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Editing v0.31 Talk:Adventurer mode
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It looks like wounds can become infected (even after partial healing) in adventurer mode. My whole right leg is "swelling", and I keep vomiting everywhere. I wonder if it'll become worse. [[User:Timst|Timst]] 13:27, 5 April 2010 (UTC) | It looks like wounds can become infected (even after partial healing) in adventurer mode. My whole right leg is "swelling", and I keep vomiting everywhere. I wonder if it'll become worse. [[User:Timst|Timst]] 13:27, 5 April 2010 (UTC) | ||
− | It might be worth pointing out and further testing that the combat in adventure mode seems to be much more detailed in | + | It might be worth pointing out and further testing that the combat in adventure mode seems to be much more detailed in DF2010. There are now nerves and layers of fat and muscle involved and it will tell you if you have served motor nerves etc. or just cut into fat. Also I must agree that hammers and other blunt weapons seem to be useless as in arena mode I used an adamantine hammer and couldn't do anything but bruise the heck out of people :P Switch to an axe and suddenly the same monster died on one hit (A dragon) Could use further testing of course, also to see if that weakness carries over to Fortress Mode so people can make informed choices when attempting to defend their fortress : --[[Special:Contributions/205.145.64.64|205.145.64.64]] 17:02, 7 May 2010 (UTC)Railick Stonemane |
* Adamantine blunt weapons are poor because they are very lightweight; use heavier metals for blunt weapons. --[[User:TomiTapio|TomiTapio]] 18:29, 6 July 2010 (UTC) | * Adamantine blunt weapons are poor because they are very lightweight; use heavier metals for blunt weapons. --[[User:TomiTapio|TomiTapio]] 18:29, 6 July 2010 (UTC) | ||
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(Another possible explanation is that the stairs of mead halls in a select few human capitals have faulty magma traps.) | (Another possible explanation is that the stairs of mead halls in a select few human capitals have faulty magma traps.) | ||
: That sounds more like a bug than how infection or burning work. You could keep a perpetual infection with no effect other than occasional puss drainage, and it doesn't spread unless you also have a syndrome. Another explanation for the melting is that you might have walked across items burning in the wake of the dragonfire and set your feet aflame; you don't get any message that your equipment is on fire until you feel the pain of the flames. [[User:DokEnkephalin|DokEnkephalin]] 17:20, 9 September 2010 (UTC) | : That sounds more like a bug than how infection or burning work. You could keep a perpetual infection with no effect other than occasional puss drainage, and it doesn't spread unless you also have a syndrome. Another explanation for the melting is that you might have walked across items burning in the wake of the dragonfire and set your feet aflame; you don't get any message that your equipment is on fire until you feel the pain of the flames. [[User:DokEnkephalin|DokEnkephalin]] 17:20, 9 September 2010 (UTC) | ||
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== Don't know where he lives == | == Don't know where he lives == | ||
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== No attribute increase in adventure mode? == | == No attribute increase in adventure mode? == | ||
On the page it said that the attributes don't increase, but I started a dwarven adventurer and looked at his stats and it said I had a very good focus. But later that changed to a great ability to focus. So not only attributes INCREASE but also soul attributes can increase with no apparent reason.--[[User:Niggy|Niggy]] 13:54, 22 June 2010 (UTC) | On the page it said that the attributes don't increase, but I started a dwarven adventurer and looked at his stats and it said I had a very good focus. But later that changed to a great ability to focus. So not only attributes INCREASE but also soul attributes can increase with no apparent reason.--[[User:Niggy|Niggy]] 13:54, 22 June 2010 (UTC) | ||
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== Dwarven Fortresses == | == Dwarven Fortresses == | ||
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:It's been reported in the bug tracker. I actually once discovered a fortress just like this in 40d, but it seems that something has broken and is causing '''all''' worldgen dwarf fortresses to turn out like this. --[[User:Quietust|Quietust]] 23:36, 20 April 2010 (UTC) | :It's been reported in the bug tracker. I actually once discovered a fortress just like this in 40d, but it seems that something has broken and is causing '''all''' worldgen dwarf fortresses to turn out like this. --[[User:Quietust|Quietust]] 23:36, 20 April 2010 (UTC) | ||
::I have discovered exactly one dwarf settlement in 31.04 that actually had halls and rooms in the underground layer. Just one. [[User:Anacrucis|Anacrucis]] 21:59, 4 June 2010 (UTC) | ::I have discovered exactly one dwarf settlement in 31.04 that actually had halls and rooms in the underground layer. Just one. [[User:Anacrucis|Anacrucis]] 21:59, 4 June 2010 (UTC) | ||
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== Thoughts on Elf Adventurers == | == Thoughts on Elf Adventurers == | ||
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:*Based on reviews of the Legends logs, attacking (or being attacked by?) members of a given Entity seems to make that Entity an Enemy of any Entities your adventurer belongs to. While I haven't tested this, it would seem possible that this could cause your civilization in Fortress mode to be at War with someone on embark, if you made some enemies with a dwarf adventurer of the same civilization. Playing an elf would avoid this presumed problem as long as you don't retire in a dwarven town or anything. (After all, every dwarf knows that elves are no [[fun]].) I propose more testing for this. | :*Based on reviews of the Legends logs, attacking (or being attacked by?) members of a given Entity seems to make that Entity an Enemy of any Entities your adventurer belongs to. While I haven't tested this, it would seem possible that this could cause your civilization in Fortress mode to be at War with someone on embark, if you made some enemies with a dwarf adventurer of the same civilization. Playing an elf would avoid this presumed problem as long as you don't retire in a dwarven town or anything. (After all, every dwarf knows that elves are no [[fun]].) I propose more testing for this. | ||
[[User:Anacrucis|Anacrucis]] 21:59, 4 June 2010 (UTC) | [[User:Anacrucis|Anacrucis]] 21:59, 4 June 2010 (UTC) | ||
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== Starting wars? == | == Starting wars? == | ||
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:Once you issue the command, press Enter (or click the mouse) and you should actually be on the surface - there's some bugs with delayed input that have yet to be resolved. If Alt+Move isn't actually giving you a movement menu, then you're probably drowning and aren't physically capable of climbing out of the pool. --[[User:Quietust|Quietust]] 19:32, 6 July 2010 (UTC) | :Once you issue the command, press Enter (or click the mouse) and you should actually be on the surface - there's some bugs with delayed input that have yet to be resolved. If Alt+Move isn't actually giving you a movement menu, then you're probably drowning and aren't physically capable of climbing out of the pool. --[[User:Quietust|Quietust]] 19:32, 6 July 2010 (UTC) | ||
:: So an adventurer should invest in the swimming skill, because of charging attacks and dodging jumps. --[[User:TomiTapio|TomiTapio]] 23:30, 19 July 2010 (UTC) | :: So an adventurer should invest in the swimming skill, because of charging attacks and dodging jumps. --[[User:TomiTapio|TomiTapio]] 23:30, 19 July 2010 (UTC) | ||
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==Bandages== | ==Bandages== | ||
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'''subtypes''' | '''subtypes''' | ||
+ | *large dagger* | ||
+ | Short sword | ||
+ | long sword | ||
+ | scimitar | ||
+ | two-handed sword | ||
− | + | large dagger small weak shallow cuts and stabs, at best a fall back blade, at worst throw it at someone. NOTE uses dagger skill, not sword skill. | |
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− | + | Short swords are the weakest true sword, but are still good for use fighting wolfs and the like, just don't take it to fight a dragon. | |
− | + | Long sword it's longer and so it cuts deeper and dismembers more. | |
− | + | Scimitar, ok this is just as good as the short sword. | |
− | + | Two-handed sword 5 times the cutting power of the short sword,it stabs go in 2 time as far, truly this is the king swords | |
'''Axes''' | '''Axes''' | ||
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'''subtypes''' | '''subtypes''' | ||
+ | battle axe | ||
+ | great axe | ||
+ | halberd | ||
− | + | battle axe on par with the long sword a good weapon over all. | |
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+ | great axe bigger and better. | ||
+ | halberd the oddball it has a smaller edge but can stab as well as chop, think of the offspring of a Short sword and a spear. | ||
'''Spears''' | '''Spears''' | ||
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'''subtypes''' | '''subtypes''' | ||
+ | spear | ||
+ | *pike* | ||
− | spear | + | spear a poor anti-group weapon for the love of Armok use a different weapon. |
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+ | pike ok it stabs a little deeper and uses pike skill, still use a different weapon. | ||
− | ''' | + | '''Blunts''' |
good at smashing stuff and fighting armor. | good at smashing stuff and fighting armor. | ||
− | for blunt weapons | + | for blunt weapons there weight is the main factor. |
'''subtypes''' | '''subtypes''' | ||
− | + | war hammer | |
+ | mace | ||
+ | maul | ||
+ | flail | ||
+ | morningstar | ||
− | + | war hammer with skill to can put nice holes in heads. | |
− | + | mace has more weight than the warhammer, in skilled hands Goblins shatter like glass. In less skilled hands it's bruising. | |
− | + | maul a bigger mace,now hit stuff harder. | |
− | + | flail mace on a chain,hit them not you. | |
+ | |||
+ | morningstar spiked ball on a chain cuts as it smashes. | ||
'''other weapons''' | '''other weapons''' | ||
the odd one. | the odd one. | ||
− | + | whip | |
+ | pick | ||
+ | scourge | ||
− | + | whip shatters the bone,bruise the flesh. | |
− | + | pick goes in deep,rips organs ,shatters bones.fear the miners. | |
− | --[[User:Funk|Funk]] | + | scourge tears muscle,brakes bones. |
+ | --[[User:Funk|Funk]] | ||
== Worldgen for Adventurers == | == Worldgen for Adventurers == | ||
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I think it would be worth adding a paragraph or two describing the basics of Adventurer mode. What it is, and most importantly, how to start it. (Can it be started if a Fortress game is in progress?) -- Anonymous 2010-08-02 | I think it would be worth adding a paragraph or two describing the basics of Adventurer mode. What it is, and most importantly, how to start it. (Can it be started if a Fortress game is in progress?) -- Anonymous 2010-08-02 | ||
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== priesthood == | == priesthood == | ||
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--[[Special:Contributions/98.144.80.228|98.144.80.228]] 16:43, 11 September 2010 (UTC) | --[[Special:Contributions/98.144.80.228|98.144.80.228]] 16:43, 11 September 2010 (UTC) | ||
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