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Editing v0.31 Talk:Attribute

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:It's not been confirmed either way. --[[User:Briess|Briess]] 21:55, 3 April 2010 (UTC)
 
:It's not been confirmed either way. --[[User:Briess|Briess]] 21:55, 3 April 2010 (UTC)
 
::No, they are no longer affected by experience, my legendary miners did not gain '''any''' experience from the months at work.--[[User:Tarran|Tarran]] 02:35, 4 April 2010 (UTC)
 
::No, they are no longer affected by experience, my legendary miners did not gain '''any''' experience from the months at work.--[[User:Tarran|Tarran]] 02:35, 4 April 2010 (UTC)
::At least they don't seem to rise in fortress mode. My seven legendary miners still have the same attributes as they did in the beginning. A very weak legendary miner is kinda funny, though. --[[User:Egodeus|Egodeus]] 10:29, 6 June 2011 (UTC)
 
 
:Ones physical attributes will improve in Adventure mode, especially noticeable between starting with no skills (low to average) versus starting with a full set of skills (high to very high); I don't know if "soul" attributes can improve, but most of the physical ones can.  I imagine it's based on the skill involved, though, so no more ultramighty legendary bookkeepers. [[User:Trorbes|Trorbes]] 23:22, 7 April 2010 (UTC)
 
:Ones physical attributes will improve in Adventure mode, especially noticeable between starting with no skills (low to average) versus starting with a full set of skills (high to very high); I don't know if "soul" attributes can improve, but most of the physical ones can.  I imagine it's based on the skill involved, though, so no more ultramighty legendary bookkeepers. [[User:Trorbes|Trorbes]] 23:22, 7 April 2010 (UTC)
  
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Somewhere on the forums I saw a list of which skills give which attributes, but my search has come up with nothing... [[User:Monkeyfetus|Monkeyfetus]] 23:52, 27 July 2010 (UTC)
 
Somewhere on the forums I saw a list of which skills give which attributes, but my search has come up with nothing... [[User:Monkeyfetus|Monkeyfetus]] 23:52, 27 July 2010 (UTC)
:I've been working on this, the list is on the attributes page. --[[User:Knaveofstaves|Knaveofstaves]] 05:19, 21 April 2011 (UTC)
 
  
 
== Other effects of attributes - Note ==
 
== Other effects of attributes - Note ==
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[[User:Mason11987|Mason]] <sup>([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])</sup> 00:56, 5 August 2010 (UTC)
 
[[User:Mason11987|Mason]] <sup>([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])</sup> 00:56, 5 August 2010 (UTC)
 
== Testing attribute gain via skill use ==
 
 
df 31.12, with the stat decay removal cheat (i.e. these are absolute changes, in practice also need to remove stat decay from attribute)
 
single person doing task for 2 month (inclusive of drinking, sleeping etc). all required resources 1 square from workshop, all stats set to 1000 prior to task.
 
 
* wood cutter (lvl 0->4): ~40 points per month in str, agility, endurance, willpower, spacial sense, kin sense
 
 
* masonry (60 tables, lvl 5->6.5): 40 points per month in str, agility, endurance, creativity, spacial awareness
 
* herbalism (lvl 5 -> 8): ~32 points per month in agility, memory, kin sense
 
* mining (900 soil mined, lvl 5->12): ~25 points per month in str, tough, endurance, willpower, spacial sense, kin sense
 
* Weaver (~30 threads, lvl 5->5.9): 25 points per month in agi, creativity, spacial sense, kin sense
 
* Clothier (~30 cloaks cloaks, lvl 5->5.9): 25 points per month in agi, creativity, spacial sense, kin sense
 
* Furnace operator (~30 smelts, lvl 5->5.75): 20 points per month in str, toughness, endurance, analytical reasoning, kinetic sense
 
* carpentry (95 beds, lvl 5->5.3): 10 points per month in str, agi, spacial sense, creativity
 
* Idle: ~10 points per month in empathy, socal awareness, linguistics; 3 points per month in agility, kin sense, intuition
 
* hauling: ~2 points per month in str, tough, endurance, willpower, kin sense
 
 
* Furnace operator (lvl 15->17.5): 10 points per month in str, toughness, endurance, analytical reasoning, kinetic sense
 
 
Notes:
 
* ~1 point per month in a number of random stats seen when doing other tasks
 
* Ability point gain per task completed seems to be scales so that you get less per task at higher skill levels (and it seems to increase faster than the task time goes down tough only tested furnace operator)
 
* Neither ability point or skill gain seems very well balanced; Ideally both should be for time spent doing a task rather than number of tasks with scaling modifiers, and shoudl probably be more balance over the different jobs.
 
 
-- [[User:Drayath|Drayath]] [[Special:Contributions/93.97.24.223|93.97.24.223]] 06:38, 7 August 2010 (UTC)
 
 
 
== Can't see attributes ==
 
I have the current version of Dwarf Fortress. Why can't I see any attributes like Super-Dwarvenly Tough and things like that? None of my dwarves have that tag in the 'v - View units > g' screen. Why not? --[[Special:Contributions/71.180.66.233|71.180.66.233]] 20:14, 19 May 2011 (UTC)
 
: They're not supposed to appear in v-g, try v-z-enter. You'll get more prompt answers to questions like this on [[IRC]] or the [[Forums]]. --[[User:Knaveofstaves|Knaveofstaves]] 01:39, 26 May 2011 (UTC)
 
:: I can't find any of the stats shown in this article through my dwarves' Thoughts and Preferences. I can't find their attributes on Dwarf Therapist either, only personality traits like Leadership, Stress, Emotion, Compromising etc... This article seems to be outdated, especially since I can't find a single dwarf with any sort of Strength or Endurance attribute. Or have attributes been hidden from the player altogether? [[Special:Contributions/90.200.81.168|90.200.81.168]] 19:26, 30 May 2011 (UTC)
 
::: It turns out that they're hidden in the text; where it says things like 'tires easily' or 'is strong' and things like that. For weak dwarves it's easier to spot; they're in red or something, while stronger dwarves have the traits in a dark green. I still wish they kept the Super-Dwarvenly Tough things like that. Makes everything easier to see. --[[Special:Contributions/71.180.66.233|71.180.66.233]] 21:06, 30 May 2011 (UTC)
 
 
== Version ==
 
 
I noticed that the note at the bottom of "Skills by associated attributes" is shown to be last updated in 31.18. The section should be verified and updated with any new information. Also, I haven't seen a clear answer to if attributes can be raised in 31.25. [[Special:Contributions/70.231.247.165|70.231.247.165]] 19:05, 9 July 2011 (UTC)
 
 
== pottery ==
 
 
I've got a game running in the current versoin showing pottery giving creativity. I'm going to let him get grandmaster before I post the final shots though.
 

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