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Editing v0.31:Wear
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− | '''Wear''' is the degradation of materials over time, primarily in the context of [[food]] and [[clothing]] | + | '''Wear''' is the general degradation of materials over time, primarily in the context of [[food]] and [[clothing]]. |
− | Animal-based products can rot, which | + | Animal-based products can '''rot''' given enough time, rendering the product unusable and generating [[miasma]] which gives your dwarves unhappy [[thoughts]]. Crops and harvested plants can '''wither''', making them useless but generating no miasma. |
− | + | Clothing is damaged by '''wear''', which occurs over time or as a result of [[fire]]. | |
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− | + | == Preventing the Problem == | |
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+ | The good news is that food items will eventually disappear on their own if left alone to decay - however, the best preventative measure is to use them up before they go bad. | ||
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+ | [[Skin]] and [[fat]] can be processed into [[leather]] and [[tallow]], respectively, neither of which can rot. [[Meat]] and various [[organs]] can be cooked, prolonging their shelf life. Plants can be brewed or processed into goods which do not wither. | ||
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+ | [[Vermin]] will accelerate decay; as such, your food stocks should be kept in [[barrel]]s and guarded by [[cat]]s or [[trapper]]s. | ||
== Dealing with Decay == | == Dealing with Decay == | ||
− | + | A refuse [[stockpile]] will accept corpses, butchery products, bones, and rotten items. Placing one aboveground will allow corpses and meat to rot without producing miasma; if this is not an option, a sealed room can contain miasma safely without bothering the whole fort. Stockpile settings will allow you to sort your refuse as needed. | |
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+ | Some corpses cannot be butchered; most notably, invaders such as [[goblin]]s and [[kobold]]s. These are best left to rot in the refuse stockpile until they turn into bones, which can be used for [[crafts]]. | ||
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+ | Slain dwarves will rot unless put into a [[tomb]]. They are stored in a graveyard stockpile until then. |