures are not possible in Dwarf Fortress, as they are stored as unsigned 16-bit integers. For instance, body temp for humans in the raws is rounded to 10067. | ||
</small> | </small> | ||
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| water boils | | water boils | ||
| 10180 U | | 10180 U | ||
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|- | |- | ||
| common stone melts | | common stone melts | ||
| 11500 U | | 11500 U | ||
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|- | |- | ||
| magma | | magma | ||
| 12000 U | | 12000 U | ||
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|} | |} | ||
==Melting point== | ==Melting point== | ||
− | This is the temperature at which | + | This is the temperature at which an object will melt. Any material with a melting point over 12,000 °U is {{L|magma-safe}}. |
==Boiling point== | ==Boiling point== | ||
− | This is the temperature at which | + | This is the temperature at which an object will evaporate. |
==Ignition point== | ==Ignition point== | ||
− | This is the temperature at which | + | This is the temperature at which an object will catch fire, if at all. If it doesn't it is {{L|fire-safe}}. |
==Heat damage point== | ==Heat damage point== | ||
− | This is the temperature above which | + | This is the temperature above which an object will begin to take {{L|wear|damage}}. Flammable items without a heat damage point (or with an exceptionally high one) will take damage very slowly, causing them to burn for about 9-10 months before disappearing. |
==Cold damage point== | ==Cold damage point== | ||
− | This is the temperature below which | + | This is the temperature below which an object will begin to take {{L|wear|damage}}. |
==Specific heat== | ==Specific heat== | ||
− | This determines how long it takes | + | This determines how long it takes an object to heat up or cool down. An object with high specific heat will change temperature more slowly. |
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