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Editing v0.31 Talk:Construction

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Where O is the wall you want to build your wall, and S is the row of suspended wall tiles.  The Dwarfs will not step on the S tiles, or cross them, if they can prevent it and have no reason to (such as "Goblin Christmas).  Afterward, you can just remove the suspended designations, and your dwarfs won't build the last tile from the wrong side and trap themselves. --[[User:Alkyon|Alkyon]] 02:25, 16 July 2010 (UTC)
 
Where O is the wall you want to build your wall, and S is the row of suspended wall tiles.  The Dwarfs will not step on the S tiles, or cross them, if they can prevent it and have no reason to (such as "Goblin Christmas).  Afterward, you can just remove the suspended designations, and your dwarfs won't build the last tile from the wrong side and trap themselves. --[[User:Alkyon|Alkyon]] 02:25, 16 July 2010 (UTC)
 
 
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I just added a bit to the section on avoiding entrapment.  I just discovered that, in .25 at least, you can Restrict a tile and the dwarf won't stand there to build and get trapped.  In my situation, I had a floor tile with a pressure plate inside the cistern north of the wall I wanted to build, and a spot for the dwarf to stand south of that wall location.  I couldn't build a suspended wall on the pressure plate, so the dwarf tried to stand there.  On a whim I set the pressure plate to Restricted {{k|d}}-{{k|o}} and suspended the wall build then reactivated it once the dwarf started walking away.  When he came back he did not stand on the pressure plate to build the wall.  I can't be sure this will always work but thought I'd add it. --[[User:Krenshala|Krenshala]] 20:33, 7 May 2011 (UTC)
 
  
 
== Removing construction ==
 
== Removing construction ==
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== Deconstruction and base rock type ==
 
== Deconstruction and base rock type ==
  
I think it should be noted somewhere in this page that constructing, say, a floor over non-base rock ''cavern floor'' (like a cavern floor made of [[mica]], which is a large cluster type stone in [[quartzite]]) and then deconstructing it will revert the tile to the base rock type ([[quartzite]] in the example). Same technique is suggested when one tries to remove [[driftwood]] or [[pebbles]].
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I think it should be noted somewhere in this page that constructing, say, a floor over non-base rock ''cavern floor'' (like a cavern floor made of {{L|mica}}, which is a large cluster type stone in {{L|quartzite}}) and then deconstructing it will revert the tile to the base rock type ({{L|quartzite}} in the example). Same technique is suggested when one tries to remove {{L|driftwood}} or {{L|pebbles}}.
  
 
For those who care about one-color smooth floors of their fortresses this may prove handy, but from the realistic standpoint it's more of a bug.
 
For those who care about one-color smooth floors of their fortresses this may prove handy, but from the realistic standpoint it's more of a bug.
  
 
* This bug is bad if you were counting on that platinum floor to increase a room's value later on.  But then why did you cover it up? -- [[User:Maunder|Maunder]] 04:03, 12 October 2010 (UTC)
 
* This bug is bad if you were counting on that platinum floor to increase a room's value later on.  But then why did you cover it up? -- [[User:Maunder|Maunder]] 04:03, 12 October 2010 (UTC)

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