v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing v0.31 Talk:Soil
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.31"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
I was under the impression that it was NOT a bug that you couldn't plant on dry underground soil. | I was under the impression that it was NOT a bug that you couldn't plant on dry underground soil. | ||
:ARGH | :ARGH | ||
Line 20: | Line 14: | ||
I've started an experiment as described above, though with 11x11 rooms so that there will actually be a plant-unfriendly band in the middle. I dug out the rooms as described above (complete with the 1 tile of mud in one) and have sealed them off. My dwarves do not require food, drink, or sleep, and they have no emotions so there should be no danger of tantrums; as an added bonus, the Dwarven civilization from which they embarked is dead, so there's no migrants or caravans to worry about either. Three years in, the pattern seems to be holding true - the upper and middle rooms have plants growing 2 in the outer 2 tiles of each room (the bottom room is immediately above stone), the soil column is supporting plants above it in a 2 tile radius, and the mud tile is supporting plants in a 2 tile radius on the same level (though so far it's only sprouted plants '''exactly''' 2 tiles away, not 1 or 0, but that could just be due to randomness). --[[User:Quietust|Quietust]] 19:29, 12 October 2010 (UTC) | I've started an experiment as described above, though with 11x11 rooms so that there will actually be a plant-unfriendly band in the middle. I dug out the rooms as described above (complete with the 1 tile of mud in one) and have sealed them off. My dwarves do not require food, drink, or sleep, and they have no emotions so there should be no danger of tantrums; as an added bonus, the Dwarven civilization from which they embarked is dead, so there's no migrants or caravans to worry about either. Three years in, the pattern seems to be holding true - the upper and middle rooms have plants growing 2 in the outer 2 tiles of each room (the bottom room is immediately above stone), the soil column is supporting plants above it in a 2 tile radius, and the mud tile is supporting plants in a 2 tile radius on the same level (though so far it's only sprouted plants '''exactly''' 2 tiles away, not 1 or 0, but that could just be due to randomness). --[[User:Quietust|Quietust]] 19:29, 12 October 2010 (UTC) | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |