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Editing v0.31:Wall
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− | {{ | + | {{av}} |
+ | {{Quality|Exceptional}} | ||
− | + | A '''wall''' is a either a {{L|map tile}} or a {{L|construction}} that blocks access to {{L|creatures}}. The appearance of a constructed wall is similar to that of a {{L|smooth}}ed natural wall but it works the same as any filled tile composed of mountain rock, {{L|clay}} or {{L|soil}}. Walls either occur naturally (e.g. a Rough-hewn Andesite Wall), or can be constructed. With constructed walls it is possible to create multi-level {{L|building}}s such as {{L|tower}}s complete with roofs by creating {{L|floor}}s on the layer above. A wall fills the tile it is in and creates a walkable space above it. | |
− | A '''wall''' is either a | ||
== Digging == | == Digging == | ||
− | As explained on the | + | As explained on the {{L|digging}} page, naturally occurring walls can be dug out using the {{Key|d}}esignations {{Key|d}}ig command, or c{{Key|h}}annel command. These tasks are carried out by dwarves with the {{L|mining}} labor activated. |
− | Natural walls can be designated for {{K|s}}moothing and {{K|e}}ngraving to improve the appearance and value of the wall. These tasks are carried out by dwarves with the | + | Natural walls can be designated for {{K|s}}moothing and {{K|e}}ngraving to improve the appearance and value of the wall. These tasks are carried out by dwarves with the {{L|stone detailing}} labor activated. |
== Construction == | == Construction == | ||
− | Walls can be built ''en masse''. To do this, use the {{K|b}}uild -> {{K|C}}onstruction -> {{K|w}}all command. The keys {{K|u}},{{K|m}},{{K|k}} and {{K|h}} are used to change size. Walls may be built on any square which does not already contain a structure, provided your dwarves can reach an adjacent square (this includes building a wall over empty air next to a floor, allowing for the construction of inverted pyramids). Diagonals | + | Walls can be built ''en masse''. To do this, use the {{K|b}}uild -> {{K|C}}onstruction -> {{K|w}}all command. The keys {{K|u}},{{K|m}},{{K|k}} and {{K|h}} are used to change size. Walls may be built on any square which does not already contain a structure, provided your dwarves can reach an adjacent square (this includes building a wall over empty air next to a floor, allowing for the construction of inverted pyramids). Diagonals can neither be built from, nor will they support constructions. |
The important thing to remember is that all walls, floors and anything built with the {{K|b}}-{{K|C}} keys are LIFO - "Last In, First Out". That means that the very last designation you make will be the very first thing your masons will work on next! Once you master this concept, it can be used to your advantage, but only if you can plan ahead. | The important thing to remember is that all walls, floors and anything built with the {{K|b}}-{{K|C}} keys are LIFO - "Last In, First Out". That means that the very last designation you make will be the very first thing your masons will work on next! Once you master this concept, it can be used to your advantage, but only if you can plan ahead. | ||
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It is also important to remember that you cannot build on top of a constructed floor, but you can build a wall on top of another constructed wall, even though the upper surface of a wall is otherwise indistinguishable from a constructed floor. | It is also important to remember that you cannot build on top of a constructed floor, but you can build a wall on top of another constructed wall, even though the upper surface of a wall is otherwise indistinguishable from a constructed floor. | ||
− | Constructed walls cannot be engraved, but can be carved into | + | Constructed walls cannot be engraved, but can be carved into {{L|fortification}}s ({{K|d}}esignate - c{{K|a}}rve fortifications). They will block movement, but not {{L|liquid}}s or small objects such as {{L|bolt}}s. |
− | Normal walls are considered 'rough'. By using | + | Normal walls are considered 'rough'. By using {{L|stone}}, {{L|glass}}, {{L|wood}}, or {{L|metal}} {{L|block}}s, higher quality constructions can be built with increased value. This can be particularly important when trying to maximize the value of a {{L|noble|}}'s {{L|room}}. |
− | As with all | + | As with all {{L|construction}}s, the material used dictates which {{L|labor}} is required to perform the construction. |
When building walls, your masons will carry the rocks themselves. A useful tip when building defences is to first make a rock stockpile nearby, and only allow one type of rock in it. When it fills up, remove it, and build the wall. | When building walls, your masons will carry the rocks themselves. A useful tip when building defences is to first make a rock stockpile nearby, and only allow one type of rock in it. When it fills up, remove it, and build the wall. | ||
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== Removing Walls == | == Removing Walls == | ||
− | To remove a wall, open the {{Key|d}}esignations menu and select {{Key|n}} Remove Construction. This task will be carried out by any unoccupied dwarf, including | + | To remove a wall, open the {{Key|d}}esignations menu and select {{Key|n}} Remove Construction. This task will be carried out by any unoccupied dwarf, including {{L|children}} and {{L|noble}}s. |
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==See also== | ==See also== | ||
− | * | + | *{{L|How do I construct a wall from a particular direction}}? |
{{Buildings}} | {{Buildings}} | ||
{{Category|Buildings}} | {{Category|Buildings}} | ||
{{Category|Constructions}} | {{Category|Constructions}} |