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Editing v0.31:Worldgen samples
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− | + | {{quality|Tattered|08:00, 22 May 2010 (UTC)}}{{av}} | |
+ | To use a worldgen example, open data/init/world_gen.txt and paste the text into it. Then start Dwarf Fortress and select "Design New World With Parameters". The world parameters will appear in the list on the right. | ||
+ | === Quick and Light === | ||
+ | "Quick and Light" is a 65x65 map that rolls a 100 year history. Also, the elevation weights are tuned to be more central, and the minimum elevation is set to 50 to reduce the amount of water squares. And finally, the temperature range is set to a minimum of 50, so that embark zones won't be frozen. | ||
+ | <pre> | ||
+ | [WORLD_GEN] | ||
+ | [TITLE:Quick and Light] | ||
+ | [CUSTOM_NAME:Early Dawn] | ||
+ | [DIM:65:65] | ||
+ | [EMBARK_POINTS:1274] | ||
+ | [END_YEAR:100] | ||
+ | [BEAST_END_YEAR:2:80] | ||
+ | [REVEAL_ALL_HISTORY:1] | ||
+ | [CULL_HISTORICAL_FIGURES:0] | ||
+ | [ELEVATION:50:400:202:202] | ||
+ | [RAINFALL:0:100:101:101] | ||
+ | [TEMPERATURE:50:80:101:101] | ||
+ | [DRAINAGE:0:100:101:101] | ||
+ | [VOLCANISM:0:100:101:101] | ||
+ | [SAVAGERY:0:100:101:101] | ||
+ | [ELEVATION_FREQUENCY:1:1:2:3:2:1] | ||
+ | [RAIN_FREQUENCY:1:1:1:1:1:1] | ||
+ | [DRAINAGE_FREQUENCY:1:1:1:1:1:1] | ||
+ | [TEMPERATURE_FREQUENCY:1:1:1:1:1:1] | ||
+ | [SAVAGERY_FREQUENCY:1:1:1:1:1:1] | ||
+ | [VOLCANISM_FREQUENCY:1:1:1:1:1:1] | ||
+ | [TITAN_NUMBER:3] | ||
+ | [TITAN_ATTACK_TRIGGER:80:0:100000] | ||
+ | [DEMON_NUMBER:22] | ||
+ | [GOOD_SQ_COUNTS:6:63:127] | ||
+ | [EVIL_SQ_COUNTS:6:63:127] | ||
+ | [PEAK_NUMBER_MIN:3] | ||
+ | [PARTIAL_OCEAN_EDGE_MIN:1] | ||
+ | [COMPLETE_OCEAN_EDGE_MIN:0] | ||
+ | [VOLCANO_MIN:1] | ||
+ | [REGION_COUNTS:SWAMP:66:0:0] | ||
+ | [REGION_COUNTS:DESERT:66:0:0] | ||
+ | [REGION_COUNTS:FOREST:264:0:0] | ||
+ | [REGION_COUNTS:MOUNTAINS:528:0:0] | ||
+ | [REGION_COUNTS:OCEAN:528:0:0] | ||
+ | [REGION_COUNTS:GLACIER:0:0:0] | ||
+ | [REGION_COUNTS:TUNDRA:0:0:0] | ||
+ | [REGION_COUNTS:GRASSLAND:528:0:0] | ||
+ | [REGION_COUNTS:HILLS:528:0:0] | ||
+ | [EROSION_CYCLE_COUNT:250] | ||
+ | [RIVER_MINS:25:25] | ||
+ | [PERIODICALLY_ERODE_EXTREMES:1] | ||
+ | [OROGRAPHIC_PRECIPITATION:1] | ||
+ | [SUBREGION_MAX:2750] | ||
+ | [CAVERN_LAYER_COUNT:3] | ||
+ | [CAVERN_LAYER_OPENNESS_MIN:0] | ||
+ | [CAVERN_LAYER_OPENNESS_MAX:100] | ||
+ | [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0] | ||
+ | [CAVERN_LAYER_PASSAGE_DENSITY_MAX:100] | ||
+ | [CAVERN_LAYER_WATER_MIN:0] | ||
+ | [CAVERN_LAYER_WATER_MAX:100] | ||
+ | [HAVE_BOTTOM_LAYER_1:1] | ||
+ | [HAVE_BOTTOM_LAYER_2:1] | ||
+ | [LEVELS_ABOVE_GROUND:15] | ||
+ | [LEVELS_ABOVE_LAYER_1:5] | ||
+ | [LEVELS_ABOVE_LAYER_2:1] | ||
+ | [LEVELS_ABOVE_LAYER_3:1] | ||
+ | [LEVELS_ABOVE_LAYER_4:1] | ||
+ | [LEVELS_ABOVE_LAYER_5:2] | ||
+ | [LEVELS_AT_BOTTOM:1] | ||
+ | [CAVE_MIN_SIZE:5] | ||
+ | [CAVE_MIN_SIZE:5] | ||
+ | [CAVE_MAX_SIZE:25] | ||
+ | [MOUNTAIN_CAVE_MIN:6] | ||
+ | [NON_MOUNTAIN_CAVE_MIN:12] | ||
+ | [ALL_CAVES_VISIBLE:0] | ||
+ | [SHOW_EMBARK_TUNNEL:2] | ||
+ | [TOTAL_CIV_NUMBER:10] | ||
+ | [TOTAL_CIV_POPULATION:20000] | ||
+ | [PLAYABLE_CIVILIZATION_REQUIRED:1] | ||
+ | [ELEVATION_RANGES:528:1056:528] | ||
+ | [RAIN_RANGES:264:528:264] | ||
+ | [DRAINAGE_RANGES:264:528:264] | ||
+ | [SAVAGERY_RANGES:264:528:264] | ||
+ | [VOLCANISM_RANGES:264:528:264] | ||
+ | </pre> | ||
+ | |||
+ | |||
+ | === More Room Before Caves === | ||
+ | "More Room Before Caves" is a 257x257 large map that rolls a 200 year history. Nothing else is really changed except you have more z-layers before hitting your first cavern so that you can build and mine more effectively. | ||
+ | <pre> | ||
+ | |||
+ | [WORLD_GEN] | ||
+ | [TITLE:Cave Room] | ||
+ | [CUSTOM_NAME:Cave Room] | ||
+ | [DIM:257:257] | ||
+ | [EMBARK_POINTS:1274] | ||
+ | [END_YEAR:199] | ||
+ | [BEAST_END_YEAR:300:80] | ||
+ | [REVEAL_ALL_HISTORY:1] | ||
+ | [CULL_HISTORICAL_FIGURES:1] | ||
+ | [ELEVATION:1:400:800:800] | ||
+ | [RAINFALL:0:100:400:400] | ||
+ | [TEMPERATURE:25:75:400:400] | ||
+ | [DRAINAGE:0:100:400:400] | ||
+ | [VOLCANISM:0:100:400:400] | ||
+ | [SAVAGERY:0:100:400:400] | ||
+ | [ELEVATION_FREQUENCY:1:1:1:1:1:1] | ||
+ | [RAIN_FREQUENCY:1:1:1:1:1:1] | ||
+ | [DRAINAGE_FREQUENCY:1:1:1:1:1:1] | ||
+ | [TEMPERATURE_FREQUENCY:1:1:1:1:1:1] | ||
+ | [SAVAGERY_FREQUENCY:1:1:1:1:1:1] | ||
+ | [VOLCANISM_FREQUENCY:1:1:1:1:1:1] | ||
+ | [MEGABEAST_CAP:75] | ||
+ | [SEMIMEGABEAST_CAP:150] | ||
+ | [TITAN_NUMBER:33] | ||
+ | [TITAN_ATTACK_TRIGGER:80:0:100000] | ||
+ | [DEMON_NUMBER:52] | ||
+ | [GOOD_SQ_COUNTS:100:1000:2000] | ||
+ | [EVIL_SQ_COUNTS:100:1000:2000] | ||
+ | [PEAK_NUMBER_MIN:50] | ||
+ | [PARTIAL_OCEAN_EDGE_MIN:2] | ||
+ | [COMPLETE_OCEAN_EDGE_MIN:0] | ||
+ | [VOLCANO_MIN:15] | ||
+ | [REGION_COUNTS:SWAMP:1032:7:6] | ||
+ | [REGION_COUNTS:DESERT:1032:7:6] | ||
+ | [REGION_COUNTS:FOREST:4128:13:12] | ||
+ | [REGION_COUNTS:MOUNTAINS:8256:9:9] | ||
+ | [REGION_COUNTS:OCEAN:8256:7:6] | ||
+ | [REGION_COUNTS:GLACIER:0:0:0] | ||
+ | [REGION_COUNTS:TUNDRA:0:0:0] | ||
+ | [REGION_COUNTS:GRASSLAND:8256:13:12] | ||
+ | [REGION_COUNTS:HILLS:8256:13:12] | ||
+ | [EROSION_CYCLE_COUNT:250] | ||
+ | [RIVER_MINS:400:400] | ||
+ | [PERIODICALLY_ERODE_EXTREMES:1] | ||
+ | [OROGRAPHIC_PRECIPITATION:1] | ||
+ | [SUBREGION_MAX:2750] | ||
+ | [CAVERN_LAYER_COUNT:3] | ||
+ | [CAVERN_LAYER_OPENNESS_MIN:0] | ||
+ | [CAVERN_LAYER_OPENNESS_MAX:100] | ||
+ | [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0] | ||
+ | [CAVERN_LAYER_PASSAGE_DENSITY_MAX:100] | ||
+ | [CAVERN_LAYER_WATER_MIN:0] | ||
+ | [CAVERN_LAYER_WATER_MAX:100] | ||
+ | [HAVE_BOTTOM_LAYER_1:1] | ||
+ | [HAVE_BOTTOM_LAYER_2:1] | ||
+ | [LEVELS_ABOVE_GROUND:15] | ||
+ | [LEVELS_ABOVE_LAYER_1:25] | ||
+ | [LEVELS_ABOVE_LAYER_2:5] | ||
+ | [LEVELS_ABOVE_LAYER_3:5] | ||
+ | [LEVELS_ABOVE_LAYER_4:5] | ||
+ | [LEVELS_ABOVE_LAYER_5:5] | ||
+ | [LEVELS_AT_BOTTOM:1] | ||
+ | [CAVE_MIN_SIZE:5] | ||
+ | [CAVE_MAX_SIZE:25] | ||
+ | [MOUNTAIN_CAVE_MIN:100] | ||
+ | [NON_MOUNTAIN_CAVE_MIN:200] | ||
+ | [ALL_CAVES_VISIBLE:0] | ||
+ | [SHOW_EMBARK_TUNNEL:2] | ||
+ | [TOTAL_CIV_NUMBER:50] | ||
+ | [TOTAL_CIV_POPULATION:15000] | ||
+ | [SITE_CAP:1500] | ||
+ | [PLAYABLE_CIVILIZATION_REQUIRED:1] | ||
+ | [ELEVATION_RANGES:8256:16512:8256] | ||
+ | [RAIN_RANGES:8256:16512:8256] | ||
+ | [DRAINAGE_RANGES:8256:16512:8256] | ||
+ | [SAVAGERY_RANGES:8256:16512:8256] | ||
+ | [VOLCANISM_RANGES:8256:16512:8256] | ||
+ | </pre> | ||
+ | |||
+ | |||
+ | === 102 Volcanoes === | ||
+ | "102 Volcanoes" is a file I've been playing with to make it easier to find a volcano next to flux. Setting volcanism to 100 allows a volcano. Volcano_min is also volcano_max, if you set it to 0 you get no volcanoes. Most of the Fun has been sucked out of the parameters, so ramp them up or you'll likely get bored. | ||
+ | |||
+ | This setup should give you a river, some forest, and a decent chance at sedimentary/flux by each volcano. | ||
+ | <pre> | ||
+ | [WORLD_GEN] | ||
+ | [TITLE:102 Volcanoes] | ||
+ | [DIM:17:17] | ||
+ | [EMBARK_POINTS:1274] | ||
+ | [END_YEAR:2] | ||
+ | [BEAST_END_YEAR:2:-1] | ||
+ | [REVEAL_ALL_HISTORY:1] | ||
+ | [CULL_HISTORICAL_FIGURES:1] | ||
+ | [ELEVATION:100:400:0:0] | ||
+ | [RAINFALL:66:66:0:0] | ||
+ | [TEMPERATURE:63:63:0:0] | ||
+ | [DRAINAGE:100:100:0:0] | ||
+ | [VOLCANISM:0:100:0:0] | ||
+ | [SAVAGERY:50:50:0:0] | ||
+ | [ELEVATION_FREQUENCY:1:0:0:0:0:0] | ||
+ | [RAIN_FREQUENCY:1:0:0:0:0:0] | ||
+ | [DRAINAGE_FREQUENCY:1:0:0:0:0:0] | ||
+ | [TEMPERATURE_FREQUENCY:1:0:0:0:0:0] | ||
+ | [SAVAGERY_FREQUENCY:1:0:0:0:0:0] | ||
+ | [VOLCANISM_FREQUENCY:1:0:0:0:0:0] | ||
+ | [MEGABEAST_CAP:0] | ||
+ | [SEMIMEGABEAST_CAP:0] | ||
+ | [TITAN_NUMBER:0] | ||
+ | [TITAN_ATTACK_TRIGGER:0:0:0] | ||
+ | [DEMON_NUMBER:0] | ||
+ | [NIGHT_CREATURE_NUMBER:0] | ||
+ | [GOOD_SQ_COUNTS:0:0:0] | ||
+ | [EVIL_SQ_COUNTS:0:0:0] | ||
+ | [PEAK_NUMBER_MIN:0] | ||
+ | [PARTIAL_OCEAN_EDGE_MIN:0] | ||
+ | [COMPLETE_OCEAN_EDGE_MIN:0] | ||
+ | [VOLCANO_MIN:102] | ||
+ | [REGION_COUNTS:SWAMP:0:0:0] | ||
+ | [REGION_COUNTS:DESERT:0:0:0] | ||
+ | [REGION_COUNTS:FOREST:0:0:0] | ||
+ | [REGION_COUNTS:MOUNTAINS:0:0:0] | ||
+ | [REGION_COUNTS:OCEAN:0:0:0] | ||
+ | [REGION_COUNTS:GLACIER:0:0:0] | ||
+ | [REGION_COUNTS:TUNDRA:0:0:0] | ||
+ | [REGION_COUNTS:GRASSLAND:0:0:0] | ||
+ | [REGION_COUNTS:HILLS:0:0:0] | ||
+ | [EROSION_CYCLE_COUNT:0] | ||
+ | [RIVER_MINS:8:8] | ||
+ | [PERIODICALLY_ERODE_EXTREMES:0] | ||
+ | [OROGRAPHIC_PRECIPITATION:0] | ||
+ | [SUBREGION_MAX:1700] | ||
+ | [CAVERN_LAYER_COUNT:0] | ||
+ | [CAVERN_LAYER_OPENNESS_MIN:0] | ||
+ | [CAVERN_LAYER_OPENNESS_MAX:100] | ||
+ | [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0] | ||
+ | [CAVERN_LAYER_PASSAGE_DENSITY_MAX:100] | ||
+ | [CAVERN_LAYER_WATER_MIN:0] | ||
+ | [CAVERN_LAYER_WATER_MAX:100] | ||
+ | [HAVE_BOTTOM_LAYER_1:1] | ||
+ | [HAVE_BOTTOM_LAYER_2:1] | ||
+ | [LEVELS_ABOVE_GROUND:2] | ||
+ | [LEVELS_ABOVE_LAYER_1:5] | ||
+ | [LEVELS_ABOVE_LAYER_2:1] | ||
+ | [LEVELS_ABOVE_LAYER_3:1] | ||
+ | [LEVELS_ABOVE_LAYER_4:1] | ||
+ | [LEVELS_ABOVE_LAYER_5:2] | ||
+ | [LEVELS_AT_BOTTOM:1] | ||
+ | [CAVE_MIN_SIZE:1] | ||
+ | [CAVE_MAX_SIZE:25] | ||
+ | [MOUNTAIN_CAVE_MIN:0] | ||
+ | [NON_MOUNTAIN_CAVE_MIN:0] | ||
+ | [ALL_CAVES_VISIBLE:0] | ||
+ | [SHOW_EMBARK_TUNNEL:0] | ||
+ | [TOTAL_CIV_NUMBER:3] | ||
+ | [TOTAL_CIV_POPULATION:15000] | ||
+ | [SITE_CAP:0] | ||
+ | [PLAYABLE_CIVILIZATION_REQUIRED:1] | ||
+ | [ELEVATION_RANGES:0:0:0] | ||
+ | [RAIN_RANGES:0:0:0] | ||
+ | [DRAINAGE_RANGES:0:0:0] | ||
+ | [SAVAGERY_RANGES:0:0:0] | ||
+ | [VOLCANISM_RANGES:0:0:0] | ||
+ | [PS_EL:100:100:100:100:110:110:110:110:110:110:110:110:110:100:100:100:100] | ||
+ | [PS_EL:100:100:100:110:110:110:110:110:110:110:110:110:110:110:100:100:100] | ||
+ | [PS_EL:100:100:110:110:110:120:120:120:120:120:120:120:110:110:110:100:100] | ||
+ | [PS_EL:100:110:110:110:120:120:120:120:120:120:120:120:120:110:110:110:100] | ||
+ | [PS_EL:110:110:110:120:120:120:130:130:130:130:130:120:120:120:110:110:110] | ||
+ | [PS_EL:110:110:120:120:120:130:130:130:130:130:130:130:120:120:120:110:110] | ||
+ | [PS_EL:110:110:120:120:130:130:140:140:140:140:140:130:130:120:120:110:110] | ||
+ | [PS_EL:110:110:120:120:130:130:140:140:140:140:140:130:130:120:120:110:110] | ||
+ | [PS_EL:110:110:120:120:130:130:140:140:140:140:140:130:130:120:120:110:110] | ||
+ | [PS_EL:110:110:120:120:130:130:140:140:140:140:140:130:130:120:120:110:110] | ||
+ | [PS_EL:110:110:120:120:130:130:140:140:140:140:140:130:130:120:120:110:110] | ||
+ | [PS_EL:110:110:120:120:120:130:130:130:130:130:130:130:120:120:120:110:110] | ||
+ | [PS_EL:110:110:110:120:120:120:130:130:130:130:130:120:120:120:110:110:110] | ||
+ | [PS_EL:100:110:110:110:120:120:120:120:120:120:120:120:120:110:110:110:100] | ||
+ | [PS_EL:100:100:110:110:110:120:120:120:120:120:120:120:110:110:110:100:100] | ||
+ | [PS_EL:100:100:100:110:110:110:110:110:110:110:110:110:110:110:100:100:100] | ||
+ | [PS_EL:100:100:100:100:110:110:110:110:110:110:110:110:110:100:100:100:100] | ||
+ | [PS_VL:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0] | ||
+ | [PS_VL:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100] | ||
+ | [PS_VL:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0] | ||
+ | [PS_VL:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0] | ||
+ | [PS_VL:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100] | ||
+ | [PS_VL:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0] | ||
+ | [PS_VL:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0] | ||
+ | [PS_VL:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100] | ||
+ | [PS_VL:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0] | ||
+ | [PS_VL:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0] | ||
+ | [PS_VL:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100] | ||
+ | [PS_VL:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0] | ||
+ | [PS_VL:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0] | ||
+ | [PS_VL:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100] | ||
+ | [PS_VL:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0] | ||
+ | [PS_VL:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0] | ||
+ | [PS_VL:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100] | ||
+ | </pre> |