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Editing v0.31 Talk:Goblin

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My outer traps just killed a retreating goblin snatcher who was bearing a silver dagger. I've seen goblins with iron and copper weapons, but never silver. Is this a change in the current version? 'cause if so it should be mentioned.
 
My outer traps just killed a retreating goblin snatcher who was bearing a silver dagger. I've seen goblins with iron and copper weapons, but never silver. Is this a change in the current version? 'cause if so it should be mentioned.
 
- [[User:Ancient History|Ancient History]] 23:44, 28 June 2010 (UTC)
 
- [[User:Ancient History|Ancient History]] 23:44, 28 June 2010 (UTC)
:I can confirm that, my first snatchers and ambush had: "large silver dagger" , "silver whip", "silver flail", the remaining items were copper, leather and cloth, though...--[[User:Kaos|Kaos]] 09:20, 16 April 2011 (UTC)
 
  
 
== Goblins playable without modding in adventure mode ==
 
== Goblins playable without modding in adventure mode ==
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Since goblins brainwash stolen children to join their civ, goblinism could be thought of as a religion as well as a culture. --[[User:TomiTapio|TomiTapio]] 20:08, 20 July 2010 (UTC)
 
Since goblins brainwash stolen children to join their civ, goblinism could be thought of as a religion as well as a culture. --[[User:TomiTapio|TomiTapio]] 20:08, 20 July 2010 (UTC)
 
:Although in the game religions are specifically designated as such, as are deities and other objects of worship, so it's really more of a case of an individual moving from one civ into another of a different race by force. [[User:Mason11987|Mason]] <sup>([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])</sup> 21:23, 20 July 2010 (UTC)
 
:Although in the game religions are specifically designated as such, as are deities and other objects of worship, so it's really more of a case of an individual moving from one civ into another of a different race by force. [[User:Mason11987|Mason]] <sup>([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])</sup> 21:23, 20 July 2010 (UTC)
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== ~ ==
  
 
== Hippie Goblin General ==
 
== Hippie Goblin General ==
 
So a while back (in the current version), I was invaded by squads of goblins in a siege on my fortress. Leading the assault was the first General I'd ever seen. Curious to see what he looked like, I viewed his page... only to see the Elven line about "driven to the ruthless protection of nature". Being a new player at the time, I assumed that goblins were only mean and nasty ''for the sake of the poor trees''. Only later did I found out that Elves were the only real militant hippies in the game. Has anyone else ever heard of this bug? [[User:Aussiemon|Aussiemon]] 00:08, 7 September 2010 (UTC)
 
So a while back (in the current version), I was invaded by squads of goblins in a siege on my fortress. Leading the assault was the first General I'd ever seen. Curious to see what he looked like, I viewed his page... only to see the Elven line about "driven to the ruthless protection of nature". Being a new player at the time, I assumed that goblins were only mean and nasty ''for the sake of the poor trees''. Only later did I found out that Elves were the only real militant hippies in the game. Has anyone else ever heard of this bug? [[User:Aussiemon|Aussiemon]] 00:08, 7 September 2010 (UTC)
:It's no bug - that elf was captured (or possibly his parents) by goblin babysnatchers and worked his way up through the ranks of Goblin society to become a General. --[[User:Quietust|Quietust]] 01:29, 7 September 2010 (UTC)
 
 
== Peaceful Goblins? ==
 
 
The Trading page mentions getting Goblin traders if your fort is at peace with the goblins, is that true? and if so, should info about that be mentioned on this page? a method to make peace with the goblins would be helpful to the survival of any fortress.--[[User:Twilightdusk|Twilightdusk]] 03:07, 24 November 2010 (UTC)
 
:Well, my current fort is at peace with the goblins, and I haven't gotten any traders. But I actually came here to ask how to change that <_< The map I'm on lacks iron ore, but abounds in flux stone and bituminous coal, so goblinite is the only source of iron my fort has. [[Special:Contributions/196.210.207.99|196.210.207.99]] 11:19, 10 December 2011 (UTC)
 
 
== Never Drowning Invaders ==
 
 
Ha. I got a nice one! I built a mechanism to defent myfortress, which works this way: There is a path with traps. The invaders must walk this path to get into my fortress. They die, or they dodge the traps, which makes them fall them into the open space. Ok, so then I had a "pit" (not a zone, I jsut call it pit) with bundles of golbins and humans. I flooded it with water. The depth was 7 and there past 1 or 2 hours (100 FPS). They vanished. After these 1 or 2 hours I removed the water and suddenly the whole army which was trapped down there climbs up the stairs and attacks me. What the..? They did not drown. Is that bug known to you?
 
 
The strange thing is: If goblins come on turtles and walk on the brook, they fall one Z level down and get stuck in the river. The goblins, who ride on these turtles drown. Hm, why don´t the drown in my water-death-trap?
 
 
I think it's possible for some creatures to avoid drowning if there is open space above them(possibly also ramp access.) A sure way to drown anything that doesn't have gills and breathes is to pit them into a pond/river with a floor or a wall above the space where drowning takes place. Alternatively, replace water with magma for guaranteed "drowning." --[[User:Struck Down|Struck Down]] 22:20, 14 August 2012 (UTC)
 
 
: I remember that this was true in 31:x. In 34.11 I saw a goblin falling into the river, but since river beds have slopes to their sides now, he could easily escape. I think this is not a bug. Goblins are generally swimmers and have no reason to drown if there is open space above them. --[[User:Nagidal|Nagidal]] 09:21, 15 August 2012 (UTC)
 

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