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Editing v0.31 Talk:Cave lobster
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<br>1) No shell is produced because without [USE_TISSUE_TEMPLATE:SHELL:SHELL_TEMPLATE] the game doesn't know what material to use for "SHELL" tissue, without [USE_MATERIAL_TEMPLATE:SHELL:SHELL_TEMPLATE] it doesn't know what material to use for "SHELL" material (used in the previous step) and without [BODY_DETAIL_PLAN:SHELL_POSITIONS] it doesn't know where to place "SHELL" bodypart. There are many "SHELL" tokens in the raws with different meanings: cave lobsters need SHELL token on SHELL_TEMPLATE material in material_template_default.txt to register that material as usable for SHELL-requiring jobs, SHELL token in SHELL_TEMPLATE tissue in tissue_template_default.txt to use local creature material named "SHELL" and SHELL token in BODY_DETAIL_PLAN from b_detail_plan_default.txt to find where to place local bodypart named "SHELL". "SHELL" bodypart from body_default.txt is declared and the game will try generate an item out of it on "fish processing" job but fail due to lack of information. | <br>1) No shell is produced because without [USE_TISSUE_TEMPLATE:SHELL:SHELL_TEMPLATE] the game doesn't know what material to use for "SHELL" tissue, without [USE_MATERIAL_TEMPLATE:SHELL:SHELL_TEMPLATE] it doesn't know what material to use for "SHELL" material (used in the previous step) and without [BODY_DETAIL_PLAN:SHELL_POSITIONS] it doesn't know where to place "SHELL" bodypart. There are many "SHELL" tokens in the raws with different meanings: cave lobsters need SHELL token on SHELL_TEMPLATE material in material_template_default.txt to register that material as usable for SHELL-requiring jobs, SHELL token in SHELL_TEMPLATE tissue in tissue_template_default.txt to use local creature material named "SHELL" and SHELL token in BODY_DETAIL_PLAN from b_detail_plan_default.txt to find where to place local bodypart named "SHELL". "SHELL" bodypart from body_default.txt is declared and the game will try generate an item out of it on "fish processing" job but fail due to lack of information. | ||
<br>2) 214 000 cave lobster population versus 9 900 000 turtle population and "unnumbered" mussels in a standard Large world makes them hard to find and trivial to deplete entirely in any region. I you had ever successfully fished a cave lobster - leave a note here please.--[[User:Another|Another]] 17:02, 20 November 2010 (UTC) | <br>2) 214 000 cave lobster population versus 9 900 000 turtle population and "unnumbered" mussels in a standard Large world makes them hard to find and trivial to deplete entirely in any region. I you had ever successfully fished a cave lobster - leave a note here please.--[[User:Another|Another]] 17:02, 20 November 2010 (UTC) | ||
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