v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing v0.31 Talk:Aquifer

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.31"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 21: Line 21:
  
 
Heh. I had a similar problem when I simply removed the first [ on [AQUIFER]. The improper tag [SOIL_SAND]AQUIFER] causes the stone bug, at any rate.
 
Heh. I had a similar problem when I simply removed the first [ on [AQUIFER]. The improper tag [SOIL_SAND]AQUIFER] causes the stone bug, at any rate.
 
I have had trouble with my Aquifer, and i've checked over my RAWs quite a few times. I removed all the right tags, etc, etc, but I don't want to make a brand new directory and lose all the work i've put into this fort already. I'm running out of ideas, and so far, the other methods i've tried just make more Fun.
 
 
Added inorganic_stone_mineral.txt to the list of files to find the [AQUIFER] string in, due to Puddingstone.  I ran a search for that string across the entire 31.16 raw directory, and it only shows up in inorganic_stone_layer.txt, inorganic_stone_mineral.txt, and inorganic_stone_soil.txt, so we should have all the locations covered now. [[User:Davemichels|Davemichels]] 07:06, 26 November 2010 (UTC)
 
 
Modding is even further broken as of 31.19, or at least the version presented for download. A warning message about "Fire Clay" popped up. I presume that the old replacement files make no mention of the new ceramics material. [[User:Vivanter|Vivanter]] 23:19, 20 Febuary 2011 (EST)
 
 
 
:that would be bacause the [aquifer] tag no longer exists in 31.19 --[[Special:Contributions/71.209.205.71|71.209.205.71]] 05:04, 21 February 2011 (UTC)
 
::The [AQUIFER] tag does still exist in 31.19, and in all the same files as in 31.18. Removing the [AQUIFER] tags before generating a world makes it not have any aquifers.  Haven't tested the post-generation removal. --[[User:DeMatt|DeMatt]] 07:38, 21 February 2011 (UTC)
 
 
I can confirm that this works. I found the most beautiful place, with the minor problem of having a bit erratic arrangement of aquifer layers, so I went and removed the tags from the layers (Didn't actually touch puddingstone) and when I embarked again the aquifers were gone. --[[User:Egodeus|Egodeus]] 14:45, 10 June 2011 (UTC)
 
  
 
== Draining Method ==
 
== Draining Method ==
Line 53: Line 42:
 
I could make a simple tutorial using floor to hold the land before it crumbles. It's really easy, just requires experimenting.  
 
I could make a simple tutorial using floor to hold the land before it crumbles. It's really easy, just requires experimenting.  
 
--[[User:Domenique|Domenique]] 09:23, 18 September 2010 (UTC)
 
--[[User:Domenique|Domenique]] 09:23, 18 September 2010 (UTC)
 
Cave-in text is not clear. It says two layers of rock - but isn't the whole point that there isnt any ROCK but only soil? --[[User:Immacolata|Immacolata]] 08:59, 12 April 2011 (UTC)
 
 
I made a little graphic tutorial for this. --[[User:Met|Met]] 19:33, 12 April 2011 (UTC)
 
  
 
== pump method ==
 
== pump method ==
Line 66: Line 51:
  
 
Iv tried pumps sucking up but the water seem to come back faster than i can drain it especialy if i make a larger channel size >.>
 
Iv tried pumps sucking up but the water seem to come back faster than i can drain it especialy if i make a larger channel size >.>
 
== Fish ==
 
 
Is there any way to convince the fisherdwarves that there are NOT fish in the aquifer without stopping everyone from using it as a super handy water source? [[Special:Contributions/70.231.247.165|70.231.247.165]] 07:14, 2 July 2011 (UTC)
 
 
:Yep, just designate a separate fishing zone somewhere and go the to the orders menu (under o I think) and then under zone orders you can force the fisher dwarves to use the fishing zones, instead of the normal that they only prefer them. (Which in my experience means that they will use the designated zone only when there are no enemies around your entrance to whose loving embrace they can run to.) --[[User:Egodeus|Egodeus]] 12:30, 2 July 2011 (UTC)
 
::Oh, didn't know about fishing zones. Still  got a ways to go on learning this game I guess... [[Special:Contributions/70.231.247.165|70.231.247.165]] 18:20, 7 July 2011 (UTC)
 

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Please sign comments with ~~~~

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)