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Editing v0.31 Talk:Tilesets
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Latest revision | Your text | ||
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Wall tiles may represent a gate with their open end if multiple walls are on the same travel map tile. | Wall tiles may represent a gate with their open end if multiple walls are on the same travel map tile. | ||
For example this: | For example this: | ||
− | + | ╔══════════════════╗ | |
− | + | ║ ╔╗ ║ | |
− | + | ║ ╚╝ ║ | |
− | + | ╚══════════════ ══╝ | |
Appears on the map as this: ◘═╗ | Appears on the map as this: ◘═╗ | ||
Instead of: ◘═∞ or ◘═8 | Instead of: ◘═∞ or ◘═8 | ||
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== Rough gems vs cluster == | == Rough gems vs cluster == | ||
Line 26: | Line 26: | ||
== New Items/Creatures/etc. == | == New Items/Creatures/etc. == | ||
− | + | DF2010 has some different items, and the tiles they use should be logged on this page. | |
== Separate Designation for world map entities == | == Separate Designation for world map entities == | ||
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I've at least seen (86 V) and (110 n) used on world map which is not documented atm. | I've at least seen (86 V) and (110 n) used on world map which is not documented atm. | ||
-- [[User:Sphr|Sphr]] 16:59, 13 April 2010 (UTC) | -- [[User:Sphr|Sphr]] 16:59, 13 April 2010 (UTC) | ||
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== Graphics Set problem and Door color == | == Graphics Set problem and Door color == | ||
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One last thing, in recent versions all doors of any stone are gray in color, this wasn't so in some older versions. Is there a way to change them back?--[[User:Seaneat|Seaneat]] 07:05, 28 August 2010 (UTC) | One last thing, in recent versions all doors of any stone are gray in color, this wasn't so in some older versions. Is there a way to change them back?--[[User:Seaneat|Seaneat]] 07:05, 28 August 2010 (UTC) | ||
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