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Editing v0.31 Talk:Trading
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==Colors of Containers== | ==Colors of Containers== | ||
Question regarding the coloring of the items being traded, It says that items in white are are created by a source other then your fortress, while brown is fortress created goods. In my first trade with the dwarven caravan two goods I know I created, a barrel holding donkey cheese and a barrel with cow's milk were colored in white. I mean, it's not exactly an issue, but is this because they an animal derived source or what? --[[User:AdmiralDread|AdmiralDread]] 05:15, 12 April 2010 (UTC) | Question regarding the coloring of the items being traded, It says that items in white are are created by a source other then your fortress, while brown is fortress created goods. In my first trade with the dwarven caravan two goods I know I created, a barrel holding donkey cheese and a barrel with cow's milk were colored in white. I mean, it's not exactly an issue, but is this because they an animal derived source or what? --[[User:AdmiralDread|AdmiralDread]] 05:15, 12 April 2010 (UTC) | ||
:I believe for liquids in barrels it looks at whether you made the barrel, not the contents. Perhaps for all barrel items, I'm not sure. I personally don't trade food or drinks --[[User:Todestool|Todestool]] 14:49, 12 April 2010 (UTC) | :I believe for liquids in barrels it looks at whether you made the barrel, not the contents. Perhaps for all barrel items, I'm not sure. I personally don't trade food or drinks --[[User:Todestool|Todestool]] 14:49, 12 April 2010 (UTC) | ||
:The color of a container is based on what it's made of. Anything made from [[tower cap]] will be white. Normal wood is brown. --[[User:Strangething|Strangething]] 02:29, 14 July 2010 (UTC) | :The color of a container is based on what it's made of. Anything made from [[tower cap]] will be white. Normal wood is brown. --[[User:Strangething|Strangething]] 02:29, 14 July 2010 (UTC) | ||
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==No Dwarves== | ==No Dwarves== | ||
− | It seems to be possible in | + | It seems to be possible in DF2010 to have no trade from the dwarves. If their civilization is too small to have any leaders of note, then there will be no caravans. |
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==Vermin in caravans?== | ==Vermin in caravans?== | ||
− | I wanted to release the bought warthogs out of their cages, tame bats and fluffy | + | I wanted to release the bought warthogs out of their cages, tame bats and fluffy wabblers were in my list. I haven´t catched any vermins yet, so I put them in that cage, too. When I looked at the (elven) caravan they "stole" the vermins from them. Anyone has seen this, too? |
:I can confirm that elven caravans offer cages containing vermin. This vermin isn't shown in thr trade screen list, unless you view these cages separately. This vermin is ''not'' shown in your animal list of the status screen (hit {{k|z}} and then {{k|return}} to get there). It ''is'', however, shown in the list of creatures assignable to a cage. (hit {{k|q}}, select a cage, hit {{k|a}}, and there they are.) --[[User:Doub|Doub]] 17:47, 2 May 2010 (UTC) | :I can confirm that elven caravans offer cages containing vermin. This vermin isn't shown in thr trade screen list, unless you view these cages separately. This vermin is ''not'' shown in your animal list of the status screen (hit {{k|z}} and then {{k|return}} to get there). It ''is'', however, shown in the list of creatures assignable to a cage. (hit {{k|q}}, select a cage, hit {{k|a}}, and there they are.) --[[User:Doub|Doub]] 17:47, 2 May 2010 (UTC) | ||
− | ::I agree. The cages are not labeled as anything but normal cages. However, if you view the item in the trade depot screen ( | + | ::I agree. The cages are not labeled as anything but normal cages. However, if you view the item in the trade depot screen ({k|v} when highlighting the "empty" cage) the vermin will be shown as a content.--[[User:Kwieland|Kwieland]] 16:29, 19 May 2010 (UTC) |
==No Wagons with Caravans== | ==No Wagons with Caravans== | ||
− | I never had wagons with | + | I never had wagons with DF2010. Is it just me or is there something needed except a 3wide path to one edge? Its always there and there is never a caravan with wagons, only with traders!--[[User:Niggy|Niggy]] 20:32, 12 April 2010 (UTC) |
: I've not had wagons in this current fort either. Think it may be because I'm in a mountain biome...--[[User:Nimblewright|Nimblewright]] 10:11, 14 April 2010 (UTC) | : I've not had wagons in this current fort either. Think it may be because I'm in a mountain biome...--[[User:Nimblewright|Nimblewright]] 10:11, 14 April 2010 (UTC) | ||
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::::It still checks if a wagon could make it to the dapot, but for me a caravan (Without wagons obviously) went through a two-wide tunnel[[User:GiantTiger11|GiantTiger11]] 08:01, 24 April 2010 (UTC) | ::::It still checks if a wagon could make it to the dapot, but for me a caravan (Without wagons obviously) went through a two-wide tunnel[[User:GiantTiger11|GiantTiger11]] 08:01, 24 April 2010 (UTC) | ||
− | == | + | == late caravan == |
The caravan used to arrive for me at exactly mid-autumn. I got my caravan in the new version at just a few days before autumn ended. Is this the case with everyone? [[User:Greep|Greep]] 03:56, 17 April 2010 (UTC) | The caravan used to arrive for me at exactly mid-autumn. I got my caravan in the new version at just a few days before autumn ended. Is this the case with everyone? [[User:Greep|Greep]] 03:56, 17 April 2010 (UTC) | ||
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::maybe this is intentional as a "delay" from where they travel from? --[[User:Eroing|Eroing]] 17:41, 17 April 2010 (CET) | ::maybe this is intentional as a "delay" from where they travel from? --[[User:Eroing|Eroing]] 17:41, 17 April 2010 (CET) | ||
:::It's <s>my first Mid-Winter</s> the spring of the year after embarking now and i haven't seen just a wheel. Should I begin to worry? --[[User:Gnarker|Gnarker]] 11:37, 30 May 2010 (CEST) | :::It's <s>my first Mid-Winter</s> the spring of the year after embarking now and i haven't seen just a wheel. Should I begin to worry? --[[User:Gnarker|Gnarker]] 11:37, 30 May 2010 (CEST) | ||
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== Merchants going underground. == | == Merchants going underground. == | ||
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I just had a dwarven caravan leave the fortress through an underground edge of the map. Spawned from the top though.--[[User:Droid|Droid]] 04:07, 21 April 2010 (UTC) | I just had a dwarven caravan leave the fortress through an underground edge of the map. Spawned from the top though.--[[User:Droid|Droid]] 04:07, 21 April 2010 (UTC) | ||
: In my fortress even an elven caravan took the way through the caverns! --[[User:Doub|Doub]] 07:57, 24 April 2010 (UTC) | : In my fortress even an elven caravan took the way through the caverns! --[[User:Doub|Doub]] 07:57, 24 April 2010 (UTC) | ||
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== Multiple Trade Depots == | == Multiple Trade Depots == | ||
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Has there been any change for this? | Has there been any change for this? | ||
− | == Traders | + | == Traders Starve? == |
"If a caravan has arrived at your trade depot and is unable to leave for about six months after they arrived, the merchants and animals will go insane. This can result in a bunch of merchants attacking your dwarves, or just standing around moping until they starve to death." | "If a caravan has arrived at your trade depot and is unable to leave for about six months after they arrived, the merchants and animals will go insane. This can result in a bunch of merchants attacking your dwarves, or just standing around moping until they starve to death." | ||
Is this correct? Traders can starve? Or do they only gain the ability to starve when insane? | Is this correct? Traders can starve? Or do they only gain the ability to starve when insane? | ||
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== First Caravan Brings Nothing? == | == First Caravan Brings Nothing? == | ||
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== Forbidden Depots == | == Forbidden Depots == | ||
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I used the ' d:b:f ' command to forbid all items on my depot so that they would not have to haul all the stuff back, subsequently forbidding the 3 pieces mahogany that made up the depot itself. When the human caravan showed up, the game gave me a message that said they need a depot to trade at. I used the ' t ' command to unforbid each piece, and they instantly started to move to it. This might be worth mentioning as a troubleshooter, or something, if I can get confirmation on it. --[[User:Bungler|Bungler]] 03:45, 1 July 2010 (UTC) | I used the ' d:b:f ' command to forbid all items on my depot so that they would not have to haul all the stuff back, subsequently forbidding the 3 pieces mahogany that made up the depot itself. When the human caravan showed up, the game gave me a message that said they need a depot to trade at. I used the ' t ' command to unforbid each piece, and they instantly started to move to it. This might be worth mentioning as a troubleshooter, or something, if I can get confirmation on it. --[[User:Bungler|Bungler]] 03:45, 1 July 2010 (UTC) | ||
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== Accessible and Inaccessible Depots == | == Accessible and Inaccessible Depots == | ||
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Whatever the fix is, its not clear/helpful on the wiki. <small>– [[template:unsigned|unsigned]] comment by [[User:173.217.232.2|173.217.232.2]]</small> | Whatever the fix is, its not clear/helpful on the wiki. <small>– [[template:unsigned|unsigned]] comment by [[User:173.217.232.2|173.217.232.2]]</small> | ||
:The D overlay only requires a path of Ws '''one''' tile wide, but it must be continuous and orthogonal (i.e. no diagonal-only gaps). Trace it out from the depot to find what's blocking the rest of the way (probably a boulder or a tree outside). --[[User:Quietust|Quietust]] 01:22, 9 July 2010 (UTC) | :The D overlay only requires a path of Ws '''one''' tile wide, but it must be continuous and orthogonal (i.e. no diagonal-only gaps). Trace it out from the depot to find what's blocking the rest of the way (probably a boulder or a tree outside). --[[User:Quietust|Quietust]] 01:22, 9 July 2010 (UTC) | ||
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