v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing v0.31:Workshop design
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.31"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{quality|Fine| | + | {{quality|Fine|08:00, 22 May 2010 (UTC)}}{{av}} |
Workshop design is effectively unchanged from the old versions; until this is updated, please check the [[40d:Workshop design|previous version]] of this article. | Workshop design is effectively unchanged from the old versions; until this is updated, please check the [[40d:Workshop design|previous version]] of this article. | ||
− | Most | + | Most {{l|workshop}}s in Dwarf fortress are represented by 9 squares in a 3 by 3 square pattern. Some are 5 by 5. Getting a proper work flow is very important to the success and {{l|wealth}} of your fortress. |
Laying out your workshops in the most efficient way possible is quite a science. There are several points that should be considered. | Laying out your workshops in the most efficient way possible is quite a science. There are several points that should be considered. | ||
− | == | + | == {{l|Industry|Industries}} == |
− | Keeping workshops of a specific industry together is a great way to see if you need more workers creating | + | Keeping workshops of a specific industry together is a great way to see if you need more workers creating {{l|alcohol|booze}} or making {{l|leather}} {{l|trade good|toys}}. If you have all of the {{l|food}} related workshops in a single {{l|room}}, you can tell with a glance that your {{l|cook}}s are slacking off. |
− | == | + | == {{l|Stockpile}}s == |
− | Just as you want your | + | Just as you want your {{l|loom}}s close to your {{l|clothier's shop}}s, and you want your {{l|tanner's shop}} next to your {{l|butcher's shop}}, you will want logical stockpiles close to your workshops. |
− | It makes sense to put your raw food stockpile right next to the | + | It makes sense to put your raw food stockpile right next to the {{l|kitchen}}, so that your cook doesn't spend all of his time walking from one end of the fortress to the other. If the correct stockpile is close at hand, those roasts will be coming out of that kitchen in no time. |
− | == | + | == {{l|Noise}} == |
+ | Workshop noise only bothers the {{l|dwarf|dwarves}} that are {{l|sleep}}ing. You could set up a dozen {{l|forge}}s right in the middle of the {{l|dining room}} and it would only increase its {{l|value}}. None of the dwarves would mind at all, and it might even give them a happy {{l|thought}}. | ||
+ | But keep all workshops away from the {{l|bedroom}}s. These dwarves want their beauty sleep. They're already dreaming of the work they do every day, so just give them some peace and quiet. | ||
− | + | Keep the outer most edge of the workshop at least five squares away from the bed that the dwarf is sleeping in. | |
− | |||
− | + | == {{l|Artifact}}s == | |
+ | When a dwarf claims a workshop for his very own, you have a 50/50 chance of the artifact he's about to make being really awesome. He could make an artifact {{l|throne}} out of three lumps of {{l|bituminous coal}}, and it will be worth a whopping 4800 {{l|currency|dwarf bucks}}. However, if you forbid every {{l|stone}} in your fortress except for the natural {{l|platinum}}, he'll make you something very near a six figure artifact. | ||
− | + | To control what he chooses, two things must be set up beforehand. First, you need to have the workshop that he claimed be in a room that is only reachable through a {{l|door}}. As soon as he claims it, lock the door so that he'll just sit there yelling out the things he needs. Second, you need a {{l|bookkeeper}} that's been doing his job. If your {{l|stocks}} are not updated, then you won't be able to forbid stones by type from the stocks menu. Being able to do this is highly recommended. | |
− | + | When the artifact maker yells that he needs {{l|metal}} {{l|bar}}s, leather, and stone, this is your opportunity to forbid everything in your fortress except for the most expensive stones, leather and stones you have. | |
− | + | == {{l|Tantrum}}s == | |
+ | When the very worst happens and your triple {{l|legendary}} dwarf fails his strange {{l|mood}} and goes on {{l|Fun|a rampage destroying the faces of all the pets and dwarfs around him}}, it's good to be prepared. | ||
− | + | The easiest form of protection is a simple door on the room the workshop is in. Lock for the few months it takes for him to die of {{l|thirst}}. You can spend the time waiting for him to die by getting his {{l|coffin}} made and situated. | |
− | + | Putting {{l|trap|cage and weapon traps}} around the common {{l|stair}}s is always a good idea, for both tantrummers and for possible {{l|Fun#Ambush|invasions}}. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |