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Editing v0.31:Worldgen examples
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− | {{quality| | + | {{quality|Exceptional|00:46, 3 April 2011 (UTC)}}{{av}} |
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− | + | This article contains, in no particular order, parameter sets for use with {{L|Advanced world generation}}. You may find one of them useful if you are trying to create worlds with specific types of features. | |
To use a worldgen example, open ''data/init/world_gen.txt'' with a text editor (notepad.exe is fine) and copy/paste the parameter set text into it, then start Dwarf Fortress and select "Design New World With Advanced Parameters". The world parameters will appear in the list on the right of the screen. Select the name of the parameter set with the arrow keys and hit {{K|Enter}}. | To use a worldgen example, open ''data/init/world_gen.txt'' with a text editor (notepad.exe is fine) and copy/paste the parameter set text into it, then start Dwarf Fortress and select "Design New World With Advanced Parameters". The world parameters will appear in the list on the right of the screen. Select the name of the parameter set with the arrow keys and hit {{K|Enter}}. | ||
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− | + | = Desert World = | |
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[[File:desert-world-map.png|thumb|400px|right|Shagthoomon "The Everseeing Realms"]] | [[File:desert-world-map.png|thumb|400px|right|Shagthoomon "The Everseeing Realms"]] | ||
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</pre> | </pre> | ||
− | + | = Quick and Light = | |
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This is a 65x65 map that rolls a 100 year history. Also, the elevation weights are tuned to be more central, and the minimum elevation is set to 50 to reduce the amount of water squares. And finally, the temperature range is set to a minimum of 50, so that embark zones won't be frozen. | This is a 65x65 map that rolls a 100 year history. Also, the elevation weights are tuned to be more central, and the minimum elevation is set to 50 to reduce the amount of water squares. And finally, the temperature range is set to a minimum of 50, so that embark zones won't be frozen. | ||
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</pre> | </pre> | ||
− | + | = More Room Before Caves = | |
This is a 257x257 large map that rolls a 200 year history. Nothing else is really changed except you have more z-layers before hitting your first cavern so that you can build and mine more effectively. | This is a 257x257 large map that rolls a 200 year history. Nothing else is really changed except you have more z-layers before hitting your first cavern so that you can build and mine more effectively. | ||
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</pre> | </pre> | ||
− | + | = 102 Volcanoes = | |
"102 Volcanoes" is a file I've been playing with to make it easier to find a volcano next to flux. Setting volcanism to 100 allows a volcano. Volcano_min is also volcano_max, if you set it to 0 you get no volcanoes. Most of the Fun has been sucked out of the parameters, so ramp them up or you'll likely get bored. | "102 Volcanoes" is a file I've been playing with to make it easier to find a volcano next to flux. Setting volcanism to 100 allows a volcano. Volcano_min is also volcano_max, if you set it to 0 you get no volcanoes. Most of the Fun has been sucked out of the parameters, so ramp them up or you'll likely get bored. | ||
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[PS_VL:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100] | [PS_VL:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100] | ||
</pre> | </pre> | ||
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