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Editing v0.31 Talk:Baron

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== Baron population level ==
 
 
 
I definitely got a Baron at 55 population, 60 may be a bit high? --[[User:Nobu|Nobu]] 21:09, 10 April 2010 (UTC)
 
I definitely got a Baron at 55 population, 60 may be a bit high? --[[User:Nobu|Nobu]] 21:09, 10 April 2010 (UTC)
  
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:::Being that nobles are now defined in the raws, we can use what we know from there, which is 20 pop, 100000 created wealth, and 10000 exported wealth.  Other information needs to be tested for.  -Commondragon
 
:::Being that nobles are now defined in the raws, we can use what we know from there, which is 20 pop, 100000 created wealth, and 10000 exported wealth.  Other information needs to be tested for.  -Commondragon
::::Being that the raws are simply files full of data that the program may or may not currently use, I don't think we can blindly accept what is in them. For instance, nobles are listed as 'lazy,' but laziness does not appear to be implemented, as my nobles still work.[[User:GhostDwemer|GhostDwemer]] 16:22, 22 November 2010 (UTC)
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::::I can't confirm it solidly, but it looks like the job thing is still in effect.  I had well in excess of the other requirements for years.  -Anon
 
::::I can't confirm it solidly, but it looks like the job thing is still in effect.  I had well in excess of the other requirements for years.  -Anon
::::I got my Baron after setting up my magma furnaces, at 220 population and similar overkill for the other listed criteria, which I'd met years ago. Not sure if that's actually what did it though, of course. [[Special:Contributions/69.166.47.133|69.166.47.133]] 04:19, 24 January 2011 (UTC)
 
  
 
Is the appointment of the Baron perhaps linked to the "Becoming the Capital" requirements listed in n -> c? Mine is listing 10000 architecture, 5000 road value, and 7500 offerings as "desired" amounts. I don't see anything about this screen in the wiki, but I am now pushing forward with road construction to see what happens when the targets are met.
 
Is the appointment of the Baron perhaps linked to the "Becoming the Capital" requirements listed in n -> c? Mine is listing 10000 architecture, 5000 road value, and 7500 offerings as "desired" amounts. I don't see anything about this screen in the wiki, but I am now pushing forward with road construction to see what happens when the targets are met.
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-- Another works-for-me for the "have caravan leave". More importantly than the me-too: An easy way to get your leader to avoid meetings is to assign them to a lever set to repeat pull. This avoids bad-thoughts from drafting, and allows them to eat/drink/sleep as necessary. --[[User:Kaypy|Kaypy]] 07:24, 30 October 2010 (UTC)
 
-- Another works-for-me for the "have caravan leave". More importantly than the me-too: An easy way to get your leader to avoid meetings is to assign them to a lever set to repeat pull. This avoids bad-thoughts from drafting, and allows them to eat/drink/sleep as necessary. --[[User:Kaypy|Kaypy]] 07:24, 30 October 2010 (UTC)
:: Bad idea, the liaison can get him during breaks, as he goes to eat or drink, or as he goes to sleep. Even if it is only for a second, if the meeting starts before the caravan leaves, no nobility for another year. I have had good luck creating what will be the Baron's fine rooms, stocking the dining room with food and drink, and defining those rooms as a burrow. As soon as the liaison appears on the map, assign your current leader to the burrow. When he goes to the rooms, lock the doors. If your leader is also your record keeper, this is a great time to set accuracy to "highest." Do not unlock the doors until the caravan has LEFT THE MAP. If there is a single trader on the map when the meeting starts, you get to wait a year and try again. Do not remove the leader from the burrow until after the meeting, you are delaying the start of the meeting a long time, you want it to happen right away after the caravan leaves, and keeping the leader idle in a burrow means he will be available for the meeting as soon as you unlock the door (and set accuracy down a notch or two.)[[User:GhostDwemer|GhostDwemer]] 16:37, 22 November 2010 (UTC)
 
::: So you're saying that bug hasn't been fixed in 0.31.18? --[[User:Quietust|Quietust]] 18:11, 22 November 2010 (UTC)
 
:::: I can't say that for sure. I have one data point for 31.18: second year, liaison came, I had around 80 dwarfs & 20K in exports. No offer to elevate. I saw no mention of this bug in the changelog, so I'm guessing, no, it isn't fixed. [[User:GhostDwemer|GhostDwemer]] 18:21, 22 November 2010 (UTC)
 
  
== Consort info ==
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== Consort unfo ==
  
 
Just in case someone wants to check the validity of my addition about married Baron's/Baroness' spouses becoming consorts, here's some screenshots:
 
Just in case someone wants to check the validity of my addition about married Baron's/Baroness' spouses becoming consorts, here's some screenshots:
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:You most certainly can continue '''trading''' with the Dwarven civ - the only thing you can't do is '''trade agreements''', and that behavior is almost certainly a bug. --[[User:Quietust|Quietust]] 02:48, 7 November 2010 (UTC)
 
:You most certainly can continue '''trading''' with the Dwarven civ - the only thing you can't do is '''trade agreements''', and that behavior is almost certainly a bug. --[[User:Quietust|Quietust]] 02:48, 7 November 2010 (UTC)
 
Thank you!.  But to my larger question: why in the world do I want to promote a hard-working mayor to a lazy-ass noble (if you'll pardon my salty language)? Please tell me I am seeing it wrong... -- [[User:Maunder|Maunder]] 03:11, 7 November 2010 (UTC)
 
Thank you!.  But to my larger question: why in the world do I want to promote a hard-working mayor to a lazy-ass noble (if you'll pardon my salty language)? Please tell me I am seeing it wrong... -- [[User:Maunder|Maunder]] 03:11, 7 November 2010 (UTC)
: [[Fun]]!  More specifically, getting a Baron means you'll have a "chief" noble who doesn't change unless he gets killed.  This lets you rig up a set of rooms just for that noble, taking advantage of materials preferences, making mandates from him less frequent and demands almost nonexistent.  In my case, my baroness ended up becoming mayor, too - which meant even fewer mandates.  It's really up to you - do you want to deal with one consistent but demanding noble, or one that changes every year or so? --[[User:DeMatt|DeMatt]] 05:54, 7 November 2010 (UTC)
 
: Nobles are not lazy. People take the raws as Revealed Truth. They are not. Many things may be in the raws, but waiting for actual implementation in code. I have a Count now, and he was the original expedition leader. He is still my best miner. Another dwarf was elected mayor, once, but since then, he has been mayor too. He likes billon and splints, so mandates are easy. I'd say choosing a baron is worth it, you can pick a leader who has likes that will be easy to cater too. As for the actual benefits of having a noble, I can't say. I think nobles make certain dwarfs mildly happy, but others mildly unhappy. For me, it is the coolth of having a noble, DF is about stories, and "Plucky commoner makes good, ennobled by king" is a good story. When my dwarfs elected him mayor and started making every second statue about him, it made me so happy. Good old Zefon. Too bad I made that fort before realizing that contaminant buildup utterly destroys FPS. Five frames per second is slightly less than enjoyable.[[User:GhostDwemer|GhostDwemer]] 16:22, 22 November 2010 (UTC)
 
 
:''unless he gets killed''
 
:or rather kills himself... My baron started raving around mad after seeing the royal tomb in which i buried a macedwarf who saved my fortress. In the good ol' times I had killed him [[Unfortunate accident|''myself!'']]
 
:At least I can bury him in a really cynical maosoleum:
 
::The ground shape is a square room with a cupola. On the cupola there are 5 statues: Donkeys, a dwarf surrounded by rats, the god of labor striking a triumphant pose, my barons departure as mayor and, on top of the cupola, the dwarf that created his artifact adamantine crown and was condemned to prison by the baron raising his artifact. This is the best way to show a noble what we think about him. --[[User:Blur|Blur]] 20:16, 26 December 2010 (UTC)
 
 
== Mayor cannot recommend himself? ==
 
 
I am not certain, but when I got a barony offer, it seemed as though the Mayor could not recommend himself.  If someone can confirm this, please add it to the [[Baron|page]].  Thanks! -- [[User:Maunder|Maunder]] 20:14, 9 November 2010 (UTC)
 
: Not only can I not confirm it, I can deny it - my mayor was quite pleased to recommend herself as head of the barony.  Didn't have any real criterion for who to go for, at the time, and it turned out she's a good choice, anyways (likes brass and green glass ;P).  Might've changed since v31.12, but I don't see why. --[[User:DeMatt|DeMatt]] 20:59, 9 November 2010 (UTC)
 
:: Yes, I see what happened now.  When you're perusing the list of dwarves, those serving various noble roles are listed with their lowercase titles, as "[[chief medical dwarf]]", "[[broker]]", "[[bookkeeper]]".  But the [[mayor]]?  He's not listed as with the title at all, but instead as his profession!  (In my case, I think it was "[[Craftsdwarf]]".)  That's why I didn't spot him right away.  Wonder if this is considered a bug? -- [[User:Maunder|Maunder]] 04:18, 17 November 2010 (UTC)
 
::: I believe I've encountered a similar "bug" (if that is what it is) when adding dorfs to military squads; some dorfs will be have one (usually noble or military) profession in the units list, but a different profession (usually a "common" profession, like craftsdwarf, blacksmith, etc) in the military menu. It can make finding specific dorfs quite hard.
 

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