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Editing v0.31 Talk:Weapon
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==Thijser wants people to test things== | ==Thijser wants people to test things== | ||
A lot of tests should be put here | A lot of tests should be put here | ||
http://df.magmawiki.com/index.php/User:Thijser/Test so that we can gather as many results as passble. Maybe someone could put this on the basic page aswell. <small>– [[template:unsigned|unsigned]] comment by [[User:85.147.110.73|85.147.110.73]]</small> | http://df.magmawiki.com/index.php/User:Thijser/Test so that we can gather as many results as passble. Maybe someone could put this on the basic page aswell. <small>– [[template:unsigned|unsigned]] comment by [[User:85.147.110.73|85.147.110.73]]</small> | ||
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== Weight of the weapon == | == Weight of the weapon == | ||
− | + | {{L|Weight}} now seems to play a significant factor in determining a weapon's effectiveness. A weapon that is very light ''(made of {{L|adamantine}}, for instance)'' will not be as effective as a heavier one. This needs more research. | |
-Moved discussion material to the discussion page | -Moved discussion material to the discussion page | ||
[[User:Studoku|Studoku]] 03:03, 13 April 2010 (UTC) | [[User:Studoku|Studoku]] 03:03, 13 April 2010 (UTC) | ||
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*[ITEM_WEAPON:ITEM_WEAPON_SWORD_SHORT_TRAINING] | *[ITEM_WEAPON:ITEM_WEAPON_SWORD_SHORT_TRAINING] | ||
*[ITEM_WEAPON:ITEM_WEAPON_SPEAR_TRAINING] | *[ITEM_WEAPON:ITEM_WEAPON_SPEAR_TRAINING] | ||
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== TRAINING WEAPONS == | == TRAINING WEAPONS == | ||
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=== Wooden Weapons? === | === Wooden Weapons? === | ||
− | Each time I get elven traders, they have wooden weapons and | + | Each time I get elven traders, they have wooden weapons and armour for sale. e.g wooden long swords and wooden breast plates. |
It doesn't say that they are training weapons either. But in the wiki here, it says that you can't get wooden weapons. | It doesn't say that they are training weapons either. But in the wiki here, it says that you can't get wooden weapons. | ||
[[Special:Contributions/219.89.205.8|219.89.205.8]] 05:45, 5 September 2010 (UTC) | [[Special:Contributions/219.89.205.8|219.89.205.8]] 05:45, 5 September 2010 (UTC) | ||
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I noticed that the 2010 version has no notes about dwarves not being able to use things like pikes, mauls, two-handed swords, and great axes. Has this changed since 40D? I get a lot of pikedwarfs. [[User:Aussiemon|Aussiemon]] 16:13, 11 September 2010 (UTC) | I noticed that the 2010 version has no notes about dwarves not being able to use things like pikes, mauls, two-handed swords, and great axes. Has this changed since 40D? I get a lot of pikedwarfs. [[User:Aussiemon|Aussiemon]] 16:13, 11 September 2010 (UTC) | ||
: I think they can use pikes and other large weapons if you decrease the weapon's required-user-size. --[[User:TomiTapio|TomiTapio]] 22:57, 12 September 2010 (UTC) | : I think they can use pikes and other large weapons if you decrease the weapon's required-user-size. --[[User:TomiTapio|TomiTapio]] 22:57, 12 September 2010 (UTC) | ||
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== Ranged Foreign Weapons == | == Ranged Foreign Weapons == | ||
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I'm not sure how the weapon's one handed versus two-handed status would be shown, as it appears to vary based on the race you are playing, but if it can be shown without too much confusion, I feel it would be for the better. A section explaining one-handed versus two-handed weapon use would be useful, if only to have it officially unknown what the effects are. | I'm not sure how the weapon's one handed versus two-handed status would be shown, as it appears to vary based on the race you are playing, but if it can be shown without too much confusion, I feel it would be for the better. A section explaining one-handed versus two-handed weapon use would be useful, if only to have it officially unknown what the effects are. | ||
[[User:Monkeyfetus|Monkeyfetus]] 21:17, 11 July 2010 (UTC) | [[User:Monkeyfetus|Monkeyfetus]] 21:17, 11 July 2010 (UTC) | ||
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== Maces vs. Hammers == | == Maces vs. Hammers == | ||
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They are both blunt weapons of same size, so what is the difference between the two? | They are both blunt weapons of same size, so what is the difference between the two? | ||
− | :Training with a warhammer increases the hammer skill, which is also used by marksdwarves when they run out of ammo and beat their enemies with their crossbows. If your weaponsmith has a preference for either weapon it makes sense to make that one. According to | + | :Training with a warhammer increases the hammer skill, which is also used by marksdwarves when they run out of ammo and beat their enemies with their crossbows. If your weaponsmith has a preference for either weapon it makes sense to make that one. According to {{L|Item value}}, warhammers are worth twice as much as maces. But whether there's any difference in combat between the two weapons, I don't think anyone can yet say. If there's a difference it should be discernible by testing in the arena. [[User:Bognor|Bognor]] 07:36, 22 July 2010 (UTC) |
:The raws for the two weapons are as follows | :The raws for the two weapons are as follows | ||
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[MATERIAL_SIZE:3] | [MATERIAL_SIZE:3] | ||
[ATTACK:BLUNT:20:200:bash:bashes:NO_SUB:2000]</code> | [ATTACK:BLUNT:20:200:bash:bashes:NO_SUB:2000]</code> | ||
− | :I remember hearing that the only difference in the initial | + | :I remember hearing that the only difference in the initial DF2010 release was the smaller contact area of the warhammer, but it appears that the size of the mace has increased since then. Now, the mace has twice the size (and therefore, mass and weight) as well as contact area of a warhammer. The mace is heavier, and may slow your troops down slightly more, but it should deliver the same force per square inch (or whatever unit you wish to use), and do it over a larger area, which I 'think' would make it more deadly. I'm not an expert on Dwarf Fortress combat, so if you want more detail or more reliable answers you could check out the forums. [[User:Monkeyfetus|Monkeyfetus]] 21:52, 27 July 2010 (UTC) |
:I just tested them in 0.31.12 in the arena by a mass melee of 18 macedwarves vs. 18 hammerdwarves, all of them decked out in bronze armor with an iron mace/warhammer, and each at "skilled" level in all basic (non-weapon-specific) combat skills along with "skilled" the appropriate weapon skill (mace/hammer). It ended with 12 hammerdwarves still standing and all macedwarves dead, and in a second test with 13 hammerdwarves still standing. | :I just tested them in 0.31.12 in the arena by a mass melee of 18 macedwarves vs. 18 hammerdwarves, all of them decked out in bronze armor with an iron mace/warhammer, and each at "skilled" level in all basic (non-weapon-specific) combat skills along with "skilled" the appropriate weapon skill (mace/hammer). It ended with 12 hammerdwarves still standing and all macedwarves dead, and in a second test with 13 hammerdwarves still standing. | ||
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I've seen mentions of the different materials having "Sheer" and "Density" qualities that make them good for slashing/piercing and bludgeoning attacks respectfully, but I haven't seen any explanation, or even a list of which materials are better than others for each category. Can someone help me here? --[[User:Twilightdusk|Twilightdusk]] 02:20, 29 November 2010 (UTC) | I've seen mentions of the different materials having "Sheer" and "Density" qualities that make them good for slashing/piercing and bludgeoning attacks respectfully, but I haven't seen any explanation, or even a list of which materials are better than others for each category. Can someone help me here? --[[User:Twilightdusk|Twilightdusk]] 02:20, 29 November 2010 (UTC) | ||
:Not well no.<small>– [[template:unsigned|unsigned]] comment by [[User:68.203.1.164|68.203.1.164]]</small> | :Not well no.<small>– [[template:unsigned|unsigned]] comment by [[User:68.203.1.164|68.203.1.164]]</small> | ||
− | ::You could try looking at [[ | + | ::You could try looking at [[DF2010:Metal#Weapon_.26_Armor_Quality|the Metal page]], and see if that helps you out. --[[User:DeMatt|DeMatt]] 05:56, 30 November 2010 (UTC) |
== Decorations == | == Decorations == | ||
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This question has been popping up forever and given the absurd amount of decorations possible (especially on artifacts) I think it is rather important that we learn; do decorations increase weight for weapon effectiveness? Has anyone tested this?<small>– [[template:unsigned|unsigned]] comment by [[User:68.203.1.164|68.203.1.164]]</small> | This question has been popping up forever and given the absurd amount of decorations possible (especially on artifacts) I think it is rather important that we learn; do decorations increase weight for weapon effectiveness? Has anyone tested this?<small>– [[template:unsigned|unsigned]] comment by [[User:68.203.1.164|68.203.1.164]]</small> | ||
:No, decorations don't weigh anything. I've got a slate door artifact with nine decorations, two of which are of reasonably weighty materials (iron and more slate), and it weighs the same as a plain slate door. --[[User:DeMatt|DeMatt]] 05:56, 30 November 2010 (UTC) | :No, decorations don't weigh anything. I've got a slate door artifact with nine decorations, two of which are of reasonably weighty materials (iron and more slate), and it weighs the same as a plain slate door. --[[User:DeMatt|DeMatt]] 05:56, 30 November 2010 (UTC) | ||
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