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Editing v0.31:Utilities
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− | {{ | + | {{AV}} |
− | + | {{Quality|Exceptional}} | |
+ | Please only list utilities that are known to work with the newest version here. | ||
− | Here are third party applications useful for Dwarf Fortress | + | Here are third party applications useful for Dwarf Fortress. |
__TOC__ | __TOC__ | ||
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The Dwarf Fortress File Upload Service - an excellent place to store mods, community games, tilesets and other files. Courtesy of [[User:Janus|Janus]]; for files related to Dwarf Fortress only. | The Dwarf Fortress File Upload Service - an excellent place to store mods, community games, tilesets and other files. Courtesy of [[User:Janus|Janus]]; for files related to Dwarf Fortress only. | ||
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− | + | === DF Map Compressor / DF Map Archive === | |
− | + | *[http://shadowlord13.googlepages.com/dfmap-index.html SL's DF Map Compressor - Website] | |
− | + | *[http://mkv25.net/dfma/ Dwarf Fortress Map Archive] | |
− | + | The DF Map Compressor encodes multiple bitmaps exported from Dwarf Fortress into a single, very compressed, .fdf-map file. The fdf-map file can then be shared with your friends by uploading to the DF Map Archive that features an online viewer (written in Flash). | |
− | + | The map compressor was created by Shadowlord in May 2007. Extract from the website : | |
+ | :"The '''DF Map Compressor''' is a program I made to encode Dwarf Fortress fortress or world map images into a much smaller format than is possible with normal image formats. Here's a quick summary of how it works: It determines the size of your tiles from your DF font file (or asks you), splits the map up into tiles, identifies duplicate tiles, writes out every unique tile image, and then writes out a list of ID#s for each tile position which points to the tile image for that tile. What it outputs is piped through the LZMA compressor (the one used in 7-zip), to compress it further. The .df-map file which it writes out is usually less than 100 KB in size. (By comparison, a PNG of the same map can exceed 2 megabytes, depending on how well you compress it, whether you change the color depth, and whether you are using a graphical tileset or detailed font)." | ||
− | + | Read more about the [[User:Markavian/DF_Map_Archive|DF Map Archive]] on Markavian's User page. | |
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== 3D Visualizers == | == 3D Visualizers == | ||
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More information is available in [http://www.bay12games.com/forum/index.php?topic=43260.0 this forum thread]. | More information is available in [http://www.bay12games.com/forum/index.php?topic=43260.0 this forum thread]. | ||
− | Stonesense is now in version 2. | + | Stonesense is now in version 2.1 Slate, supports v0.31.12 - [http://stonesense.googlecode.com/files/Stonesense_Slate_2.1.zip Download] |
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== Interface tools == | == Interface tools == | ||
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Dfterm2 is a tool to run Dwarf Fortress via terminals remotely. Multiple people can connect and watch or join in. | Dfterm2 is a tool to run Dwarf Fortress via terminals remotely. Multiple people can connect and watch or join in. | ||
− | Main article here: [[ | + | Main article here: [[Dfterm2]]. |
== Game manipulation tools == | == Game manipulation tools == | ||
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=== [http://dffd.wimbli.com/file.php?id=645 Reveal] === | === [http://dffd.wimbli.com/file.php?id=645 Reveal] === | ||
− | The standalone Reveal utility is obsolete due to missing source code. [[ | + | The standalone Reveal utility is obsolete due to missing source code. [[DF2010:Utilities#DFHack|DFHack]]'s dfreveal module works like Reveal did, and has built-in undo capability. |
<font size=-2>Reveal (or Reveal.exe as it is commonly referred to) is a program that runs alongside Dwarf Fortress and shows all "unexplored" or "undug" tiles of the map (in fortress mode). To reveal entire map designate the entire bottom level to be mined and then remove designation before running reveal (Not required in the latest version using the parameters below, simply start the .exe file.). Playing on revealed map might ''(read "will")'' cause some bugs (like not being able to build magma buildings or a tower-cap farm, losing all plants/trees on the map, and a lot more). '''Using Reveal has been known to corrupt saved game folders.''' and, as such, it is highly recommended to only use Reveal to preview a biome's layout and then restart without running Reveal. | <font size=-2>Reveal (or Reveal.exe as it is commonly referred to) is a program that runs alongside Dwarf Fortress and shows all "unexplored" or "undug" tiles of the map (in fortress mode). To reveal entire map designate the entire bottom level to be mined and then remove designation before running reveal (Not required in the latest version using the parameters below, simply start the .exe file.). Playing on revealed map might ''(read "will")'' cause some bugs (like not being able to build magma buildings or a tower-cap farm, losing all plants/trees on the map, and a lot more). '''Using Reveal has been known to corrupt saved game folders.''' and, as such, it is highly recommended to only use Reveal to preview a biome's layout and then restart without running Reveal. | ||
</font size> | </font size> | ||
− | ===[http://www. | + | ===[http://www.bay12games.com/forum/index.php?topic=39229 Dwarf Therapist]=== |
Dwarf Therapist gives you an advanced GUI to manage and check dwarf job allocations, military assignments (40d), statistics (such as attributes, personality traits and happiness), plus sort dwarves by various criteria (eg. profession, migration wave, happiness, number of assigned jobs etc.) and generally manage the Dwarven Resources of your fortress in a very convenient way. | Dwarf Therapist gives you an advanced GUI to manage and check dwarf job allocations, military assignments (40d), statistics (such as attributes, personality traits and happiness), plus sort dwarves by various criteria (eg. profession, migration wave, happiness, number of assigned jobs etc.) and generally manage the Dwarven Resources of your fortress in a very convenient way. | ||
− | Version 0. | + | Version 0.5.7 is out (July 13, 2010). This version supports DF builds up to 0.31.10, although information on patches for newer versions can be found below. |
− | ''NOTE'': | + | ''NOTE'': This project is currently seeking a new maintainer. |
New dedicated support forum: http://code.google.com/p/dwarftherapist/ | New dedicated support forum: http://code.google.com/p/dwarftherapist/ | ||
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Read the full changelog here: http://code.google.com/p/dwarftherapist/source/browse/CHANGELOG.txt | Read the full changelog here: http://code.google.com/p/dwarftherapist/source/browse/CHANGELOG.txt | ||
− | + | Patch for ver. 0.31.12 found here: http://dffd.wimbli.com/file.php?id=2822 | |
Instruction for making it work with new versions here: http://code.google.com/p/dwarftherapist/wiki/MappingNewVersions This page also tends to have the new addresses within an hour or two of new releases of Dwarf Fortress. | Instruction for making it work with new versions here: http://code.google.com/p/dwarftherapist/wiki/MappingNewVersions This page also tends to have the new addresses within an hour or two of new releases of Dwarf Fortress. | ||
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=== [http://www.bay12forums.com/smf/index.php?topic=59056.0 Runesmith] === | === [http://www.bay12forums.com/smf/index.php?topic=59056.0 Runesmith] === | ||
Runesmith is a Dwarf information viewing and editing tool inspired by the original Dwarf Companion. It uses the DFHack library to interface with Dwarf Fortress and Qt to provide a robust and professional looking cross-platform GUI. http://www.bay12forums.com/smf/index.php?topic=59056.0 | Runesmith is a Dwarf information viewing and editing tool inspired by the original Dwarf Companion. It uses the DFHack library to interface with Dwarf Fortress and Qt to provide a robust and professional looking cross-platform GUI. http://www.bay12forums.com/smf/index.php?topic=59056.0 | ||
− | Version 0.1. | + | Version 0.1.5 is out for Windows, currently supporting 0.31.12. Since it uses DFHack, all versions of DF that DFHack supports, Runesmith supports! |
* Windows: http://dffd.wimbli.com/file.php?id=2538 | * Windows: http://dffd.wimbli.com/file.php?id=2538 | ||
* Linux: to follow (the windows one is reported to work fine under wine though) | * Linux: to follow (the windows one is reported to work fine under wine though) | ||
− | "A tool that allows smithing (editing) of the digits and runes | + | "A tool that allows smithing (editing) of the digits and letters (runes) that control all life in DF. By smithing these runes, the metagods (players) can meddle with DF mortals to suit their games, be it recasting a soul into a new species body, blessing and cursing indiviudals or just to make predictions of when a mortal will attain the next degree of competence to guide them on how they should spend their limited time." - Psieye - (http://www.bay12forums.com/smf/index.php?topic=57003.msg1324765#msg1324765) |
− | === DFHack === | + | === [http://www.bay12forums.com/smf/index.php?topic=58809 DFHack] === |
− | DFHack is | + | DFHack is a Dwarf Fortress memory access library and a set of basic tools using this library. The library is a work in progress, so things might change as more tools are written for it. The current (0.4.0.7b) release only supports the new DF 0.31.01, 0.31.02 and 0.31.03 legacy versions and 0.31.04-0.31.12 SDL versions. It consists of some of the more useful DFHack tools. |
− | + | Code and binary releases are available from the [http://github.com/peterix/dfhack/downloads Github site]. | |
− | + | === DFhack tools for DF 2010 === | |
+ | ==== dfcleanmap ==== | ||
+ | Cleans all the bloodsmears that get scattered all over the map. | ||
+ | ==== dfliquids ==== | ||
+ | Allows creating liquids (water and magma), making them flow or preventing them from flowing. Newly also allows making obsidian walls. It's a command-prompt style utility where you type in very simple commands. Replaces the older magma_create tool. | ||
+ | |||
+ | ==== dfprospector ==== | ||
+ | Lists all available minerals on the map and how much of them there is. | ||
+ | ==== dfreveal ==== | ||
+ | Reveals the whole map. Newly can also hide what it revealed. Use with caution, releases [[HFS]]! Same warnings as to the original Reveal tool apply. | ||
+ | |||
+ | ==== dfvdig ==== | ||
+ | Designates a whole vein for digging. When using the '-x' option, it will dig stairs into other z-levels. Point the cursor at a vein and run this thing :) | ||
=== [[Utility:DwarfForeman|Dwarf Foreman]] === | === [[Utility:DwarfForeman|Dwarf Foreman]] === | ||
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== Fortress layout tools == | == Fortress layout tools == | ||
− | === [http:// | + | === [http://sun2design.com/quickfort/ Quickfort] === |
− | Quickfort is an AutoHotkey-based utility for Dwarf Fortress that helps you build fortresses from "blueprint" .CSV files (comma separated values). These files are easily created and edited in an app like Excel. Most building-oriented DF commands are supported through the use of multiple .CSV files to describe the different phases of DF construction (designation, building, stockpiles, and making adjustments. | + | Quickfort is an AutoHotkey-based utility for Dwarf Fortress that helps you build fortresses from "blueprint" .CSV files (comma separated values). These files are easily created and edited in an app like Excel. Most building-oriented DF commands are supported through the use of multiple .CSV files to describe the different phases of DF construction (designation, building, stockpiles, and making adjustments. |
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+ | "Blueprints" can be created using many interfaces, the easier being graphically based. TO design rooms on a website [http://www.irritablegourmet.com/dwarf/index.htm] a web based blueprint maker is the most simple to use. | ||
=== [[User:Soundandfury/DF_Designer|DF Designer]] === | === [[User:Soundandfury/DF_Designer|DF Designer]] === | ||
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=== [http://www.bay12forums.com/smf/index.php?topic=64723.15 DF Architect] === | === [http://www.bay12forums.com/smf/index.php?topic=64723.15 DF Architect] === | ||
DF Architect is a short cut to using Chromafort in conjunction with DF Designer. It uses 24-bit bitmap files and directly designates them into Dwarf Fortress. It is an early release program and currently only supports digging, stairs (up, down, and both), and ramps. Its defining feature is the use of an 'index' which allows for the designer to visually connect the cursor to the image. Be careful when using this program as it had no abort or terminating ability while designating, nor will it check to see if you've uploaded correct formats. | DF Architect is a short cut to using Chromafort in conjunction with DF Designer. It uses 24-bit bitmap files and directly designates them into Dwarf Fortress. It is an early release program and currently only supports digging, stairs (up, down, and both), and ramps. Its defining feature is the use of an 'index' which allows for the designer to visually connect the cursor to the image. Be careful when using this program as it had no abort or terminating ability while designating, nor will it check to see if you've uploaded correct formats. | ||
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== Modding tools == | == Modding tools == | ||
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=== [http://dffd.wimbli.com/file.php?id=1996 Uristmod] === | === [http://dffd.wimbli.com/file.php?id=1996 Uristmod] === | ||
A program which uses text files to automatically change/update raw files. Makes installation of mods easier. However at this time, the documentation is a little confusing and makes creating mods harder for beginners. [http://www.bay12forums.com/smf/index.php?topic=53028.0 Forum Thread] | A program which uses text files to automatically change/update raw files. Makes installation of mods easier. However at this time, the documentation is a little confusing and makes creating mods harder for beginners. [http://www.bay12forums.com/smf/index.php?topic=53028.0 Forum Thread] | ||
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== Raw tile tools == | == Raw tile tools == | ||
− | === [ | + | === [http://dffd.wimbli.com/file.php?id=2113 Raw tile selector] === |
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Provides an easy to use graphical interface to select which tiles and colors should be displayed for plants, stones and small creatures. | Provides an easy to use graphical interface to select which tiles and colors should be displayed for plants, stones and small creatures. | ||
Made to ease the job of creators of tilesets with edited raws. It will also be useful for users that dislike decisions made by tileset creators or users that could not find the edited raws for a tileset. | Made to ease the job of creators of tilesets with edited raws. It will also be useful for users that dislike decisions made by tileset creators or users that could not find the edited raws for a tileset. | ||
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Currently for windows only. | Currently for windows only. | ||
− | === Raw tile merger === | + | === [http://dffd.wimbli.com/file.php?id=2178 Raw tile merger] === |
Provides an easy to use interface to change the tile and color data of raws to match the data of another set of raw files. | Provides an easy to use interface to change the tile and color data of raws to match the data of another set of raw files. | ||
Made to ease the job of creators of tilesets with edited raws when new versions of df are released. The edited raws for your tileset for a new df version can now be created with a few clicks. | Made to ease the job of creators of tilesets with edited raws when new versions of df are released. The edited raws for your tileset for a new df version can now be created with a few clicks. | ||
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== World Map / World Gen Tools == | == World Map / World Gen Tools == | ||
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<br>[http://dffd.wimbli.com/who.php?id=1314 Dwarf Fortress File Depot listing for the author] | <br>[http://dffd.wimbli.com/who.php?id=1314 Dwarf Fortress File Depot listing for the author] | ||
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== Other/miscellaneous == | == Other/miscellaneous == | ||
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=== [http://winmerge.org/ WinMerge] === | === [http://winmerge.org/ WinMerge] === | ||
Winmerge allows you to compare the contents of folders or files. It highlights any differences between files and allows you to merge them. It is most useful for modders or users of mods. If you compare modified raw files with unmodified ones you can quickly see any differences. | Winmerge allows you to compare the contents of folders or files. It highlights any differences between files and allows you to merge them. It is most useful for modders or users of mods. If you compare modified raw files with unmodified ones you can quickly see any differences. | ||
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− | == | + | = Tools under development = |
− | The | + | |
+ | '''The tools listed below are under development for DF 2010, but cannot perform the task they are intended for at this time.''' | ||
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− | === [ | + | === [[Utility:Obsidian|Obsidian]] === |
− | + | ''by Skeggox'' | |
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− | + | Obsidian is a toolset for converting DF maps into a renderable scene, manipulating the result, and displaying it directly in 3D or exporting to 3rd party renderers and raytracers. | |
+ | Its a modular Lua framework, using Open Scene Graph for rendering and DFHack for talking with Dwarf Fortress. | ||
− | [ | + | This [http://www.bay12forums.com/smf/index.php?topic=57920.0 forum thread] has more detail. |