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Editing v0.31:Weapon token
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Latest revision | Your text | ||
Line 42: | Line 42: | ||
| SKILL | | SKILL | ||
| | | | ||
− | * | + | *{{L|Skill token}} |
− | | The skill to determine effectiveness in melee with this weapon. Defaults to MACE | + | | The skill to determine effectiveness in melee with this weapon. Defaults to MACE. |
|- | |- | ||
| RANGED | | RANGED | ||
| | | | ||
− | * | + | *{{L|Skill token}} |
*Ammo class | *Ammo class | ||
| Makes this a ranged weapon that uses the specified ammo. The specified skill determines accuracy in ranged combat. | | Makes this a ranged weapon that uses the specified ammo. The specified skill determines accuracy in ranged combat. | ||
Line 67: | Line 67: | ||
| CAN_STONE | | CAN_STONE | ||
| | | | ||
− | | Allows this weapon to be made from sharp stones (i.e. | + | | Allows this weapon to be made from sharp stones (i.e. {{L|obsidian}}) plus a wood log. |
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*value | *value | ||
− | | Number of bar units needed for forging. | + | | Number of bar units needed for forging, as well as the amount gained from melting. No weapons currently have a correct MATERIAL_SIZE by default{{version|0.31.12}}. <font color="red">Required</font>. |
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