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Editing v0.31 Talk:Adventurer mode
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Anyone know if bleeding can be stopped in adventurer mode? My adventurer got hit by an arrow and bled to death. I removed the arrow but couldn't do anything about THE BLOOD. [[User:Haruspex Pariah|Haruspex Pariah]] 02:13, 5 April 2010 (UTC) | Anyone know if bleeding can be stopped in adventurer mode? My adventurer got hit by an arrow and bled to death. I removed the arrow but couldn't do anything about THE BLOOD. [[User:Haruspex Pariah|Haruspex Pariah]] 02:13, 5 April 2010 (UTC) | ||
It looks like wounds can become infected (even after partial healing) in adventurer mode. My whole right leg is "swelling", and I keep vomiting everywhere. I wonder if it'll become worse. [[User:Timst|Timst]] 13:27, 5 April 2010 (UTC) | It looks like wounds can become infected (even after partial healing) in adventurer mode. My whole right leg is "swelling", and I keep vomiting everywhere. I wonder if it'll become worse. [[User:Timst|Timst]] 13:27, 5 April 2010 (UTC) | ||
− | It might be worth pointing out and further testing that the combat in adventure mode seems to be much more detailed in | + | It might be worth pointing out and further testing that the combat in adventure mode seems to be much more detailed in DF2010. There are now nerves and layers of fat and muscle involved and it will tell you if you have served motor nerves ect or just cut into fat. Also I must agree that hammers and other blunt weapons seem to be useless as in arena mode I used an adamantine hammer and couldn't do anything but bruise the heck out of people :P Switch to an axe and suddenly the same monster died on one hit (A dragon) Could use further testing of course, also to see if that weakness carries over to Fortress Mode so people can make informed choices when attempting to defend their fortress : --[[Special:Contributions/205.145.64.64|205.145.64.64]] 17:02, 7 May 2010 (UTC)Railick Stonemane |
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== Don't know where he lives == | == Don't know where he lives == | ||
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:The 'Q'uest Log should be useful for finding things. I think it can also help pinpoint quest targets. If you're in the same world map tile (e.g. you're in the same town), zooming in on something will show you the region map instead of the world map. I was able to see a 3x3 town on the map this way (or maybe it was a cave; I forget). Region tiles represent a 48x48 space IIRC, so that should help you find the rascal. -[[Special:Contributions/128.211.250.173|128.211.250.173]] 06:11, 16 April 2010 (UTC) | :The 'Q'uest Log should be useful for finding things. I think it can also help pinpoint quest targets. If you're in the same world map tile (e.g. you're in the same town), zooming in on something will show you the region map instead of the world map. I was able to see a 3x3 town on the map this way (or maybe it was a cave; I forget). Region tiles represent a 48x48 space IIRC, so that should help you find the rascal. -[[Special:Contributions/128.211.250.173|128.211.250.173]] 06:11, 16 April 2010 (UTC) | ||
− | + | == Mainspace redirect == | |
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Why does the mainspace Adventurer mode (and thereby the link on the main page) point to the 40d adventure mode? --[[User:StrongAxe|StrongAxe]] 15:39, 20 April 2010 (UTC) | Why does the mainspace Adventurer mode (and thereby the link on the main page) point to the 40d adventure mode? --[[User:StrongAxe|StrongAxe]] 15:39, 20 April 2010 (UTC) | ||
− | == | + | == Dwarven Fortresses == |
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I've seen a couple dwarven fortresses in adventure mode and in each case there's a large outer wall with a ring of stairs down to a "first" floor, in which there is a centered column of ramps down to the next level (all typical from ver. 40d). The ramp leads to a "ramp room" which has another ramp (column) opposite the first, then this repeats down several more levels, until you reach a level where there is no 'next' ramp down. Importantly, each ramp room is completely enclosed. There appears to be no actual body to the fortress, no rooms, hallways, certainly no workshops, etc. [[User:Piwowk|Piwowk]] 22:54, 20 April 2010 (UTC) | I've seen a couple dwarven fortresses in adventure mode and in each case there's a large outer wall with a ring of stairs down to a "first" floor, in which there is a centered column of ramps down to the next level (all typical from ver. 40d). The ramp leads to a "ramp room" which has another ramp (column) opposite the first, then this repeats down several more levels, until you reach a level where there is no 'next' ramp down. Importantly, each ramp room is completely enclosed. There appears to be no actual body to the fortress, no rooms, hallways, certainly no workshops, etc. [[User:Piwowk|Piwowk]] 22:54, 20 April 2010 (UTC) | ||
:It's been reported in the bug tracker. I actually once discovered a fortress just like this in 40d, but it seems that something has broken and is causing '''all''' worldgen dwarf fortresses to turn out like this. --[[User:Quietust|Quietust]] 23:36, 20 April 2010 (UTC) | :It's been reported in the bug tracker. I actually once discovered a fortress just like this in 40d, but it seems that something has broken and is causing '''all''' worldgen dwarf fortresses to turn out like this. --[[User:Quietust|Quietust]] 23:36, 20 April 2010 (UTC) | ||
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