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Editing v0.31 Talk:Known bugs and issues
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==Cleanup Edit== | ==Cleanup Edit== | ||
Ok, I just cleaned up the main page as best I could. Merged duplicate reports, made formatting consistent, found a bunch of mantis links, tried to combine comments, etc. I'm sorry I removed a lot of comments, but I don't have the time to copy them all to the talk page myself. If you would like to continue a previous discussion, I'd suggest opening the older version and copy-pasting the relevant part onto the '''talk''' page so that it won't clutter up the main page. Also, it's probably a good idea to keep most of the bug discussion on the Bug Tracker itself, and merely provide a link to the tracker entry. That way people can still look deeper into a particular bug, but they'll be able to have an overview of the bugs on this page. | Ok, I just cleaned up the main page as best I could. Merged duplicate reports, made formatting consistent, found a bunch of mantis links, tried to combine comments, etc. I'm sorry I removed a lot of comments, but I don't have the time to copy them all to the talk page myself. If you would like to continue a previous discussion, I'd suggest opening the older version and copy-pasting the relevant part onto the '''talk''' page so that it won't clutter up the main page. Also, it's probably a good idea to keep most of the bug discussion on the Bug Tracker itself, and merely provide a link to the tracker entry. That way people can still look deeper into a particular bug, but they'll be able to have an overview of the bugs on this page. | ||
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Sound like a plan? --[[User:Kyle Solo|Kyle Solo]] 14:48, 7 June 2010 (UTC) | Sound like a plan? --[[User:Kyle Solo|Kyle Solo]] 14:48, 7 June 2010 (UTC) | ||
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==Where to Report Crashes?== | ==Where to Report Crashes?== | ||
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: I also think the bugs section should contain references to specific bug tracker entries. This way, if a person comes to the wiki after finding a bug, they can see at a glance that it has already been reported, or they can add a note, or watch the bug in the tracker if they want. [[User:Garanis|Garanis]] 03:38, 9 April 2010 (UTC) | : I also think the bugs section should contain references to specific bug tracker entries. This way, if a person comes to the wiki after finding a bug, they can see at a glance that it has already been reported, or they can add a note, or watch the bug in the tracker if they want. [[User:Garanis|Garanis]] 03:38, 9 April 2010 (UTC) | ||
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==Dead Dwarf keeps task and building locked== | ==Dead Dwarf keeps task and building locked== | ||
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My dwarves don't seem to prefer their bedrooms anymore. Sometimes they sleep in the barracks (not assigned to squad, and barracks not assigned for sleeping), or the hospital, or a dorm when they have a room assigned, or dont have a room assigned but there are free rooms. Sometimes they even sleep in someone else's bedroom even though they don't have a relationship with that dwarf. | My dwarves don't seem to prefer their bedrooms anymore. Sometimes they sleep in the barracks (not assigned to squad, and barracks not assigned for sleeping), or the hospital, or a dorm when they have a room assigned, or dont have a room assigned but there are free rooms. Sometimes they even sleep in someone else's bedroom even though they don't have a relationship with that dwarf. | ||
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== Pathing == | == Pathing == | ||
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in 31.04 if I alt-tab to another window and then come back to DF, the game is locked up and I have to kill the process, losing all my work.--[[Special:Contributions/208.81.12.34|208.81.12.34]] 15:12, 21 May 2010 (UTC) | in 31.04 if I alt-tab to another window and then come back to DF, the game is locked up and I have to kill the process, losing all my work.--[[Special:Contributions/208.81.12.34|208.81.12.34]] 15:12, 21 May 2010 (UTC) | ||
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== Mantis? == | == Mantis? == | ||
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::::Something to note, is that animals can be impregnated through walls or anywhere, a cat in the bottom of the caverns could impregnate your newest purchased cat regardless of pathing/walls/z levels/ect. | ::::Something to note, is that animals can be impregnated through walls or anywhere, a cat in the bottom of the caverns could impregnate your newest purchased cat regardless of pathing/walls/z levels/ect. | ||
:::::Thats just messed up :P --[[User:Flying Dwarves Hurt|Flying Dwarves Hurt]] 02:16, 23 June 2010 (UTC) | :::::Thats just messed up :P --[[User:Flying Dwarves Hurt|Flying Dwarves Hurt]] 02:16, 23 June 2010 (UTC) | ||
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== Fish really fixed? == | == Fish really fixed? == | ||
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This seems reproducible in .06, but I'm not sure where there's detailed information to see if it's fixed yet. You hit "i" for zone, choose the flow option with "e", then hit ESC to cancel... crashes every time. [[User:Dorf and Dumb|Dorf and Dumb]] 19:07, 24 June 2010 (UTC) | This seems reproducible in .06, but I'm not sure where there's detailed information to see if it's fixed yet. You hit "i" for zone, choose the flow option with "e", then hit ESC to cancel... crashes every time. [[User:Dorf and Dumb|Dorf and Dumb]] 19:07, 24 June 2010 (UTC) | ||
:Well... since .31.0'''8''' is out... download the new version. I can't trigger a crash like that, and I'm using .08. --[[User:DeMatt|DeMatt]] 20:18, 24 June 2010 (UTC) | :Well... since .31.0'''8''' is out... download the new version. I can't trigger a crash like that, and I'm using .08. --[[User:DeMatt|DeMatt]] 20:18, 24 June 2010 (UTC) | ||
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== Ecological devastation by cats: complete lack of vermin == | == Ecological devastation by cats: complete lack of vermin == | ||
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On version .08, with a map started on .06, I've encountered a weird problem: a handful of cats have been so effective in exterminating every last vermin, that nothing rots. I have fresh forgotten beast meat that's a year old, the "partial skeletons" of creatures I can't remember fighting that have never turned into bones; I've had to dump old withered produce into piles because it filled up hundreds and hundreds of squares; even the corpses of the migrants who came in right over the high moat where the elks were grazing... nothing rots, except corpses put up a miasma before turning into partial skeletons. I think the cats must have cleaned out every last creature that rots stuff, though every once in a while I spot them dragging in another vermin corpse (which won't rot either). I see this page says that a bug with vermin not rotting was fixed in .04. [[User:Dorf and Dumb|Dorf and Dumb]] 14:57, 28 June 2010 (UTC) | On version .08, with a map started on .06, I've encountered a weird problem: a handful of cats have been so effective in exterminating every last vermin, that nothing rots. I have fresh forgotten beast meat that's a year old, the "partial skeletons" of creatures I can't remember fighting that have never turned into bones; I've had to dump old withered produce into piles because it filled up hundreds and hundreds of squares; even the corpses of the migrants who came in right over the high moat where the elks were grazing... nothing rots, except corpses put up a miasma before turning into partial skeletons. I think the cats must have cleaned out every last creature that rots stuff, though every once in a while I spot them dragging in another vermin corpse (which won't rot either). I see this page says that a bug with vermin not rotting was fixed in .04. [[User:Dorf and Dumb|Dorf and Dumb]] 14:57, 28 June 2010 (UTC) | ||
:Vermin corpses WILL rot and vanish if they're on the surface. If they're underground, then they'll stop at "Rotten remains". Bones tend to last a very very long time - bone doesn't rot easily, and that's why vermin-rotting needed the change in .04 (they were mostly bone, so they didn't rot). Vermin do encourage stuff to rot (food outside of barrels will get nibbled on much more easily), but AFAIK are not necessary for the process. If you're really having problems with unwanted stuff, you can always use a [[Dwarven atom smasher]] or [[Magma]] to permanently remove things. --[[User:DeMatt|DeMatt]] 18:15, 28 June 2010 (UTC) | :Vermin corpses WILL rot and vanish if they're on the surface. If they're underground, then they'll stop at "Rotten remains". Bones tend to last a very very long time - bone doesn't rot easily, and that's why vermin-rotting needed the change in .04 (they were mostly bone, so they didn't rot). Vermin do encourage stuff to rot (food outside of barrels will get nibbled on much more easily), but AFAIK are not necessary for the process. If you're really having problems with unwanted stuff, you can always use a [[Dwarven atom smasher]] or [[Magma]] to permanently remove things. --[[User:DeMatt|DeMatt]] 18:15, 28 June 2010 (UTC) | ||
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