v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing v0.31:Worldgen samples

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.31"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
#REDIRECT [[Worldgen examples]]
+
{{quality|Tattered|08:00, 22 May 2010 (UTC)}}{{av}}
 +
To use a worldgen example, open data/init/world_gen.txt and paste the text into it. Then start Dwarf Fortress and select "Design New World With Parameters". The world parameters will appear in the list on the right.
 +
=== Quick and Light ===
 +
"Quick and Light" is a 65x65 map that rolls a 100 year history. Also, the elevation weights are tuned to be more central, and the minimum elevation is set to 50 to reduce the amount of water squares. And finally, the temperature range is set to a minimum of 50, so that embark zones won't be frozen.
 +
<pre>
 +
[WORLD_GEN]
 +
[TITLE:Quick and Light]
 +
[CUSTOM_NAME:Early Dawn]
 +
[DIM:65:65]
 +
[EMBARK_POINTS:1274]
 +
[END_YEAR:100]
 +
[BEAST_END_YEAR:2:80]
 +
[REVEAL_ALL_HISTORY:1]
 +
[CULL_HISTORICAL_FIGURES:0]
 +
[ELEVATION:50:400:202:202]
 +
[RAINFALL:0:100:101:101]
 +
[TEMPERATURE:50:80:101:101]
 +
[DRAINAGE:0:100:101:101]
 +
[VOLCANISM:0:100:101:101]
 +
[SAVAGERY:0:100:101:101]
 +
[ELEVATION_FREQUENCY:1:1:2:3:2:1]
 +
[RAIN_FREQUENCY:1:1:1:1:1:1]
 +
[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
 +
[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
 +
[SAVAGERY_FREQUENCY:1:1:1:1:1:1]
 +
[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
 +
[TITAN_NUMBER:3]
 +
[TITAN_ATTACK_TRIGGER:80:0:100000]
 +
[DEMON_NUMBER:22]
 +
[GOOD_SQ_COUNTS:6:63:127]
 +
[EVIL_SQ_COUNTS:6:63:127]
 +
[PEAK_NUMBER_MIN:3]
 +
[PARTIAL_OCEAN_EDGE_MIN:1]
 +
[COMPLETE_OCEAN_EDGE_MIN:0]
 +
[VOLCANO_MIN:1]
 +
[REGION_COUNTS:SWAMP:66:0:0]
 +
[REGION_COUNTS:DESERT:66:0:0]
 +
[REGION_COUNTS:FOREST:264:0:0]
 +
[REGION_COUNTS:MOUNTAINS:528:0:0]
 +
[REGION_COUNTS:OCEAN:528:0:0]
 +
[REGION_COUNTS:GLACIER:0:0:0]
 +
[REGION_COUNTS:TUNDRA:0:0:0]
 +
[REGION_COUNTS:GRASSLAND:528:0:0]
 +
[REGION_COUNTS:HILLS:528:0:0]
 +
[EROSION_CYCLE_COUNT:250]
 +
[RIVER_MINS:25:25]
 +
[PERIODICALLY_ERODE_EXTREMES:1]
 +
[OROGRAPHIC_PRECIPITATION:1]
 +
[SUBREGION_MAX:2750]
 +
[CAVERN_LAYER_COUNT:3]
 +
[CAVERN_LAYER_OPENNESS_MIN:0]
 +
[CAVERN_LAYER_OPENNESS_MAX:100]
 +
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
 +
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
 +
[CAVERN_LAYER_WATER_MIN:0]
 +
[CAVERN_LAYER_WATER_MAX:100]
 +
[HAVE_BOTTOM_LAYER_1:1]
 +
[HAVE_BOTTOM_LAYER_2:1]
 +
[LEVELS_ABOVE_GROUND:15]
 +
[LEVELS_ABOVE_LAYER_1:5]
 +
[LEVELS_ABOVE_LAYER_2:1]
 +
[LEVELS_ABOVE_LAYER_3:1]
 +
[LEVELS_ABOVE_LAYER_4:1]
 +
[LEVELS_ABOVE_LAYER_5:2]
 +
[LEVELS_AT_BOTTOM:1]
 +
[CAVE_MIN_SIZE:5]
 +
[CAVE_MIN_SIZE:5]
 +
[CAVE_MAX_SIZE:25]
 +
[MOUNTAIN_CAVE_MIN:6]
 +
[NON_MOUNTAIN_CAVE_MIN:12]
 +
[ALL_CAVES_VISIBLE:0]
 +
[SHOW_EMBARK_TUNNEL:2]
 +
[TOTAL_CIV_NUMBER:10]
 +
[TOTAL_CIV_POPULATION:20000]
 +
[PLAYABLE_CIVILIZATION_REQUIRED:1]
 +
[ELEVATION_RANGES:528:1056:528]
 +
[RAIN_RANGES:264:528:264]
 +
[DRAINAGE_RANGES:264:528:264]
 +
[SAVAGERY_RANGES:264:528:264]
 +
[VOLCANISM_RANGES:264:528:264]
 +
</pre>
 +
 
 +
 
 +
=== More Room Before Caves ===
 +
"More Room Before Caves" is a 257x257 large map that rolls a 200 year history. Nothing else is really changed except you have more z-layers before hitting your first cavern so that you can build and mine more effectively.
 +
<pre>
 +
 
 +
[WORLD_GEN]
 +
[TITLE:Cave Room]
 +
[CUSTOM_NAME:Cave Room]
 +
[DIM:257:257]
 +
[EMBARK_POINTS:1274]
 +
[END_YEAR:199]
 +
[BEAST_END_YEAR:300:80]
 +
[REVEAL_ALL_HISTORY:1]
 +
[CULL_HISTORICAL_FIGURES:1]
 +
[ELEVATION:1:400:800:800]
 +
[RAINFALL:0:100:400:400]
 +
[TEMPERATURE:25:75:400:400]
 +
[DRAINAGE:0:100:400:400]
 +
[VOLCANISM:0:100:400:400]
 +
[SAVAGERY:0:100:400:400]
 +
[ELEVATION_FREQUENCY:1:1:1:1:1:1]
 +
[RAIN_FREQUENCY:1:1:1:1:1:1]
 +
[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
 +
[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
 +
[SAVAGERY_FREQUENCY:1:1:1:1:1:1]
 +
[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
 +
[MEGABEAST_CAP:75]
 +
[SEMIMEGABEAST_CAP:150]
 +
[TITAN_NUMBER:33]
 +
[TITAN_ATTACK_TRIGGER:80:0:100000]
 +
[DEMON_NUMBER:52]
 +
[GOOD_SQ_COUNTS:100:1000:2000]
 +
[EVIL_SQ_COUNTS:100:1000:2000]
 +
[PEAK_NUMBER_MIN:50]
 +
[PARTIAL_OCEAN_EDGE_MIN:2]
 +
[COMPLETE_OCEAN_EDGE_MIN:0]
 +
[VOLCANO_MIN:15]
 +
[REGION_COUNTS:SWAMP:1032:7:6]
 +
[REGION_COUNTS:DESERT:1032:7:6]
 +
[REGION_COUNTS:FOREST:4128:13:12]
 +
[REGION_COUNTS:MOUNTAINS:8256:9:9]
 +
[REGION_COUNTS:OCEAN:8256:7:6]
 +
[REGION_COUNTS:GLACIER:0:0:0]
 +
[REGION_COUNTS:TUNDRA:0:0:0]
 +
[REGION_COUNTS:GRASSLAND:8256:13:12]
 +
[REGION_COUNTS:HILLS:8256:13:12]
 +
[EROSION_CYCLE_COUNT:250]
 +
[RIVER_MINS:400:400]
 +
[PERIODICALLY_ERODE_EXTREMES:1]
 +
[OROGRAPHIC_PRECIPITATION:1]
 +
[SUBREGION_MAX:2750]
 +
[CAVERN_LAYER_COUNT:3]
 +
[CAVERN_LAYER_OPENNESS_MIN:0]
 +
[CAVERN_LAYER_OPENNESS_MAX:100]
 +
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
 +
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
 +
[CAVERN_LAYER_WATER_MIN:0]
 +
[CAVERN_LAYER_WATER_MAX:100]
 +
[HAVE_BOTTOM_LAYER_1:1]
 +
[HAVE_BOTTOM_LAYER_2:1]
 +
[LEVELS_ABOVE_GROUND:15]
 +
[LEVELS_ABOVE_LAYER_1:25]
 +
[LEVELS_ABOVE_LAYER_2:5]
 +
[LEVELS_ABOVE_LAYER_3:5]
 +
[LEVELS_ABOVE_LAYER_4:5]
 +
[LEVELS_ABOVE_LAYER_5:5]
 +
[LEVELS_AT_BOTTOM:1]
 +
[CAVE_MIN_SIZE:5]
 +
[CAVE_MAX_SIZE:25]
 +
[MOUNTAIN_CAVE_MIN:100]
 +
[NON_MOUNTAIN_CAVE_MIN:200]
 +
[ALL_CAVES_VISIBLE:0]
 +
[SHOW_EMBARK_TUNNEL:2]
 +
[TOTAL_CIV_NUMBER:50]
 +
[TOTAL_CIV_POPULATION:15000]
 +
[SITE_CAP:1500]
 +
[PLAYABLE_CIVILIZATION_REQUIRED:1]
 +
[ELEVATION_RANGES:8256:16512:8256]
 +
[RAIN_RANGES:8256:16512:8256]
 +
[DRAINAGE_RANGES:8256:16512:8256]
 +
[SAVAGERY_RANGES:8256:16512:8256]
 +
[VOLCANISM_RANGES:8256:16512:8256]
 +
</pre>
 +
 
 +
 
 +
=== 102 Volcanoes ===
 +
"102 Volcanoes" is a file I've been playing with to make it easier to find a volcano next to flux. Setting volcanism to 100 allows a volcano. Volcano_min is also volcano_max, if you set it to 0 you get no volcanoes. Most of the Fun has been sucked out of the parameters, so ramp them up or you'll likely get bored.
 +
 
 +
This setup should give you a river, some forest, and a decent chance at sedimentary/flux by each volcano.
 +
(Don't set the cavern layer to 0 or no plants on embark, lol)
 +
<pre>
 +
[WORLD_GEN]
 +
[TITLE:102 Volcanoes]
 +
[DIM:17:17]
 +
[EMBARK_POINTS:1274]
 +
[END_YEAR:2]
 +
[BEAST_END_YEAR:2:-1]
 +
[REVEAL_ALL_HISTORY:1]
 +
[CULL_HISTORICAL_FIGURES:1]
 +
[ELEVATION:100:400:0:0]
 +
[RAINFALL:66:66:0:0]
 +
[TEMPERATURE:63:63:0:0]
 +
[DRAINAGE:100:100:0:0]
 +
[VOLCANISM:0:100:0:0]
 +
[SAVAGERY:50:50:0:0]
 +
[ELEVATION_FREQUENCY:1:0:0:0:0:0]
 +
[RAIN_FREQUENCY:1:0:0:0:0:0]
 +
[DRAINAGE_FREQUENCY:1:0:0:0:0:0]
 +
[TEMPERATURE_FREQUENCY:1:0:0:0:0:0]
 +
[SAVAGERY_FREQUENCY:1:0:0:0:0:0]
 +
[VOLCANISM_FREQUENCY:1:0:0:0:0:0]
 +
[MEGABEAST_CAP:0]
 +
[SEMIMEGABEAST_CAP:0]
 +
[TITAN_NUMBER:0]
 +
[TITAN_ATTACK_TRIGGER:0:0:0]
 +
[DEMON_NUMBER:0]
 +
[NIGHT_CREATURE_NUMBER:0]
 +
[GOOD_SQ_COUNTS:0:0:0]
 +
[EVIL_SQ_COUNTS:0:0:0]
 +
[PEAK_NUMBER_MIN:0]
 +
[PARTIAL_OCEAN_EDGE_MIN:0]
 +
[COMPLETE_OCEAN_EDGE_MIN:0]
 +
[VOLCANO_MIN:102]
 +
[REGION_COUNTS:SWAMP:0:0:0]
 +
[REGION_COUNTS:DESERT:0:0:0]
 +
[REGION_COUNTS:FOREST:0:0:0]
 +
[REGION_COUNTS:MOUNTAINS:0:0:0]
 +
[REGION_COUNTS:OCEAN:0:0:0]
 +
[REGION_COUNTS:GLACIER:0:0:0]
 +
[REGION_COUNTS:TUNDRA:0:0:0]
 +
[REGION_COUNTS:GRASSLAND:0:0:0]
 +
[REGION_COUNTS:HILLS:0:0:0]
 +
[EROSION_CYCLE_COUNT:0]
 +
[RIVER_MINS:8:8]
 +
[PERIODICALLY_ERODE_EXTREMES:0]
 +
[OROGRAPHIC_PRECIPITATION:0]
 +
[SUBREGION_MAX:1700]
 +
[CAVERN_LAYER_COUNT:1]
 +
[CAVERN_LAYER_OPENNESS_MIN:0]
 +
[CAVERN_LAYER_OPENNESS_MAX:100]
 +
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
 +
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
 +
[CAVERN_LAYER_WATER_MIN:0]
 +
[CAVERN_LAYER_WATER_MAX:100]
 +
[HAVE_BOTTOM_LAYER_1:1]
 +
[HAVE_BOTTOM_LAYER_2:1]
 +
[LEVELS_ABOVE_GROUND:2]
 +
[LEVELS_ABOVE_LAYER_1:5]
 +
[LEVELS_ABOVE_LAYER_2:1]
 +
[LEVELS_ABOVE_LAYER_3:1]
 +
[LEVELS_ABOVE_LAYER_4:1]
 +
[LEVELS_ABOVE_LAYER_5:2]
 +
[LEVELS_AT_BOTTOM:1]
 +
[CAVE_MIN_SIZE:1]
 +
[CAVE_MAX_SIZE:25]
 +
[MOUNTAIN_CAVE_MIN:0]
 +
[NON_MOUNTAIN_CAVE_MIN:0]
 +
[ALL_CAVES_VISIBLE:0]
 +
[SHOW_EMBARK_TUNNEL:0]
 +
[TOTAL_CIV_NUMBER:3]
 +
[TOTAL_CIV_POPULATION:15000]
 +
[SITE_CAP:0]
 +
[PLAYABLE_CIVILIZATION_REQUIRED:1]
 +
[ELEVATION_RANGES:0:0:0]
 +
[RAIN_RANGES:0:0:0]
 +
[DRAINAGE_RANGES:0:0:0]
 +
[SAVAGERY_RANGES:0:0:0]
 +
[VOLCANISM_RANGES:0:0:0]
 +
[PS_EL:100:100:100:100:110:110:110:110:110:110:110:110:110:100:100:100:100]
 +
[PS_EL:100:100:100:110:110:110:110:110:110:110:110:110:110:110:100:100:100]
 +
[PS_EL:100:100:110:110:110:120:120:120:120:120:120:120:110:110:110:100:100]
 +
[PS_EL:100:110:110:110:120:120:120:120:120:120:120:120:120:110:110:110:100]
 +
[PS_EL:110:110:110:120:120:120:130:130:130:130:130:120:120:120:110:110:110]
 +
[PS_EL:110:110:120:120:120:130:130:130:130:130:130:130:120:120:120:110:110]
 +
[PS_EL:110:110:120:120:130:130:140:140:140:140:140:130:130:120:120:110:110]
 +
[PS_EL:110:110:120:120:130:130:140:140:140:140:140:130:130:120:120:110:110]
 +
[PS_EL:110:110:120:120:130:130:140:140:140:140:140:130:130:120:120:110:110]
 +
[PS_EL:110:110:120:120:130:130:140:140:140:140:140:130:130:120:120:110:110]
 +
[PS_EL:110:110:120:120:130:130:140:140:140:140:140:130:130:120:120:110:110]
 +
[PS_EL:110:110:120:120:120:130:130:130:130:130:130:130:120:120:120:110:110]
 +
[PS_EL:110:110:110:120:120:120:130:130:130:130:130:120:120:120:110:110:110]
 +
[PS_EL:100:110:110:110:120:120:120:120:120:120:120:120:120:110:110:110:100]
 +
[PS_EL:100:100:110:110:110:120:120:120:120:120:120:120:110:110:110:100:100]
 +
[PS_EL:100:100:100:110:110:110:110:110:110:110:110:110:110:110:100:100:100]
 +
[PS_EL:100:100:100:100:110:110:110:110:110:110:110:110:110:100:100:100:100]
 +
[PS_VL:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0]
 +
[PS_VL:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100]
 +
[PS_VL:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
 +
[PS_VL:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0]
 +
[PS_VL:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100]
 +
[PS_VL:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
 +
[PS_VL:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0]
 +
[PS_VL:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100]
 +
[PS_VL:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
 +
[PS_VL:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0]
 +
[PS_VL:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100]
 +
[PS_VL:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
 +
[PS_VL:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0]
 +
[PS_VL:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100]
 +
[PS_VL:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
 +
[PS_VL:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0]
 +
[PS_VL:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100]
 +
</pre>

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)