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Editing v0.31 Talk:Siege
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My local human civ sent a diplomat. I was ecstatic, as this was the first time I'd had a fort live this long. He died immediately. Probably due to old age, just like what happened the first time I tried Adventurer mode... | My local human civ sent a diplomat. I was ecstatic, as this was the first time I'd had a fort live this long. He died immediately. Probably due to old age, just like what happened the first time I tried Adventurer mode... | ||
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I just had a human siege, they idled at the corner of the map for quite some time (not exactly sure, roughly a full season), then they started moving. EDIT: They just patrolled around a bit, now they have returned to the edge and are idling, again.--[[Special:Contributions/92.231.165.116|92.231.165.116]] 01:16, 4 August 2010 (UTC) | I just had a human siege, they idled at the corner of the map for quite some time (not exactly sure, roughly a full season), then they started moving. EDIT: They just patrolled around a bit, now they have returned to the edge and are idling, again.--[[Special:Contributions/92.231.165.116|92.231.165.116]] 01:16, 4 August 2010 (UTC) | ||
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Probably not very important - I had a siege, and an enemy on a retracting bridge landed on a tree. Couldn't build to it (interrupted by goblin spearman), and gave up on figuring out how to use rangers, so I left it. Because the goblin didn't leave, the siege tag didn't either. Then another siege started, and ended, finally deleting the siege tag. Kind of normal method of tracking sieges - turn on when starts, turn off when ends. Turn on when on does nothing. There are never two sieges. Sieges can start while others are still going (although I don't know if there is any other mechanism, like a minimum time delay between sieges).--[[User:Peglegpenguin|Peglegpenguin]] 04:43, 12 August 2010 (UTC) | Probably not very important - I had a siege, and an enemy on a retracting bridge landed on a tree. Couldn't build to it (interrupted by goblin spearman), and gave up on figuring out how to use rangers, so I left it. Because the goblin didn't leave, the siege tag didn't either. Then another siege started, and ended, finally deleting the siege tag. Kind of normal method of tracking sieges - turn on when starts, turn off when ends. Turn on when on does nothing. There are never two sieges. Sieges can start while others are still going (although I don't know if there is any other mechanism, like a minimum time delay between sieges).--[[User:Peglegpenguin|Peglegpenguin]] 04:43, 12 August 2010 (UTC) | ||
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:::I'm positive that this happened to me. In a perfect storm, I had a goblin siege, a giant, multiple kobold ambushes, and humans siege all at the same time. The humans arrived first and gave a different message than "A vile force of darkness has arrived!" Instead it was "The enemy have come and are laying siege to the fortress." Ten real-minutes later I got the usual "A vile force of darkness has arrived!" when the goblins showed. As Psychobones reports, they coexisted peacefully. The siege tag was not lifted until the humans had been dealt with, though the goblin siege had been broken long before that. This was in a vanilla .12 game. --[[User:Jwest23|Jwest23]] 19:44, 31 August 2010 (UTC) | :::I'm positive that this happened to me. In a perfect storm, I had a goblin siege, a giant, multiple kobold ambushes, and humans siege all at the same time. The humans arrived first and gave a different message than "A vile force of darkness has arrived!" Instead it was "The enemy have come and are laying siege to the fortress." Ten real-minutes later I got the usual "A vile force of darkness has arrived!" when the goblins showed. As Psychobones reports, they coexisted peacefully. The siege tag was not lifted until the humans had been dealt with, though the goblin siege had been broken long before that. This was in a vanilla .12 game. --[[User:Jwest23|Jwest23]] 19:44, 31 August 2010 (UTC) | ||
::::I've also had multiple sieges (human and goblin) at the same time, coexisting peacefully. They also seem to ignore ambushers and thieves. However, when I had a Hydra show up in the middle of a human siege, the humans attacked the Hydra. [[Special:Contributions/71.192.119.21|71.192.119.21]] 17:42, 20 October 2010 (UTC) | ::::I've also had multiple sieges (human and goblin) at the same time, coexisting peacefully. They also seem to ignore ambushers and thieves. However, when I had a Hydra show up in the middle of a human siege, the humans attacked the Hydra. [[Special:Contributions/71.192.119.21|71.192.119.21]] 17:42, 20 October 2010 (UTC) | ||
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== Killing Their Young == | == Killing Their Young == | ||
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== Ramping Up Numbers? == | == Ramping Up Numbers? == | ||
Does anybody know about the increases in the besieging army size over time? With goblins, there have been more each time. Is it a linear increase or exponential? I just barely held off 85 goblins and trolls (my army had been decimated by suffocation for unknown reasons and all I had was 10 military and weak front door defenses) and I'm wondering if the next time will be 100 or 150. (Currently the dwarves are working on a drawbridge next to the archers tower, which should work, unless the goblins learn to fly on mounts or bring building destroyers. Fun for all!) --[[User:Dwarvenjames|Dwarvenjames]] 20:16, 13 November 2010 (UTC) | Does anybody know about the increases in the besieging army size over time? With goblins, there have been more each time. Is it a linear increase or exponential? I just barely held off 85 goblins and trolls (my army had been decimated by suffocation for unknown reasons and all I had was 10 military and weak front door defenses) and I'm wondering if the next time will be 100 or 150. (Currently the dwarves are working on a drawbridge next to the archers tower, which should work, unless the goblins learn to fly on mounts or bring building destroyers. Fun for all!) --[[User:Dwarvenjames|Dwarvenjames]] 20:16, 13 November 2010 (UTC) | ||
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