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Editing v0.31 Talk:Water
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:::: Smoothing it first you say? I'll have to verify that later, if true that's useful to know. --[[User:Doctorzuber|Doctorzuber]] 01:16, 10 August 2010 (UTC) | :::: Smoothing it first you say? I'll have to verify that later, if true that's useful to know. --[[User:Doctorzuber|Doctorzuber]] 01:16, 10 August 2010 (UTC) | ||
:::::Works fine, if you do this to a wall at waterlevel in a cavern near a part of the edge that generates water you can create real easy power supplies.--[[User:MLegion|MLegion]] 09:24, 10 August 2010 (UTC) | :::::Works fine, if you do this to a wall at waterlevel in a cavern near a part of the edge that generates water you can create real easy power supplies.--[[User:MLegion|MLegion]] 09:24, 10 August 2010 (UTC) | ||
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== Freezing documentation? == | == Freezing documentation? == | ||
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:: Workaround: If you build a roof over the pool it will dry out eventually. [[User:Angela Christine|Angela Christine]] 00:19, 16 March 2011 (UTC) | :: Workaround: If you build a roof over the pool it will dry out eventually. [[User:Angela Christine|Angela Christine]] 00:19, 16 March 2011 (UTC) | ||
:::That will work if the water level is low. You could simply construct something (floor?) on the murky pool tiles. That removes the "special" tag that allows rain to pool there. --[[User:Kwieland|Kwieland]] 03:34, 7 July 2011 (UTC) | :::That will work if the water level is low. You could simply construct something (floor?) on the murky pool tiles. That removes the "special" tag that allows rain to pool there. --[[User:Kwieland|Kwieland]] 03:34, 7 July 2011 (UTC) | ||
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