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Editing v0.34:Animal trainer
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'''Animal trainer''' is the skill associated with the '''animal training''' [[labor]]. An animal trainer works with [[animal]]s, either taming wild ones, or training certain species for war or hunting. | '''Animal trainer''' is the skill associated with the '''animal training''' [[labor]]. An animal trainer works with [[animal]]s, either taming wild ones, or training certain species for war or hunting. | ||
− | + | An [[Activity_zone#Animal_Training|animal training zone]] is required for all training activities. | |
− | + | ==Domesticating wild animals== | |
− | + | An animal trainer is needed in order to domesticate wild animals. To do so you will need an animal captured in a [[trap#Cage_Trap|cage trap]], an animal training zone, and some plants or meat depending on whether the animal is carnivorous or herbivorous. To have your animal trainer begin taming a wild animal, use {{k|z}} to open the status screen and select the animal menu. Scroll through the list until your captured wild animal is selected and use {{k|t}} to set a trainer to tame it. | |
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− | + | A wild animal can be trained from a cage or on the loose. The trainer will bring food to the cage. Once the animal is no longer wild, it may be released from the cage (e.g. assigned to a [[pasture]] or [[restraint]]), and further training will take place wherever the animal is. Trained animals become immune to traps. However, if the animal reverts to the wild state it will retain its trap immunity, making it quite difficult to recapture. {{Bug|6002}} | |
− | + | Adult trained animals will slowly revert to their wild origins over time and must have a trainer permanently assigned to them to ensure they remain friendly. Trained animals have a quality associated to their training whose full effects are not yet fully known, but seems to include the time before they revert to a wild state. The last state before an animal becomes fully wild is 'semi-wild' which prompts a game announcement. Here are the known training quality levels: | |
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− | {| style=" | + | ! style="padding-right: 35px;" | '''Designation''' || style="text-align: left;" | '''Description''' |
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| Semi-wild || Semi-wild | | Semi-wild || Semi-wild | ||
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− | + | Animals who are trained while young may become fully domesticated and will remain forever tame. In addition, animals who are born from a trained animal will inherit the mother's trained status, including the training quality. It appears that this added training quality, with the addition of training reinforcement by assigning a trainer, allows for the progression to domestication. | |
− | + | Animals born from partially tamed parents never seem to regress lower than their tameness level at birth. For example, if a wild female wolf is captured and trained up to the +T+ level, and gives birth, the pups may forget any training they're put under during their life, but will never go lower than +T+. | |
− | + | Finally, when training animals that your civilization has never domesticated before, successful training will result in some knowledge being transferred to your civilization every time the dwarven caravan returns to the mountainhomes. The effects of these are unknown but may result in easier or faster training by animal trainers in future fortresses established by that civilization. | |
− | + | ==Bonding== | |
− | + | As animal trainers work with an animal, they may become bonded to it ("formed a bond with an animal training partner"), and this relationship is visible in the dwarf's relationships screen. This happens even if the dwarf is not specifically assigned to the animal and regardless of training quality. The death of a bonded animal results in a bad thought for the trainer ("has lost an animal training partner to tragedy"), whose exact severity is unknown but fairly significant. It is unknown whether working with a bonded animal gives a happy thought similar to the one gained from talking to a friend. | |
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− | == | + | ==Training Tasks== |
− | + | To train an animal for Hunting or war, you need a [[Zone#Animal_Training|training zone]] ({{k|i}}, {{k|t}}) and a dwarf with the animal training labor enabled. Then you can go to your animal status screen ({{k|z}}, {{k|Enter}}) and find there a trainable animal. Trainable animals are those where you see you can press either {{k|w}} for war training or {{k|h}} for hunting training. If you wish you can also select a particular trainer {{k|t}} to perform this task. | |
− | + | ===Train a Hunting Animal=== | |
− | + | Requires: An [[Cage|uncaged]] '''tame''' animal with [TRAINABLE] or [TRAINABLE_HUNTING], an 'animal training' activity zone, and an [[animal trainer]]. Note that an animal that is in a pasture can only be trained if the zone is also in the same [[pasture]]. | |
− | + | Hunting animals can be assigned ({{K|v}}-select dwarf-{{K|p}}-{{K|e}}) to follow a hunter and assist in the hunting process. They are faster and more agile than a regular tamed animal, but not as strong as a war animal and cannot be unassigned. | |
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− | + | ===Train a War Animal=== | |
+ | Requires: An [[Cage|uncaged]] '''tame''' animal with [TRAINABLE] (or [TRAINABLE_WAR], although no such animals exist), an 'animal training' activity zone, and an [[animal trainer]]. [[Pasture|Pastured]] animals can only be trained if the zone is located within their pasture. | ||
− | + | A war animal is stronger than its untrained counterpart. War dogs make excellent companions when starting a fortress, when you can't spare many dwarves for fighting. | |
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− | + | Like hunting animals, they can also be assigned to individual dwarves; combined with their strength, this makes them effective expendable bodyguards for any dwarf likely to see danger or who you feel is valuable enough to be worth protecting. Even if they fail to defeat an attacker, they can often buy their charge time to escape or for additional reinforcements to arrive. | |
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− | === | + | ==Notes== |
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− | + | Animal tab ({{k|z}} - {{k|Enter}}) has a list of all animals that are tame (and belong to your civilization) or are caged and can be tamed. Each animal on the list can be assigned a trainer, who will then tame (if needed) the animal, increase its tameness (if not born from tamed animals) or train it for war or hunting (if selected for hunting or training). Not all animals can be trained for war or hunting. Taming or increasing tameness requires an 'Animal Training' activity zone and food (edible [[crop|plant]] for herbivores, [[meat]] for carnivores), which the trainer will bring to the animals. If a caged animal is fed a plant, [[seed]]s will stay in the cage, possibly making it unusable until all the seeds in it are [[Activity zone#Garbage Dump|dump]]ed. | |
− | + | Certain animals are trivial to tame ([[domestic animal]]s are well known by dwarven civilizations), some are rather easy to tame (animals from [[Cavern]]s aren't alien to dwarves). Other creatures will require more attention, at least until your fortress manages to get familiar with them. Which animals are known and how well can be checked in the second sub-tab in "Animals" tab. Badly trained animals can revert to a wild state, resulting in [[fun|dragons rampaging through the fortress]]. | |
− | + | Sadly, [[noble]]s cannot be trained, no matter how desperately they need it. | |
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− | == Trainable war/hunting animals == | + | ==Trainable war/hunting animals== |
The following creatures can be trained into war animals or hunting animals: | The following creatures can be trained into war animals or hunting animals: | ||
If you trade for one of these animals, and they are already tame then they will remain tame when they become yours. | If you trade for one of these animals, and they are already tame then they will remain tame when they become yours. | ||
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|25,000 | |25,000 | ||
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|[[Giant cheetah]] | |[[Giant cheetah]] | ||
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==Tame water creatures== | ==Tame water creatures== | ||
− | + | It is reportedly possible to capture and tame water creatures if special care is used. But it's unknown how to butcher them. | |
− | + | [http://www.bay12forums.com/smf/index.php?topic=75780.0] | |
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{{skills}} | {{skills}} |