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Editing v0.31 Talk:Health care
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* <s>Patients requiring traction benches will never use them.</s> ''Fix listed: {{version|0.31.07}} {{bug|1244}}''. | * <s>Patients requiring traction benches will never use them.</s> ''Fix listed: {{version|0.31.07}} {{bug|1244}}''. | ||
* <s>Some wounds may heal before treatment, preventing the surgery job from completing, making your dwarf invalid forever.</s> ''Fix listed: {{version|0.31.04}} {{bug|168}}''. | * <s>Some wounds may heal before treatment, preventing the surgery job from completing, making your dwarf invalid forever.</s> ''Fix listed: {{version|0.31.04}} {{bug|168}}''. | ||
− | * <s>Traction bench is broken.</s> ''Fix listed: {{version|0.31.08}} {{bug|1244}}'' | + | * <s>Traction bench is broken.</s> ''Fix listed: {{version|0.31.08}} {{bug|1244}}'' |
− | * <s>Bone setting is broken.</s> ''Fix listed: {{version|0.31.08}} {{bug|1244}}'' | + | * <s>Bone setting is broken.</s> ''Fix listed: {{version|0.31.08}} {{bug|1244}}'' |
− | * <s>Wounded dwarves in hospital but not in beds die of thirst</s> ''Fix listed: {{version|0.31.08}} {{bug|1035}}'' | + | * <s>Wounded dwarves in hospital but not in beds die of thirst</s> ''Fix listed: {{version|0.31.08}} {{bug|1035}}'' |
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== Rest to death == | == Rest to death == | ||
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:Were all your other dwarves busy? As "bring food/water to injured" is like a well job and will only occur when no other order is deemed more important.[[User:Kenji 03|Kenji 03]] 11:24, 5 April 2010 (UTC) | :Were all your other dwarves busy? As "bring food/water to injured" is like a well job and will only occur when no other order is deemed more important.[[User:Kenji 03|Kenji 03]] 11:24, 5 April 2010 (UTC) | ||
− | :: There was a bug. See "Wounded dwarves in hospital but not in beds die of thirst" at {{Bug | + | :: There was a bug. See "Wounded dwarves in hospital but not in beds die of thirst" at {{Bug:1035}}. The dwarves were dying because without a "Bed" they were not hitting the "Rest" state and the dwarves were never brought food.--[[User:Falldog|Falldog]] 01:42, 8 July 2010 (UTC) |
== Splints, crutches and buckets no longer stored == | == Splints, crutches and buckets no longer stored == | ||
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::After several stupid mining errors ("Let's use the channel ramps to mine instead of digging out the topmost staircase and get stuck forever!") it appears that wells do indeed work for supplying dwarves water. However, I would like a recommendation that the hospital is put on the z-level as closest as possible to an underground pool if that is the water source. Dwarves take a fairly long time to get water when the distance the bucket must travel exceeds greater than 3 z-levels. Prep with multiple wells as well, of course, especially if you must place the well a long distance from the water source.--[[User:Ryun|Ryun]] 22:03, 13 April 2010 (UTC) | ::After several stupid mining errors ("Let's use the channel ramps to mine instead of digging out the topmost staircase and get stuck forever!") it appears that wells do indeed work for supplying dwarves water. However, I would like a recommendation that the hospital is put on the z-level as closest as possible to an underground pool if that is the water source. Dwarves take a fairly long time to get water when the distance the bucket must travel exceeds greater than 3 z-levels. Prep with multiple wells as well, of course, especially if you must place the well a long distance from the water source.--[[User:Ryun|Ryun]] 22:03, 13 April 2010 (UTC) | ||
− | ::I chose to run stream water down to my hospital. I channeled out a cistern one level deeper than the hospital level, connected ''diagonally'' to a shaft that ran to the stream. The [[ | + | ::I chose to run stream water down to my hospital. I channeled out a cistern one level deeper than the hospital level, connected ''diagonally'' to a shaft that ran to the stream. The [[DF2010:Pressure#Diagonal_Flow|diagonal connection]] <!-- could someone tell me how to link from a talk page to the main pages as {L|DF2010:Pressure#Diagonal_Flow}} does not work -->kills the water pressure. I crossed my fingers, channeled out the last tile connecting the shaft to the stream, and it worked perfectly, so I permitted use of the door to the cistern. (I've not flooded a fort since the Second Magma Incident of 2007.)<br/>—[[User:0x517A5D|0x517A5D]] 06:11, 18 April 2010 (UTC) |
:::A well works fine. Sadly my dwarves don't use my bewdiful balineae right across from the hospital to fill buckets. Maybe because of all the soap in the water. (Okay, I'll be honest, never seen a dwarf with soap there, but they do get nice thoughts from 'having a bath') --[[User:Old Ancient|Old Ancient]] 20:27, 18 April 2010 (UTC) | :::A well works fine. Sadly my dwarves don't use my bewdiful balineae right across from the hospital to fill buckets. Maybe because of all the soap in the water. (Okay, I'll be honest, never seen a dwarf with soap there, but they do get nice thoughts from 'having a bath') --[[User:Old Ancient|Old Ancient]] 20:27, 18 April 2010 (UTC) | ||
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: It makes sense that wound dressing wound be part of this, but you'd have to check, it might just be cleaning skill. Ya need soap btw. [[Special:Contributions/71.134.230.146|71.134.230.146]] 04:55, 31 May 2010 (UTC) | : It makes sense that wound dressing wound be part of this, but you'd have to check, it might just be cleaning skill. Ya need soap btw. [[Special:Contributions/71.134.230.146|71.134.230.146]] 04:55, 31 May 2010 (UTC) | ||
::'need' is such a false word. it's not 'need'-ed. it just helps fight infection, so i'm told. i still havent made any, though :p nor plan on it. ^-^ and i think it's part of the diagnosis progress, but i've not had much injury of late, and i only have one specialized doctor with all the relative labours enabled, so my guess is as good as anyone's ^-^ i shall change some labours during the next megabeast attack and try to pin it to one of them (or all of them?)--[[User:DJ Devil|DJ Devil]] 02:27, 1 June 2010 (UTC) | ::'need' is such a false word. it's not 'need'-ed. it just helps fight infection, so i'm told. i still havent made any, though :p nor plan on it. ^-^ and i think it's part of the diagnosis progress, but i've not had much injury of late, and i only have one specialized doctor with all the relative labours enabled, so my guess is as good as anyone's ^-^ i shall change some labours during the next megabeast attack and try to pin it to one of them (or all of them?)--[[User:DJ Devil|DJ Devil]] 02:27, 1 June 2010 (UTC) | ||
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== Two dwarves in one bed? == | == Two dwarves in one bed? == | ||
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I had a hospital zone with 10 chests, and my dwarves would not put anything in them- cloth, thread, splints, etc. | I had a hospital zone with 10 chests, and my dwarves would not put anything in them- cloth, thread, splints, etc. | ||
This was because my Chief Medical Dwarf's office overlapped the hospital. Once I deconstructed his office chair, dwarves came to fill the hospital chests with supplies.--[[Special:Contributions/208.81.12.34|208.81.12.34]] 14:03, 3 June 2010 (UTC) | This was because my Chief Medical Dwarf's office overlapped the hospital. Once I deconstructed his office chair, dwarves came to fill the hospital chests with supplies.--[[Special:Contributions/208.81.12.34|208.81.12.34]] 14:03, 3 June 2010 (UTC) | ||
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== Single hospital versus multiple hospitals == | == Single hospital versus multiple hospitals == | ||
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== How do I get rot off of my adventurer? == | == How do I get rot off of my adventurer? == | ||
The same way you perform surgery on yourself in the real world. You don't. --[[User:TomiTapio|TomiTapio]] 14:18, 5 August 2010 (UTC) | The same way you perform surgery on yourself in the real world. You don't. --[[User:TomiTapio|TomiTapio]] 14:18, 5 August 2010 (UTC) | ||
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== How do I get my doctor to apply a cast? == | == How do I get my doctor to apply a cast? == | ||
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Critical points: | Critical points: | ||
* It is currently unclear what factors in the chance of getting a dwarf to fill the invalid pond. For me it happens once every few minutes, which is not enough when you have many broken dwarves. | * It is currently unclear what factors in the chance of getting a dwarf to fill the invalid pond. For me it happens once every few minutes, which is not enough when you have many broken dwarves. | ||
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== Infection can be healed == | == Infection can be healed == | ||
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== Order of medicine == | == Order of medicine == | ||
− | I've finally had my first injury in | + | I've finally had my first injury in DF2010, after about 5 years: a broken foot, and a broken rib. The diagnosis set up requirements for suture, bone setting, wound dressing and immobilization, so I made sure all the appropriate doctors were on call for the job. |
− | It appears that the jobs are scheduled strictly in the order they appear in the | + | It appears that the jobs are scheduled strictly in the order they appear in the {{l|health screen}}, from left to right: suture, then bone-setting, then wound dressing (twice), then the plaster cast. Now that all those jobs are done, I guess someone will eventually get around to addressing the infection that set in during all that. Jobs to give water and food were interspersed as needed, and I suspect the medical jobs were deferred at those times. |
If others can confirm this strict order, I think it'd be useful info for the article. [[User:Hv|Hv]] 09:00, 19 October 2010 (UTC) | If others can confirm this strict order, I think it'd be useful info for the article. [[User:Hv|Hv]] 09:00, 19 October 2010 (UTC) | ||
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== Which medical skills produce better results when higher? == | == Which medical skills produce better results when higher? == | ||
For example | For example | ||
− | * Diagnosis (Diagnostician) This skill is used at the start of the treatment of every wounded; used a lot and also needed by your chief medical dwarf | + | * Diagnosis (Diagnostician) This skill is used at the start of the treatment of every wounded; used a lot and also needed by your chief medical dwarf |
− | * Wound Dressing (Wound Dresser) This is also used pretty often; any wound seems to need it | + | * Wound Dressing (Wound Dresser) This is also used pretty often; any wound seems to need it |
− | * Suturing (Suturer) Fairly common; most open wounds (from cutting) seem to need it? | + | * Suturing (Suturer) Fairly common; most open wounds (from cutting) seem to need it? |
− | * Surgery (Surgeon) Somewhat less common; amongst others, wounds to organs seem to require it | + | * Surgery (Surgeon) Somewhat less common; amongst others, wounds to organs seem to require it |
− | * Setting Bones (Bone Doctor) This is obviously needed for broken bones, but perhaps not for all? | + | * Setting Bones (Bone Doctor) This is obviously needed for broken bones, but perhaps not for all? |
Does a higher diagnosis skill affect the actual diagnosis? Or speed of it? | Does a higher diagnosis skill affect the actual diagnosis? Or speed of it? | ||
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Can you run a hospital with no water? It seems like the dwarfs just go there and die of dehydration. No water, no hospital? <small>– [[template:unsigned|unsigned]] comment by [[User:220.253.94.158|220.253.94.158]]</small> | Can you run a hospital with no water? It seems like the dwarfs just go there and die of dehydration. No water, no hospital? <small>– [[template:unsigned|unsigned]] comment by [[User:220.253.94.158|220.253.94.158]]</small> | ||
:No water means dwarves can't provide drinks to thirsty invalids (or prisoners). No water means doctors can't clean their patients. No water means doctors can't make casts (not that they realistically CAN right now). So that's correct - no water, no hospital. --[[User:DeMatt|DeMatt]] 02:17, 21 December 2010 (UTC) | :No water means dwarves can't provide drinks to thirsty invalids (or prisoners). No water means doctors can't clean their patients. No water means doctors can't make casts (not that they realistically CAN right now). So that's correct - no water, no hospital. --[[User:DeMatt|DeMatt]] 02:17, 21 December 2010 (UTC) | ||
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