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Editing v0.31 Talk:Soil

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==Innacurate as of .31.25?==
 
"When starting a new fortress, types and quantities of available soils are listed at the bottom right of the fortress location selection screen. In contrast to rock types, soil type names appear in brown, and are usually closest to the top of the list, and thus, closest to the surface of the ground."
 
 
When i'm looking at sites in .31.25 it now only gives a vague indication of metal types and depth of soil available (in addition to flux and aquifer presence). --[[User:Squirrelloid|Squirrelloid]] 01:46, 20 April 2011 (UTC)
 
 
==Mud required for farming - bug or no?==
 
 
I was under the impression that it was NOT a bug that you couldn't plant on dry underground soil.
 
I was under the impression that it was NOT a bug that you couldn't plant on dry underground soil.
 
:ARGH
 
:ARGH
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  ░:≈.......≈≈░ ░♣≈.::≈≈≈.≈:░
 
  ░:≈.......≈≈░ ░♣≈.::≈≈≈.≈:░
 
  ░≈≈.......≈≈░ ░≈≈.≈≈::≈.≈≈░
 
  ░≈≈.......≈≈░ ░≈≈.≈≈::≈.≈≈░
  ░≈≈.......:≈░ ░≈≈.......≈≈░
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  ░≈≈.......:≈░ ░≈≈.≈≈≈≈≈.≈≈░
  ░::≈:≈:≈≈:≈:░ ░≈♠≈≈≈≈≈≈≈≈τ░
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  ░::≈:≈:≈≈:≈:░ ░≈♦.......≈τ░
 
  ░≈:τ≈≈≈:≈≈≈≈░ ░≈≈≈≈τ≈≈τ≈≈≈░
 
  ░≈:τ≈≈≈:≈≈≈≈░ ░≈≈≈≈τ≈≈τ≈≈≈░
 
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  ░≈≈.......≈≈░ ░≈≈.......≈≈░
 
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  ░≈τ≈≈≈≈≈≈:≈:░ ░τ≈≈≈≈≈≈≈:≈:░
 
  ░≈τ≈≈≈≈≈≈:≈:░ ░τ≈≈≈≈≈≈≈:≈:░
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            Z-2
 
  (immediately above stone)
 
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The "M" tile is muddy, and the "≈" tiles denote where I predicted plants would grow. Further tests are definitely advised, but I forgot to turn off childbirth so I've got an increasing population of children accumulating, enough to trigger strange moods and insanity (I've got several dwarves running around babbling, but they never starve - eventually one will go berserk, and then it'll be over). --[[User:Quietust|Quietust]] 20:25, 12 October 2010 (UTC)
 
The "M" tile is muddy, and the "≈" tiles denote where I predicted plants would grow. Further tests are definitely advised, but I forgot to turn off childbirth so I've got an increasing population of children accumulating, enough to trigger strange moods and insanity (I've got several dwarves running around babbling, but they never starve - eventually one will go berserk, and then it'll be over). --[[User:Quietust|Quietust]] 20:25, 12 October 2010 (UTC)
:After clearing the areas out and starting over, I was able to get plant growth within 1 tile of the mud. All in all, this looks to be confirmed, but others are certainly welcome to repeat the experiment. --[[User:Quietust|Quietust]] 20:48, 12 October 2010 (UTC)
 
::Are you sure this depends on the caverns being discovered?--[[User:Kwieland|Kwieland]] 18:28, 15 October 2010 (UTC)
 
:::I didn't get any underground plant growth at all until I discovered the caverns, and once I did, it started almost instantly. --[[User:Quietust|Quietust]] 19:05, 15 October 2010 (UTC)
 
 
I've had plants grow underground on dry sand rather far from walls: http://i.imgur.com/yORH8.png (look at the right side) the floor above is part above ground and part inside a hill, since that picture is inside a hill. --[[User:Demki|Demki]] 19:28, 18 December 2010 (UTC)
 
:If you dig downward (or run dfreveal), you will find that there are unmined soil/sand walls directly beneath those trees. Also, proximity to walls '''on the same level''' has absolutely no effect on tree growth. --[[User:Quietust|Quietust]] 21:34, 18 December 2010 (UTC)
 
 
==Subterranean clay 'unfurrows' naturally in version .31.25==
 
I'd like someone else to confim (as I'm no expert) but the article states that subterranean soil remains furrowed indefinitly, but I tried the following.  I have a cavern of fire clay soil, subterranean environment type, which I had flooded with mud from a nearby river.  When I opened up the caves, mushrooms and other fungus started growing on all my subterranean soil squares as expected.  Of course, the moss and fungus was hidden beneath the mud-coloring.  I then built a dirt road over the muddy fire clay tiles, which furrowed the fire clay and removed the mud.  I noticed the furrowed squares smoothing out, and showing visible signs of moss and fungus growth a relatively short time afterwards.  (In the region of less than a game month.)
 
 
Could someone else confirm, and then perhaps edit the article?  I'd rather not do so myself, because this is my first edit. [[User:Bioluminescence|Bioluminescence]] 04:05, 26 July 2011 (UTC)
 
:That part of the article was written for version 0.31.18 and earlier - the introduction of subterranean grass has likely made this no longer true, as was the case with subterranean plant growth restrictions. --[[User:Quietust|Quietust]] 12:49, 26 July 2011 (UTC)
 

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