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Editing v0.31 Talk:Immigration
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==skills== | ==skills== | ||
First migrant wave, 3 migrants, 1st summer. One migrant, a "stoneworker", had: | First migrant wave, 3 migrants, 1st summer. One migrant, a "stoneworker", had: | ||
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Okay, I started embarking with a dwarf with the appraisal skill and I assign him to be broker as soon as the map loads the first time. Sure enough two of the maps I embarked to gave me an initial wealth of 100k. This is a known bug but it is definitely what is causing the insane amount of immigrants early on. I can only suggest that if you want to keep your population small, embark with an appraiser, check the value as soon as the map loads and if your wealth is an insane value, abandon(or save scum) and choose another location. -- Lemunde | Okay, I started embarking with a dwarf with the appraisal skill and I assign him to be broker as soon as the map loads the first time. Sure enough two of the maps I embarked to gave me an initial wealth of 100k. This is a known bug but it is definitely what is causing the insane amount of immigrants early on. I can only suggest that if you want to keep your population small, embark with an appraiser, check the value as soon as the map loads and if your wealth is an insane value, abandon(or save scum) and choose another location. -- Lemunde | ||
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== labor turned on == | == labor turned on == | ||
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It seems like immigrants arrive either completely without military skills, or they have quite a few. In particular, if they have X weapon they almost always have some fighting, armor user, etc to go with it. In addition, it seems like those non-weapon military skills are always smaller or equal to the highest weapon skill. Can anyone confirm this? [[User:Greep|Greep]] 20:36, 16 April 2010 (UTC) | It seems like immigrants arrive either completely without military skills, or they have quite a few. In particular, if they have X weapon they almost always have some fighting, armor user, etc to go with it. In addition, it seems like those non-weapon military skills are always smaller or equal to the highest weapon skill. Can anyone confirm this? [[User:Greep|Greep]] 20:36, 16 April 2010 (UTC) | ||
:I was noticing a different pattern - posted as such, with {verify} tag.--[[User:Albedo|Albedo]] 18:42, 20 April 2010 (UTC) | :I was noticing a different pattern - posted as such, with {verify} tag.--[[User:Albedo|Albedo]] 18:42, 20 April 2010 (UTC) | ||
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== HA! == | == HA! == | ||
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: I just received a legendary gem cutter. --[[User:Falldog|Falldog]] 21:55, 23 June 2010 (UTC) | : I just received a legendary gem cutter. --[[User:Falldog|Falldog]] 21:55, 23 June 2010 (UTC) | ||
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== Odd thingy == | == Odd thingy == | ||
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::No... it shall live on in my 15 dwarves!! I will repopulate this fortress and make a Dwarven empire! I wonder if I can appoint a king... hmmm--[[User:Flying Dwarves Hurt|Flying Dwarves Hurt]] 18:23, 16 June 2010 (UTC) | ::No... it shall live on in my 15 dwarves!! I will repopulate this fortress and make a Dwarven empire! I wonder if I can appoint a king... hmmm--[[User:Flying Dwarves Hurt|Flying Dwarves Hurt]] 18:23, 16 June 2010 (UTC) | ||
::How appropriate.. the Fort is called Kingdomgranite, off to forge a dwarven civalization! --[[User:Flying Dwarves Hurt|Flying Dwarves Hurt]] 18:28, 16 June 2010 (UTC) | ::How appropriate.. the Fort is called Kingdomgranite, off to forge a dwarven civalization! --[[User:Flying Dwarves Hurt|Flying Dwarves Hurt]] 18:28, 16 June 2010 (UTC) | ||
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