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Editing v0.31 Talk:Adventurer mode
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It looks like wounds can become infected (even after partial healing) in adventurer mode. My whole right leg is "swelling", and I keep vomiting everywhere. I wonder if it'll become worse. [[User:Timst|Timst]] 13:27, 5 April 2010 (UTC) | It looks like wounds can become infected (even after partial healing) in adventurer mode. My whole right leg is "swelling", and I keep vomiting everywhere. I wonder if it'll become worse. [[User:Timst|Timst]] 13:27, 5 April 2010 (UTC) | ||
− | It might be worth pointing out and further testing that the combat in adventure mode seems to be much more detailed in | + | It might be worth pointing out and further testing that the combat in adventure mode seems to be much more detailed in DF2010. There are now nerves and layers of fat and muscle involved and it will tell you if you have served motor nerves etc. or just cut into fat. Also I must agree that hammers and other blunt weapons seem to be useless as in arena mode I used an adamantine hammer and couldn't do anything but bruise the heck out of people :P Switch to an axe and suddenly the same monster died on one hit (A dragon) Could use further testing of course, also to see if that weakness carries over to Fortress Mode so people can make informed choices when attempting to defend their fortress : --[[Special:Contributions/205.145.64.64|205.145.64.64]] 17:02, 7 May 2010 (UTC)Railick Stonemane |
* Adamantine blunt weapons are poor because they are very lightweight; use heavier metals for blunt weapons. --[[User:TomiTapio|TomiTapio]] 18:29, 6 July 2010 (UTC) | * Adamantine blunt weapons are poor because they are very lightweight; use heavier metals for blunt weapons. --[[User:TomiTapio|TomiTapio]] 18:29, 6 July 2010 (UTC) | ||
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(Another possible explanation is that the stairs of mead halls in a select few human capitals have faulty magma traps.) | (Another possible explanation is that the stairs of mead halls in a select few human capitals have faulty magma traps.) | ||
: That sounds more like a bug than how infection or burning work. You could keep a perpetual infection with no effect other than occasional puss drainage, and it doesn't spread unless you also have a syndrome. Another explanation for the melting is that you might have walked across items burning in the wake of the dragonfire and set your feet aflame; you don't get any message that your equipment is on fire until you feel the pain of the flames. [[User:DokEnkephalin|DokEnkephalin]] 17:20, 9 September 2010 (UTC) | : That sounds more like a bug than how infection or burning work. You could keep a perpetual infection with no effect other than occasional puss drainage, and it doesn't spread unless you also have a syndrome. Another explanation for the melting is that you might have walked across items burning in the wake of the dragonfire and set your feet aflame; you don't get any message that your equipment is on fire until you feel the pain of the flames. [[User:DokEnkephalin|DokEnkephalin]] 17:20, 9 September 2010 (UTC) | ||
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== Don't know where he lives == | == Don't know where he lives == | ||
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'''subtypes''' | '''subtypes''' | ||
+ | *large dagger* | ||
+ | Short sword | ||
+ | long sword | ||
+ | scimitar | ||
+ | two-handed sword | ||
− | + | large dagger small weak shallow cuts and stabs, at best a fall back blade, at worst throw it at someone. NOTE uses dagger skill, not sword skill. | |
− | + | Short swords are the weakest true sword, but are still good for use fighting wolfs and the like, just don't take it to fight a dragon. | |
− | + | Long sword it's longer and so it cuts deeper and dismembers more. | |
− | + | Scimitar, ok this is just as good as the short sword. | |
− | + | Two-handed sword 5 times the cutting power of the short sword,it stabs go in 2 time as far, truly this is the king swords | |
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'''Axes''' | '''Axes''' | ||
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'''subtypes''' | '''subtypes''' | ||
+ | battle axe | ||
+ | great axe | ||
+ | halberd | ||
− | + | battle axe on par with the long sword a good weapon over all. | |
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+ | great axe bigger and better. | ||
+ | halberd the oddball it has a smaller edge but can stab as well as chop, think of the offspring of a Short sword and a spear. | ||
'''Spears''' | '''Spears''' | ||
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'''subtypes''' | '''subtypes''' | ||
+ | spear | ||
+ | *pike* | ||
− | spear | + | spear a poor anti-group weapon for the love of Armok use a different weapon. |
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+ | pike ok it stabs a little deeper and uses pike skill, still use a different weapon. | ||
− | + | '''Blunts''' | |
− | ''' | ||
good at smashing stuff and fighting armor. | good at smashing stuff and fighting armor. | ||
− | for blunt weapons | + | for blunt weapons there weight is the main factor. |
'''subtypes''' | '''subtypes''' | ||
− | + | war hammer | |
+ | mace | ||
+ | maul | ||
+ | flail | ||
+ | morningstar | ||
− | + | war hammer with skill to can put nice holes in heads. | |
− | + | mace has more weight than the warhammer, in skilled hands Goblins shatter like glass. In less skilled hands it's bruising. | |
− | + | maul a bigger mace,now hit stuff harder. | |
− | + | flail mace on a chain,hit them not you. | |
+ | |||
+ | morningstar spiked ball on a chain cuts as it smashes. | ||
'''other weapons''' | '''other weapons''' | ||
the odd one. | the odd one. | ||
− | + | whip | |
+ | pick | ||
+ | scourge | ||
− | + | whip shatters the bone,bruise the flesh. | |
− | + | pick goes in deep,rips organs ,shatters bones.fear the miners. | |
− | --[[User:Funk|Funk]] | + | scourge tears muscle,brakes bones. |
+ | --[[User:Funk|Funk]] | ||
== Worldgen for Adventurers == | == Worldgen for Adventurers == | ||
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*Deon managed to get seven followers. --[[User:TomiTapio|TomiTapio]] 09:58, 13 November 2010 (UTC) | *Deon managed to get seven followers. --[[User:TomiTapio|TomiTapio]] 09:58, 13 November 2010 (UTC) | ||
*The number of followers you can get is determined by your notoriety; when you first start out you'll only be able to get two warriors to join your band, but once you get some tasks under your belt and slay a dragon or two you can have upward of fifteen. More may be possible but I sort of figured 15 was enough and stopped there. [[Special:Contributions/72.230.201.43|72.230.201.43]] 20:41, 14 November 2010 (UTC) | *The number of followers you can get is determined by your notoriety; when you first start out you'll only be able to get two warriors to join your band, but once you get some tasks under your belt and slay a dragon or two you can have upward of fifteen. More may be possible but I sort of figured 15 was enough and stopped there. [[Special:Contributions/72.230.201.43|72.230.201.43]] 20:41, 14 November 2010 (UTC) | ||
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== "<Adventurer> was guided by forces unknown" == | == "<Adventurer> was guided by forces unknown" == | ||
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This is weird. I thought demigods were not allowed starting companions like heroes -- I tested it with two different demigods and the townspeople consistently gave me "I would....rather not" when asked about joining before I had completed any quest, and edited the page to reflect that. Yet, someone changed the edit back saying they *always* take two companions when playing demigod. Can anyone else test? | This is weird. I thought demigods were not allowed starting companions like heroes -- I tested it with two different demigods and the townspeople consistently gave me "I would....rather not" when asked about joining before I had completed any quest, and edited the page to reflect that. Yet, someone changed the edit back saying they *always* take two companions when playing demigod. Can anyone else test? | ||
− | Is that right? Am I subject to a bug? | + | Is that right? Am I subject to a bug? |
: Anonymous, Nov 15 | : Anonymous, Nov 15 | ||
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== Ghost towns? == | == Ghost towns? == | ||
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-- Anonymous, November 14, 7:08 pm pacific time | -- Anonymous, November 14, 7:08 pm pacific time | ||
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