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Editing v0.34:Alchemist
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There also once existed an [[23a:Alchemist (noble)|alchemist]] [[noble]] would arrive at the fortress after ten relevant jobs: either making [[soap]] or [[extract]]ing essences from plants, vermin, or fish. He had light [[furniture]] requirements, could issue [[demand]]s, liked working at the alchemist's laboratory, and was phased out at the same time less lofty alchemists were. | There also once existed an [[23a:Alchemist (noble)|alchemist]] [[noble]] would arrive at the fortress after ten relevant jobs: either making [[soap]] or [[extract]]ing essences from plants, vermin, or fish. He had light [[furniture]] requirements, could issue [[demand]]s, liked working at the alchemist's laboratory, and was phased out at the same time less lofty alchemists were. | ||
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== Conjecture == | == Conjecture == | ||
− | In the real world alchemy is a precursor to chemistry, mingling some legitimate material science with a great deal of occultism. Alchemists were preoccupied with, among other things, transmuting metals, creating universal panaceas and solvents, and searching for the elixir vitae that would grant them immortality. More practically, real-world alchemists discovered [[wikipedia:phosphorous|phosphorous]], perfected [[Still|distillation]], researched [[smelting]] techniques, experimented with [[extracts]], created new [[Healthcare|medicines]], and identified or discovered a wide assortment of acids, salts, and other useful compounds. Some of these basic alchemical processes or products are already present in Dwarf Fortress to various degrees, but the individual functions fall under different skillsets. | + | In the real world alchemy is a primitive precursor to chemistry, mingling some legitimate material science with a great deal of occultism. Alchemists were preoccupied with, among other things, transmuting metals, creating universal panaceas and solvents, and searching for the elixir vitae that would grant them immortality. More practically, real-world alchemists discovered [[wikipedia:phosphorous|phosphorous]], perfected [[Still|distillation]], researched [[smelting]] techniques, experimented with [[extracts]], created new [[Healthcare|medicines]], and identified or discovered a wide assortment of acids, salts, and other useful compounds. Some of these basic alchemical processes or products are already present in Dwarf Fortress to various degrees, but the individual functions fall under different skillsets. |
Alchemy as implemented in the game could possibly have to do with [[extract]]s and [[reaction]]s and the creation of healing [[healthcare|medicines]] and military-usable [[syndrome|poison]]s. Transmutation is also possible, but is probably unlikely. Researching new materials and material applications is also a possibility. | Alchemy as implemented in the game could possibly have to do with [[extract]]s and [[reaction]]s and the creation of healing [[healthcare|medicines]] and military-usable [[syndrome|poison]]s. Transmutation is also possible, but is probably unlikely. Researching new materials and material applications is also a possibility. | ||
{{Skills}} | {{Skills}} |