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Editing v0.31 Talk:Immigration
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Same here... my pop cap settings seem to have no effect. [[User:Schm0|Schm0]] 00:44, 24 July 2010 (UTC) | Same here... my pop cap settings seem to have no effect. [[User:Schm0|Schm0]] 00:44, 24 July 2010 (UTC) | ||
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Cephalo said: "It has been reported that the first caravan has to leave safely in order to have the cap set itself. I have found this to be true. " --[[User:TomiTapio|TomiTapio]] 01:02, 26 July 2010 (UTC) | Cephalo said: "It has been reported that the first caravan has to leave safely in order to have the cap set itself. I have found this to be true. " --[[User:TomiTapio|TomiTapio]] 01:02, 26 July 2010 (UTC) | ||
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==skills== | ==skills== | ||
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(Spoiler Alert) Could the 100k+ initial wealth be caused by starting your fortress in a location that includes a Demonic fortress? The fortress includes a masterpiece adamantine weapon, which seams like it might be in the right value range to cause 100k of extra wealth. I seem to remember seeing it in my stocks screens once or twice so it would seem that the game thinks that it is part of your fortress from the get go. -- MozeeToby | (Spoiler Alert) Could the 100k+ initial wealth be caused by starting your fortress in a location that includes a Demonic fortress? The fortress includes a masterpiece adamantine weapon, which seams like it might be in the right value range to cause 100k of extra wealth. I seem to remember seeing it in my stocks screens once or twice so it would seem that the game thinks that it is part of your fortress from the get go. -- MozeeToby | ||
00:38, 17 September 2010 | 00:38, 17 September 2010 | ||
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== labor turned on == | == labor turned on == | ||
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:::.. which looks to me like "archer+related skills" (armor+dodge) added on top of "melee+related skills" (shield+armor+fighter+dodge). Still odd though.. I remember seeing a few bowdwarfs coming with armor+dodge skills, but don't remember them being -less- than their bow/archer skill levels. [[Special:Contributions/202.156.10.234|202.156.10.234]] 01:15, 29 August 2010 (UTC) | :::.. which looks to me like "archer+related skills" (armor+dodge) added on top of "melee+related skills" (shield+armor+fighter+dodge). Still odd though.. I remember seeing a few bowdwarfs coming with armor+dodge skills, but don't remember them being -less- than their bow/archer skill levels. [[Special:Contributions/202.156.10.234|202.156.10.234]] 01:15, 29 August 2010 (UTC) | ||
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== HA! == | == HA! == | ||
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Wow, I sure get a medal for noobiness. Basically, mid third year of overground fortress and no migrants have arrived, nor dwarven caravans. I have only received the visit of elves, kobolds and macaques... --- Jacques --- | Wow, I sure get a medal for noobiness. Basically, mid third year of overground fortress and no migrants have arrived, nor dwarven caravans. I have only received the visit of elves, kobolds and macaques... --- Jacques --- | ||
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== Worldgen Immigrants == | == Worldgen Immigrants == | ||
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Just had a migrant wave arrive with a "Stray war Dog (tame)". Don't recall having had that happen before. Anyone else seen a war dog (or hunting dog) arrive with migrants? (v. .31.16) [[Special:Contributions/202.156.10.234|202.156.10.234]] 00:09, 19 October 2010 (UTC) | Just had a migrant wave arrive with a "Stray war Dog (tame)". Don't recall having had that happen before. Anyone else seen a war dog (or hunting dog) arrive with migrants? (v. .31.16) [[Special:Contributions/202.156.10.234|202.156.10.234]] 00:09, 19 October 2010 (UTC) | ||
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