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Editing v0.31 Talk:Bentgirder
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− | + | The forum thread is here: http://www.bay12forums.com/smf/index.php?topic=58513.0 | |
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== To Do == | == To Do == | ||
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I've never had a fortress triple in population from one wave of migrants. Much less quadruple. Perhaps I just expand slower than most, but I usually count on about 7 in the first wave, and around 14 in the second one. From what I've seen of 2010, population seems to grow more slowly than in previous versions. Has anyone else seen these huge migrant waves? --[[User:Strangething|Strangething]] 18:38, 28 July 2010 (UTC) | I've never had a fortress triple in population from one wave of migrants. Much less quadruple. Perhaps I just expand slower than most, but I usually count on about 7 in the first wave, and around 14 in the second one. From what I've seen of 2010, population seems to grow more slowly than in previous versions. Has anyone else seen these huge migrant waves? --[[User:Strangething|Strangething]] 18:38, 28 July 2010 (UTC) | ||
:My experience is similar to your experience - 7 the first wave, ~14 or so the second. I have my pop-cap set at 10, so I don't usually get anymore after that. I don't think wealth plays a role, as I had enough to buy out the entire first caravan (roasts!). | :My experience is similar to your experience - 7 the first wave, ~14 or so the second. I have my pop-cap set at 10, so I don't usually get anymore after that. I don't think wealth plays a role, as I had enough to buy out the entire first caravan (roasts!). | ||
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:I don't know about population growth in general, though. I would have said the opposite. I played a fortress (in 2010) where every winter (as long as I had food) I'd let the dwarfs do nothing. Man they got busy. Kids. Lots of kids. I quit when the FPS got to be terrible. | :I don't know about population growth in general, though. I would have said the opposite. I played a fortress (in 2010) where every winter (as long as I had food) I'd let the dwarfs do nothing. Man they got busy. Kids. Lots of kids. I quit when the FPS got to be terrible. | ||
:I still see pathing issues. Like when a dwarf comes into the area, they'll take 7-8 steps in one direction and then change to another. Maybe my fortress design is tricky to path through? The entrance to my fortress isn't complex, though, so who knows!--[[User:Kwieland|Kwieland]] 19:03, 28 July 2010 (UTC) | :I still see pathing issues. Like when a dwarf comes into the area, they'll take 7-8 steps in one direction and then change to another. Maybe my fortress design is tricky to path through? The entrance to my fortress isn't complex, though, so who knows!--[[User:Kwieland|Kwieland]] 19:03, 28 July 2010 (UTC) | ||
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I'd like to see the commands in the headings use the case of the actual command: "Fortress Status: z".<br />I'm new to DF, and tried several times to check fortress status with "Z" before reading further that the command is "z" instead. I would've edited it myself but I'm new here and didn't want to go busting things up without knowing if there was a good reason to use capital letters in the headings. | I'd like to see the commands in the headings use the case of the actual command: "Fortress Status: z".<br />I'm new to DF, and tried several times to check fortress status with "Z" before reading further that the command is "z" instead. I would've edited it myself but I'm new here and didn't want to go busting things up without knowing if there was a good reason to use capital letters in the headings. | ||
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